What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    There is just terrain for now, not many resources, no random POIs apart one single "Legacy" drone base. I'm still solving problems now, but give me a few days and I will give you a complete playfield.

    I will provide a simple scenario with either your choice of player start : from the "escape pod" or a fixed start somewhere on the surface. I can make a moon in orbit, and this mini-scenario will be included in a random galaxy with factions & stuff.

    Tell me what you want, as for now I can only give you a nice but boring playfield. I'm also waiting for Taelyn to check something for me regarding splatmaps, as they don't behave as expected in some contexts, and I want to use custom ones to have more control on texture placement.

    ---------------------------------------------------------------------------------------------------

    In the meantime, I found a solution to the terrain problems arising when changing a gamemode from "survival" to "creative". Usually when doing this in a survival game, the terrain changes or bugs out during the process and back in the survival mode things can get bad. I made a small custom "creative" scenario where I use the same planets as in my "survival" scenario, and I noticed that the playfield has some notable differences between the two versions, even if it's a totally "fixed" playfield in survival. Solving that problem now allows me to edit, place and build structures "in place" so they fit snugly to the terrain, then I can write down the precise coordinates and use these in the survival playfield.yaml.

    .
     
    #22361
    Last edited: Sep 2, 2020
  2. jadefalcon

    jadefalcon Captain

    Joined:
    Jan 30, 2018
    Messages:
    555
    Likes Received:
    2,302

    A start from somewhere on the surface will be grand. Thanks
     
    #22362
    Kassonnade, Germanicus and dpburke2 like this.
  3. Wellingtoon

    Wellingtoon Commander

    Joined:
    Apr 7, 2017
    Messages:
    42
    Likes Received:
    140
    Yep, yep, and it does. Thanks for the suggestion though!
     
    #22363
    Germanicus likes this.
  4. Ephoie

    Ephoie Captain

    Joined:
    Jan 27, 2018
    Messages:
    331
    Likes Received:
    518
    upload_2020-9-3_12-41-23.png
    Ooops....

    It happened again!
     
    #22364
  5. Ephoie

    Ephoie Captain

    Joined:
    Jan 27, 2018
    Messages:
    331
    Likes Received:
    518
    upload_2020-9-3_12-44-57.png
    #minime
     
    #22365
  6. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    Today (which began last night...) I checked maybe half of the "internal" blueprints in creative. Some crazy things in there. ^^

    Pssst... builders! Look at the range of that gun !

    NewGame_13_2020-09-03_14-16-50.png


    ---------------------------------------------------------------------------------------------------------------------------------

    Config.ecf:

    # ===========================================================================

    { Item Id: 2089, Name: TextureColorTool
    PickupToToolbar: true
    StackSize: 1
    Category: Weapons/Items
    Mass: 2.5, type: float, display: true, formatter: Kilogram
    Volume: 1.40, type: float, display: true, formatter: Liter
    {
    AllowAt: "UnderWater, Planet, Space"
    ROF: 0.1, type: float
    Range: 100, display: false
    CameraShake: 0
    IgnoreAtmo: true
    Automatic: true
    AmmoCapacity: 25, display: false
    AmmoType: AmmoInfinite, display: false
    ReloadDelay: 3, display: false
    }
    {
    AllowAt: "UnderWater, Planet, Space"
    ROF: 1.0, type: float
    }
    UnlockCost: 0, display: true
    UnlockLevel: 1, display: true
    TechTreeNames: Tools
    }

    # ==========================================================================
     
    #22366
    Last edited: Sep 3, 2020
  7. dpburke2

    dpburke2 Captain

    Joined:
    Sep 5, 2017
    Messages:
    515
    Likes Received:
    1,977
    Today, I made the Pekin CV public and recorded a video showing the upgrades for tier 2.



    It was either that or work on some of the LCD projectors on the Greater Haemolymph. Chose the Pekin because it has been private yet finished to my satisfaction for a few weeks now, only private because I wanted some sort of guide attached demonstrating some of the upgrade potential.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2028131278
     
    #22367
  8. zertali

    zertali Captain

    Joined:
    Apr 15, 2017
    Messages:
    95
    Likes Received:
    953
    The ZAGLORE SOLACE is slowly taking shape,....

    upload_2020-9-3_21-32-3.png
     
    #22368
  9. Ephoie

    Ephoie Captain

    Joined:
    Jan 27, 2018
    Messages:
    331
    Likes Received:
    518
    I've noticed that it is getting harder to get service around here. upload_2020-9-4_10-36-59.png
    upload_2020-9-4_10-40-5.png

    #minime
     
    #22369
  10. Numonar

    Numonar Commander

    Joined:
    Dec 31, 2018
    Messages:
    44
    Likes Received:
    96
    Hi, because of a little bug in my Project Eden playthrough, i was able to capture things marked as CV's that where not ment to be.
    Like the Crusald-Orbital (station).I knew something was wrong...but..the Temptation >D. And after about 60-80 houres of work in space i've got this mobile Home. Quite fitting for a large Universe to explore. Also needed to change some files to make it happen, like Solar panels and De-Constructor.
    Snow Dwarf_2020-09-04_21-02-19.png
    Large.. really large Hangar bays, 54 grow plots, CV landing pad on top and back, 15 Solar panels on each side, 31500 battery and much more.
     

    Attached Files:

    #22370
  11. nottrox ¯\ (ツ) /¯

    nottrox ¯\ (ツ) /¯ Captain

    Joined:
    Jul 27, 2018
    Messages:
    193
    Likes Received:
    263
    Today i did some stacking. 20200904145417_1.jpg
     
    #22371
    Ephoie, ravien_ff, Dinkelsen and 6 others like this.
  12. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    Still testing stuff...

    Roads and fields. Challenging but cute. One pixel is still too big on the terrain and grass needs to be kept off the roads. On the older system prior to "biomes" the deco/ grass were distributed according to texture layouts. Now all grass/ deco are just thrown in randomly, and this is a bit ridiculous. I will try to find a solution to have stuff distributed in a more intelligent manner...

    Here I used an "altitude" trick to mix biomes : the "trees" are from a different biome than the "fields" but they placed neatly where I wanted them.

    NewGame_8_2020-09-04_19-12-01.png

    Planet size 4. Still looks small when using "real world" features...

    NewGame_8_2020-09-04_19-10-25.png

    At least it makes looking at the ground minimally interesting when flying...

    NewGame_8_2020-09-04_19-08-20.png

    Damn fog...

    NewGame_9_2020-09-04_19-48-45.png



    :)

    .
     
    #22372
    Last edited: Sep 5, 2020
  13. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,259
    Likes Received:
    8,933
    Recording some test pieces of Reforged Galaxy combat for the last couple of days.

    Gladius vs 2 Interceptors

    Destroyer vs Harken Sunseeker
     
    #22373
  14. Love Is Flash

    Love Is Flash Captain

    Joined:
    May 26, 2020
    Messages:
    191
    Likes Received:
    584
    Today I...
    Having played enough of another game, I went to the EGS
    What to do there is no inspiration to continue construction yet ...
    And really little free time. So I just recorded a video tour for you on what has already been built, part of which you saw when you tested weapons and doors in the hangar ... at the same time I found one sensor that is not connected =)
    Without further ado, the video is simple and clear =)
    There is still a lot of work, but someday I will finish it.
     
    #22374
  15. zertali

    zertali Captain

    Joined:
    Apr 15, 2017
    Messages:
    95
    Likes Received:
    953
    A few more exterior tweaks here and there, Now starting to plan out the rest of the interior space.

    upload_2020-9-4_21-49-18.png
     
    #22375
  16. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    Spent over an hour scrapping the Derelict Ship today.

    Found out (the amusing way) that enemy's take falling damage when I tore the floor out from under a nightmare and watched it fall to it's death.
     
    #22376
  17. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Looks Nice - Size 5 than;)?
    Reminds a bit of my times playing historical Tabletop Battles:).
     
    #22377
    Ephoie and Kassonnade like this.
  18. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    I have to play with overlaps/ shades and choose high contrast textures to "squeeze" a small line between two other colors. I noticed that many playfields re-use the same textures with different coloring/ shade, with not much difference, so I will make a custom palette that I can reuse on all my playfields to make things easier.

    Each pixel of the "terrain.raw" represents 7 meters in the game - same for splatmaps. Straight lines are ok, but diagonals are a problem...

    This reminds me of an old warplane game I had (forgot the name) and the textures folders were filled with flat images of cities and fields. The game never allowed players to get under a certain altitude so the illusion was perfect.

    aerial.png

    But riding small HV racers on roads is quite fun.

    .
     
    #22378
    Last edited: Sep 5, 2020
    Ephoie, ravien_ff, dpburke2 and 2 others like this.
  19. Syrus

    Syrus Captain

    Joined:
    Oct 17, 2015
    Messages:
    20
    Likes Received:
    23
    I spat my dummy out, threw all of my toy's out of the pram and then rage quit.
     
    #22379
  20. Kassonnade

    Kassonnade Rear Admiral

    Joined:
    May 13, 2017
    Messages:
    2,819
    Likes Received:
    4,114
    Look here :

    https://empyriononline.com/threads/pretty-planets.95751/#post-418302

    I gave tips to make galaxies less of a place full of stars with nothing to do.

    Edit : here is a modified galaxyconfig.ecf to replace the default one in your Empyrion\Content\Configuration folder. But first just rename the original one to something like galaxyconfig_ORI.ecf ...
     

    Attached Files:

    #22380
    Last edited: Sep 5, 2020

Share This Page