Config.ecf or Blocks.ecf?

Discussion in 'The Hangar Bay' started by Myrmidon, Jan 27, 2021.

  1. Myrmidon

    Myrmidon Rear Admiral

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    I want to change the range of detectors on how far they can detect for example a resource deposit. I have made a change in the range of the 3 detectors in the config.ecf file. But when I load a save game that belongs to a scenario it shows the old one. Where do I have to place the config file? The scenario folder configuration ? The Save game configuration? Or the general configuration folder of Empyrion? How config files affect vanilla gameplay?

    Very confused. Thank you in advance, if you attempt to clarify.
     
    #1
  2. Vermillion

    Vermillion Rear Admiral

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    They go in the scenario config folder for the scenario you're using. The savegame configuration does nothing.
    The Range for detectors is set in the ItemsConfig.ecf under DetectorHVWeapon, DetectorSVWeapon and DetectorCVWeapon.
    They have range for planets and range for space. DiscoveryFac is the how much of that range at which POIs are detected (e.g. If the range is 1km and DisocveryFac is 0.3, POIs will appear as a <?> until you're at 300m when the detector will identify it).
     
    #2
    Last edited: Dec 13, 2021
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  3. Myrmidon

    Myrmidon Rear Admiral

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    Thank you.
     
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  4. DocAceZ

    DocAceZ Ensign

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    Not sure is this is where I can get an answer for REFORGED EDEN scenario. But here goes.

    We have been trying to increase the ANTI-MATTER WARPDRIVE distance to 500 but have no idea where or how to do it.

    We managed to increase the stock WD by modifying the config.ecf and putting it in the folder that has the "dummy" Config.ecf file in it put in my Reforged Eden. However ,we can't find the specific block ID/location/info or file to adjust in order do what we want without breaking the game.

    We were originally going to put that info to adjust the ANTIMATTER WD into the config.ecf file we changed and moved but do not have the information to do it correctly.

    The goal is to just increase the warp range of the Anti-matter drive to 500 up from 120 without screwing the game up - we don't even play the vanilla game anymore, it's all RFE for our clan!

    Thanks...
     
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  5. ASTIC

    ASTIC Captain

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    With this settings you are capable up to 500LY with the max nav upgradepoints
    [EGS]\Content\Scenarios\Reforged Eden\Content\Configuration\BlocksConfig.ecf
    Code:
    { +Block Name: Eden_WarpDriveAntimatter
    ...
      CostPerAU: 1, display: true
      CostPerLY: 1, display: true
      RangeAU: 300, display: true
      RangeLY: 300, display: true
      Mod.RangeLY: "RangeLY + Player.Skills['PilotLYRange'] * 4"
    ....
    because the config.ecf is not longer supported by the game
     
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  6. DocAceZ

    DocAceZ Ensign

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    I made the changes in the file it worked like a charm! THANKS A MILLION brother!
     
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  7. Thodin O Gondrafn

    Thodin O Gondrafn Lieutenant

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    Ich habe nach einer "kleinen Pause" wieder an meinem Mietserver herumgeschraubt und dabei festgestellt, das die Einstellungen in der von mir erstellte config.ecf im betreffenden Scenario-Ordner in der jetzigen EGS-Version (1.63) nicht mehr greifen. Erstelle ich sie in /root/content/configurationen/config.ecf funktionieren sie nach meinem ersten Check. Wie früher (?) im Scenario-Ordner wäre mir das aber schon lieber :).
    Also umsteigen auf die block.ecf? Reicht es da, nur die zu modifizierenden Blöcke einzutragen und der Rest bleibt default?

    Google ;)
    After a "little break", I screwed back to my rental server and found that the settings in the Config.ecf created by me no longer intervene in the relevant Scenario folder in the current ECS version (1.63). Create them in /root/content/configuren/config.ecf work after my first check. As before (?) In the Scenario folder I would prefer that :). So change to the block.ecf? Is it enough to enter only the blocks to be modified and the rest remains Default?
     
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  8. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    The Config.ecf is no longer functioning.
    You need to make changes in the Blocks and ItemsConfig.
    You can save those in the Scenario
     
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  9. Thodin O Gondrafn

    Thodin O Gondrafn Lieutenant

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    THX, damit kann ich arbeiten ;)
     
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  10. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Sorry just saw this. No you need the full file otherwise the game wont work
     
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  11. Myrmidon

    Myrmidon Rear Admiral

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    Any near future plans on changes regarding .ecf files?
     
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  12. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    What changes?
     
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  13. Myrmidon

    Myrmidon Rear Admiral

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    Any. and I do not mean enrich them adding new stuff. I mean how they are used in the game to provide means of manipulating elements of gameplay. Or even maybe define their structure at last, since it gets changed often.
     
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  14. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    No that wont change
     
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  15. Myrmidon

    Myrmidon Rear Admiral

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    Thank you. We need their structure logic though. Please.:cool:
     
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  16. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    I dont see what the problem is with what you have now. Its not easy to change them as it inpacts our worksflow. This are the original files we use for 6 years already
     
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  17. Myrmidon

    Myrmidon Rear Admiral

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    Confusion is the problem. Example:

    +Item Id: 29, Name: ScifiCannonEpic, Ref: ScifiCannon

    This item in game is named Plasma Cannon Epic. Go figure, specially if you are new to game and editing its files.
     
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  18. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    The config files are not for new players. There for experienced players.

    There internal DevNames. Those are localized in the localization.csv.
    You can easy track them down there to search for Plasma Cannon Epic and then look at the Key.
    The Key is the DevName used in the Config Files
     
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  19. Myrmidon

    Myrmidon Rear Admiral

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    Right....
    Screenshot from 2021-12-14 19-18-14.png

    So anyone in any language needs to FIRST look up the localization.csv to find what in-game is named to pinpoint the item in files, code for the developers (variables, arrays, db etc) and the configuration files for both developers and players to modify. Well that's why the secondary monitors exist, right? :p


    Thank you.
     
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  20. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    There is also another trick :NewSlightSmile:

    Type DI in the console > Open the ItemMenu and look at the number thats beneed the item
    Its the Id from the Config file :NewWink:

    2021-12-14 19_45_22-Empyrion - Galactic Survival.png
     
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