Build: 3390 Mode: Creative Mode: Dedicated Multiplayer SERVER NAME: Galactic Expansion Industries Creative Server, Hosted by Baecon Community Gaming SEED-ID: 1011345 If applicable: MODIFIED PLAYFIELDS: NO. Default Creative Reproducibility: Always. Severity: Minor Type: Terrain Render Summary: Terrain duplication& render issues. Description: Terrain is duplicating about 100m above planet terrain if flying and if walking random depressions that move and change as your character moves or looks around. Steps to Reproduce: Create a new creative dedicated server. Join said server and fly and walk around. Note: Server was created last night and terrain issues where seen as soon as I logged in. The only changes from stock setup where adding steam64 ID to adminconfig.yaml No other changes or commands used.
Did you happen to use the changemode command at all to change the save from survival to creative or vice versa?
I did read the whole post.... That still doesn't confirm or deny the use of console commands though. Nowhere does it say you didn't use commands. A clear yes or no is all that was needed..... The devs likely would have asked you the same thing too.
Upload your save file and log files so it can actually be looked into. Try clearing your cache files and then start the server to see if it fixes it. If it doesn't you'll need to wipe the playfields or start a new game.
If they ask I will provide them. I tried to keep the post as simple as possible. Here is why. I literally just set up the server to see if I had set the permissions correctly. As soon as I got in I used GM command. That's when I noticed the issue. This is a brand new server, No other files on it. No bloody change mode command where used because it was set up as creative from the get go. Please do not speak for the Devs. If you have additional info to assist with the report such as "I have seen this happen when" Or something along that line that can provide info on debugging or troubleshooting I am fine with that. This is a bug report not a place to fish for likes. As for clearing cache I already ruled that out before posting the bug report.
I can add this happens every time when starting a custom scenario that uses custom planets in creative mode on a dedicated server and it has been happening for awhile. I have not reported it as I forgot to. Your bug sounds like the exact same issue as I experienced, except on Default Creative. Makes sense it would have that same issue since Default Creative is a scenario that now also uses custom playfields.
No, except to use only vanilla playfields or just build in space. Maybe if you start a normal survival game and convert it to creative and then go to another randomly generated system that might have working planets but I have not tested it.
I also have terrain issues on Akua, but a bit different. Basically, there are holes in terrain near the Escape pod (starting point), something one sees in 3D software with bad normals. Going into this hole results in player teleporting high up in the sky above the hole.
This is still an issue on dedicated servers running custom scenarios in creative mode that use a sectors file and galaxy. To reproduce, start a new server using the Reforged Eden scenario, and set the game mode to creative.
I have been designing a race requiring specific terrain on a planet I added to an exact copy of my main dedicated server. When I brought over all the files for this planet, this issue presented itself. I tried copying over the cache from that server to the main one and that appeared to resolve the issue, however that ended up only working for me. Other players that connect to the server have this issue. I have had them clear their cache as well. Players are not falling through the ground and this seems only visual since the server has the correct terrain. I believe my client is seeing the terrain correctly because I have been working on the server copy as well, and the save games therefore may have the same name. I will have another player connect to this server and return to the main one and see what happens. Update: even after clearing cache on that client connecting to either server now has the issue. When I provide my cache it fixes it on both. But deleting the cache on either causes the issue. idk why my client worked in the first place at this point. Other clients are not getting or generating the correct "terrain.raw" file. I will have to experiment with adding another planet and having another player connect to the test server, having no cache for that planet. My other client: https://gyazo.com/2e0b5441a9f373f2f5811ce15be0dadd
Build: v1.11.4 4467 Mode: Creative Mode: Dedicated Server SERVER NAME: Ishantil SEED-ID: 1091345 (server seed) If applicable: MODIFIED PLAYFIELDS: YES Reproducibility: Always Severity: Major Type: Planet Terrain Summary: Muiltiplayer server that uses custom planets in a fixed sector file in creative mode causes major terrain issues. Description: Creating a multiplayer server using the Reforged Eden custom scenario in creative mode causes major terrain issues to appear. Steps to Reproduce: 1) Create a multiplayer server with EAH using the Reforged Eden scenario in Creative mode 2) Select Haven to start on 3) Spawn an HV 4) Drive around and sink into the terrain Screenshots, Crash Logs, any other Relevant Information or Download links:
This has been happening for a long time too, I think as early as alpha 11 or maybe even before that. At the time, using a planet from the default game's playfields folder did not cause any issues, but take the same planet and put it into your scenario's folder and it would cause this issue. I have not tested it since then however and never got around to reporting it then.
For more information see here Bug Report Template Build: 4480 Mode: Creative dedicated server DLC Installed: No SERVER NAME: Any SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: Yes Reproducibility: Always Severity: Major Type: Planet terrain Summary: Planet terrain in creative mode on servers running custom scenarios is broken. Description: If a server is running a custom scenario in creative mode, the terrain on planets will be broken. There will be a ghost layer of terrain with floating grass and trees that falls away as you travel around the surface of the planet. This makes building on a planet in creative mode not feasible when using a custom scenario on a server. Happens on both the starting planets in the sectors file, and randomly generated planets out in the galaxy. The game seed does not seem to matter, it happens even when the seed is set to 0. Has been happening for several years so it's not a new problem. I believe when I last tested this, if a custom scenario was using planets from the game's default playfields folder the issue would not occur, but this was years ago so may have changed. Does not happen in survival or in single player. Steps to Reproduce: 1) Start a new server using Reforged Eden 2 set to creative mode. 2) Start on Akua. 3) Fly around the planet in god mode. The terrain will be messed up all over the planet. Screenshots, Crash Logs, any other Relevant Information or Download links: Link to Reforged Eden 2: https://steamcommunity.com/sharedfiles/filedetails/?id=3143225812 Please let me know if you need a more focused test scenario for this and I can see if I can throw one together for testing.