Hi Galactic Survivalists! In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon. Report bugs and issues for the public release right over here - thanks a lot!: https://empyriononline.com/forums/bugs.24/ 2022-08-02 v1.8.6 B3862 Changes: - Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures. Fixes: - 00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more - 00343: Motion sensor & Light barrier visualisation disabled in Survival mode - 00259: Heavy windows texturing issue - 00339: Opening certain containers results in opening another one - 00335: Light blocks cannot be colored - 00341: The light cast from a light block when setup to blink doesn't blink. - 00342: Issue with some blocks preventing oxygen inside structures - Fixed a CoQ related to lights - Fixed holo screen 05 - Fixed planets culling too early - Multiple exceptions found in playfield logs
This is amazing on paper. Long overdue and welcome. - But, I don't see anything different at all. Can you tell us more about this and what we should be looking for?
Create a hole in a sealed room with the o2 debug visualisation enabled & the orbs will create a path for you to the hole. F.ex
I put a hole in my base, turned on show oxygen and I don't see those orbs. Is there a step or condition I'm missing?