After quickly checking, the shader works fine for me both in Unity and in the game If you can show me in PM the setup of your model maybe i can see whats wrong
Hi Content Creators! Anyone who has issues compiling his AssetBundles. Please re-download the project from the first post. Delete the Library Folder and overwrite the files with the content from the ZIP. Start Unity after and let it import everything, after this is should work again. Changes: - Updated Example Project to Unity 2022.1.15f1 - Updated core packages - Removed not used packages
X Ref Active Script is missing bool function "the hook" for active/inactive so both Objects will be permanently active
Just redownload the project and overwrite just the script. Sorry about that Fixes: - Fixed XRefActivate Script
@Taelyn : Thanks @Myrmidon :Nope its a spindle in the middle that rotates and glow when it got activated
hello Taelyn, after the new update Unity to 2022.2.0f1 do we get a bundle update or does everything work with the current one?
I've had success adding custom block models. Very grateful this Unity project exists. I have a silly hat I've already bundled and added to the scenario with the suitspropext. From the instructions I'm still unsure how to add it in my itemsConfig and it mentions setting the shape to modelEntity in the blocksconfig. Can someone post an example of how they added their custom hat, nvg, etc in their scenario configs? Please and ty.
Search the itemsconfig for the SnowmanHead and just copy that. Switch the PropHead to the bundle and model name you're using, just like you would with a block model.
Is the example project part of Unit? Empyrion? I am trying to figure this stuff out but cant seem to find this example project that is used in the examples at the beginning of this thread.