FEATURE INFO Modding models for blocks

Discussion in 'FAQ & Feedback' started by Pantera, Dec 17, 2020.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Hi,

    I will look into it.

    You can use the standard Unity Shader for now
     
    #141
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  2. Hardage

    Hardage Lieutenant

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    Thank you for your quick reply
    means there is really something wrong with it?
     
    #142
  3. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    idk, i have to test it first ;)
     
    #143
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  4. TrashMan

    TrashMan Commander

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    What about adding new weapons to ships?
     
    #144
  5. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Cant be done. You can only use our models
     
    #145
  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    After quickly checking, the shader works fine for me both in Unity and in the game
    If you can show me in PM the setup of your model maybe i can see whats wrong
     
    #146
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  7. Hardage

    Hardage Lieutenant

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    I will take care of it after my work in about an hour you will get the files
     
    #147
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  8. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Hi Content Creators!

    Anyone who has issues compiling his AssetBundles. Please re-download the project from the first post.
    Delete the Library Folder and overwrite the files with the content from the ZIP.

    Start Unity after and let it import everything, after this is should work again.

    Changes:
    - Updated Example Project to Unity 2022.1.15f1
    - Updated core packages
    - Removed not used packages
     
    #148
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  9. ravien_ff

    ravien_ff Rear Admiral

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    Thank you this worked!
     
    #149
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  10. Minelaus

    Minelaus Captain

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    [​IMG]
    X Ref Active Script is missing bool function "the hook" for active/inactive so both Objects will be permanently active
     
    #150
  11. ravien_ff

    ravien_ff Rear Admiral

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    Oh no, that's a pretty important function I made use of.
     
    #151
  12. Minelaus

    Minelaus Captain

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    I made different types off shield charge modules but now the capazitator's just messed up

    [​IMG]
     
    #152
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  13. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Just redownload the project and overwrite just the script.
    Sorry about that :)

    Fixes:
    - Fixed XRefActivate Script
     
    #153
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  14. Myrmidon

    Myrmidon Rear Admiral

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    Done on purpose or did you just messed up xyz axis? :D
     
    #154
  15. Minelaus

    Minelaus Captain

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    @Taelyn : Thanks

    @Myrmidon :Nope its a spindle in the middle that rotates and glow when it got activated
     
    #155
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  16. Hardage

    Hardage Lieutenant

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    hello Taelyn,

    after the new update Unity to 2022.2.0f1
    do we get a bundle update or does everything work with the current one?
     
    #156
  17. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Bundle update? You have to update your own project to the new unity and re-compile your own bundles
     
    #157
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  18. Javarox87

    Javarox87 Captain

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    I've had success adding custom block models. Very grateful this Unity project exists.

    I have a silly hat I've already bundled and added to the scenario with the suitspropext.

    From the instructions I'm still unsure how to add it in my itemsConfig and it mentions setting the shape to modelEntity in the blocksconfig.

    Can someone post an example of how they added their custom hat, nvg, etc in their scenario configs?

    Please and ty.
     
    #158
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  19. Vermillion

    Vermillion Rear Admiral

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    Search the itemsconfig for the SnowmanHead and just copy that.
    Switch the PropHead to the bundle and model name you're using, just like you would with a block model.
     
    #159
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  20. BloodAngel099

    BloodAngel099 Lieutenant

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    Is the example project part of Unit? Empyrion? I am trying to figure this stuff out but cant seem to find this example project that is used in the examples at the beginning of this thread.
     
    #160

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