Hi Galactic Survivalists! Here is the changelog for v1.7.2 with some changes & fixes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot! As always please note: Report bugs and issues for the public release right over here: https://empyriononline.com/forums/bugs.24/ v1.7.2 B3647 Changes: - Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX - Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight) - Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1) - Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1) - Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2) - Changed: Removed Space Base Defence from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2) - Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2) - Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1) - Changed: Chainsaw now picks up automatically to player inventory. - Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2) - Changed: changed drop container model for device/blocks drop from a destroyed container - Changed: Replaced christmas drop container with new small drop container standard model - Changed: Replaced old large drop container for devices/blocks with new model - Changed: Hand of Farr removed spawn-in-trap. (2) - Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore. - Changed: Removed christmas deco from POIs (2) - Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2) - Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt - Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022) Fixes: - [MP] AI will stop firing at the player when crouching - Weapons with block penetration cause exceptions - CV Minigun (Retractable) had wrong HP count (now set to 4500) - Items placed back in toolbar from the backpack disappear when the toolbar slot is changed - Signals changed by dialogue and used by logic circuits don't work in MP - Jetpack doesn't turn ON after leaving the elevator in space. - Multiple exceptions from logs sent in - Exception spam when AlienBug01V2 is used in a POI - Symmetry plane position not saved when using multiple symmetry planes - Player controller : Speed modifier not taken into account bug - RampDDestroyed and RoundCornerLongThinDestroyed missing from destroyed blocks shapes (steel S+L, concrete). Note: RampCHalfDestroyed was unintentionally added twice > RampDDestroyed took the place of its 2nd edition. Please watch out for unintentional shape replacements. - Destroying fuel tanks and generators of Zirax POI with quest "Pinholes Do Hurt II" did not count towards mission (1) - Color/Texture issues on Lava, LavaNascent & MoonDesert playfields - GIN console did not show text on some non-EN translations. (Please check in your language and report again if the issue persists!) - Sectioner32 door closed on mission debrief when going to a waystation in a different moon sector compared to mission start. (2) - Known issue for Story Missions/Missions: when manually deactivating a chapter-activated mission (SP or MP) in the PDA, the mission does not reactivate itself again. Workaround: Exit all missions > Open console > type in 'pda rd' - (1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions. - (2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames. Feel free to write to [email protected] in case of any mission-related issues (POI, Progression etc)!
Thanx for the update and special thanx for reactivating the jetpack for gm ic. But unfortunately it doesn't act like in the past. When gm ic was introduced and until release of 1.7 it acted exactly like the normal jetpack with non-activated gm. Now the jetpack in gm ic doesn't use up and it just gives you a push in the air but you don't fall down again, MC just flows through the air on a constant height level - it's more like the jetpack in creative mode now. Is this intended?
a great job, congratulations Hello, for this to work in reforged eden, do we have to put it in the scenarios/reforged_eden directory?
By the way, Distillery is still spelled incorrectly in English. It's been spelled in game as Destillery for years, and should be Distillery. A small thing. But cheers for all the rest!
thx for thé Patch,can you give us when do you think the new planet like contar1a95 will be introduce thx
In one of the future releases more planets with the new deco will be appearing but no ETA as of replying to this.
Players complaining about Run Speed with EVA's on their armor. 34kg? Seems it might have been meant to be 3.4 since others are 1.7-5.0 kg. -DI
Love the RELEASE NOTES! That is a great way to get the players more involved and aware of updates and changes directly linking them to the forum. Great Job!
Great stuff, but now my character moves sooooooo slooooowwww, it freaking painful. Prior to the update he moved normal and now its as if he is carrying a cv in his backpack...PLEASE fix !!!!
This is not a bug, we fixed the bug that it wasnt working before. If you equip one Mobility Booster you can run
If the EVA is being looked on, maybe this bug is going to get some attention: the player getting cold in space?? Is it intended? I thought everyone knows that isn't how space works irl.
Its a game, not real life EVABooster protects you for 190 ontop of what the armor protects you from. If playfields are set colder then that, then one EVA Booster is not enough
Just tested multiplayer , my character works fine, but my single player character is sooo slow. Was fine before update thats all I am saying
Since the update, the following message appears in the console: shaderprogram is unsupportetd, but because jobified rendering is enabled the shaderprogram can not be removed The message spams.
I also want to point out I am getting a game freeze of about 2-3 minutes that freezes my entire computer . This happens when I take my cap ship from planet to space
I have no worries about that. It's just that when you type help, for example, the text that appears disappears upwards so quickly that you can't read anything. it also makes it much more difficult to scroll upwards, or makes it almost impossible. The message comes too quickly one after the other for that.