Hello Galactic Survivalists! In today's March update, as promised, we have provided a first set of improvements and even new content. These include, among others: - The improvement of the sword and body shield includes an increased swing speed, an additional animation, and a glowing effect around the avatar when the shield is active. - The UI/UX improvements have added new information and markers for the Dark Field strength on the map, as well as a warning message before landing on a planet. - The new feature for range preview of generators allows a live preview of the effect field before final placement, for both Dark Field Neutralizers and Generators as well as regular gravity generators. - The new content includes a gravity generator for small ships (SV) with a renewed model and various ranges, available in both game versions (with and without DLC). Unfortunately, the "Boarding Parties" feature discussed in the recently released blog had to be postponed to the upcoming next update in April. So, your security teams have gained a little more time for training. Included in today's update, of course, are bug fixes as well as further adjustments and improvements listed below in the complete changelog. As always: please report bugs in this forum: https://empyriononline.com/forums/bugs.24/ We thank you all for your cooperation and patience and look forward to your feedback! Changelog v1.11.5 B4470 2024-03-28 Dark Faction DLC: Changes: - The strain feature on the bow will now only fire when the player lets go of the LMB button. - Sword speed increased (hold down LMB for continuous strikes with the sword), sparks effects & another strike animation added. - Added: Shield recharge bar for players to see when it’s next available & body shield shader when shield is active. - Added: Changed the strain controller sprite & placed it close to the center of the screen - Added: New icon on the HUD, Map window & galaxy map to show the Dark field strength in corrupted playfields - A message will appear on the HUD when entering Dark faction playfields with a Dark field Fixes: - 01338: Structure swap will use blueprints from the player BP folder if they are named the same as what is setup in the scenario - Various fixes for corrupted NPC's reactions to the player Main game & Dark Faction DLC: Changes: - Updated Main Loca for supported languages Added: - Added the possibility to see with a visualization sphere some generators area they effect which can be seen when you have f.ex a gravity gen or dark field neutralizer equipped & press alt+right click - Replaced gravity generator model - Added: GravityGenerator radius configurable in BlocksConfig.ecf - Added: Gravity Generators for BACV (4 variants) & for SVHV (4 variants) - Added: both BACV and SVHV Gravity Generators to individual Block Groups - Added: Gravity Generators BA/CV/SV/HV to Techtree + Crafting Templates Fixes: - 01359: Reputation ‚Neutral‘ factions send base attacks to player & Base attack did ignore the MinimalBaseStrength parameter - Fix: Base attack did ignore the MinimalBaseStrength parameter
When the player is inside the gravity areas of both CV and SB, does the total gravity results by the sum of the gravity of both vessels?
I think it would be the sum total gravity of both vessels. Sadly, the only we would be able to test this is to see how high we can jump. Turn one of the gravity generators off, then see how high we can jump again.
The test itself means nothing if we do not know the rules first. This, for those might want to issue a bug report if needed.
In this example yes the gravity gen field for overlapping vessels/structures applies the total amount for all gens. We are aware of this & might have a solution in the future for this (no ETA for this yet).
While I can understand why you want to make this change, I am going to lament the loss of the "gravity gun" builds from the past.
Just activate god mode. After all the maximum speed the player can achieve can not be faster than the speed while in god mode, with the well known shortcut keys pressed simultaneously of course.
It's a pity the gravity generators only effect the player, so your god mode cheat works just as well. Imagine a "slingshot" that throws an SV across the map.
How about use the gravity of the planets instead? Empyrion already has this mechanic, at some extend.