For more information see here Bug Report Template Build: v1.11.6 4471 Mode: SERVER NAME: N/A SEED-ID: N/A If applicable: MODIFIED PLAYFIELDS: Custom Playfield with POI Reproducibility: Severity: Low Type: Bug Summary: NPC spawners bound to separate motion trigger device in a POI dont trigger spawning Description: Want multiple NPC spawners to activate when a motion sensor get tripped using multiple NPC spawners and a named sensor/signal. Functionality seems available based on the configuration available, but the spawners dont activate. Steps to Reproduce: 1) Add one or more NPC spawners in POI 2) Add Signal/Sensor Motion device and configure 3) Set Tx Signal Name 4) Apply Tx Signal Name to NPC Spawner 5) Trip Motion Signal 6) No NPCs spawn Screenshots, Crash Logs, any other Relevant Information or Download links:
I made the spawners "not" static and nothing still happened. Is there some other setting that needs to be set?
What's the POI? Does it have a core? Does it have power? What's the faction of the POI? And what's the faction set on the spawner?
The POI is my own custom POI. It has an alien core from the same set that the NPC spawner comes from. The faction of the POI currently is Zirax. The spawner is set to image above. playfield_static.yaml specific snipit below Code: # Underground Base - GroupName: BA_Underground_Base # Group name of the POIs bundled to spawn with this entry; The Groupname is set in the ingame Blueprint Libary via double-click on the POI entry! Biome: [ Mountains ] # BiomesExcluded: [ Radiated ] Faction: Zirax NoShieldReload: True IsImportant: True CountMinMax: [ 1, 1 ] InitPower: True Properties: - Key: Music Value: Praxis - Key: Discovery Value: False Do you mind if I direct message you through discord for POI questions like this?
Well looking at the screenshot of the settings and where you have the spawner that one will only spawn if the player stands directly under it. Unless that is your goal, you should adjust the spawn area to cover the room or hallway where you want it to detect the player. Spawners only spawn NPCs while a player is within the spawn area.
Thanks ravien_ff for the help, but read the thread original post. This is not triggered by the spawner itself. It is supposed to be triggered by a motion sensor as there are two spawners that I want triggered by one motion sensor.
Based on the settings in your screenshot though the spawner will only spawn NPCs if the player is standing directly under it. You still need the player to be in the spawn area for a spawner to work.
I tried that. I extended the trigger area down the hall and then tried to trigger in a test scenario. No dice. Not sure What I am doing wrong. All my other spanwers work fine, just not the one with a bound motion sensor.
https://steamcommunity.com/sharedfiles/filedetails/?id=3256688307 At one end of the blue and yellow halls is a grey hall. The grey hall has spawners at each end and a motion sensor in the middle. Just take the elevators to the fuel and oxygen level.
Hmm yeah it seems like you do have the spawners configured properly. They just won't spawn if the player is within their spawn area and they are turned on while the player is already inside that area.
So this is a bug? I hope they will work on fixing it. Devs, @Pantera can you take a look at this and maybe fix it? Thanks
Hello, Just tested this out and I made them spawn NPCs You need to set the Sensor Setup on the Spawner block to Toggle and not to Follow. Once you enter the Sensor it will Turn ON and OFF Ive tested it in Creative Mode, ive set the Base to Zirax and turned the AI ON