Hello Galactic Survivalists! We have an update to share with you with some fixes that are ready to be released & and for DLC owners an update for the RotDF scenario. For Experimental branch bugs: https://empyriononline.com/forums/bugs.34/ We have a MP server ready for v1.11.8 for anyone to join & use: "Eleon Game Studios - Official EXPERIMENTAL Server" Changelog v1.11.8 B4517 2024-08-14 Main game & Dark Faction DLC: Changes: - New Pentaxid tank model - Hitpoint changes: for a more unified ruleset around the following HP ranges: Regular soldiers and troops 500 Elites & special 700-800 Civilians: 300 Damaged / infected: 400 Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel - Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case Fixes: - 00906: Players can take damage when in a cockpit & being fired on - 01195: Dialogue Input Disables AI Permanently Until Reload MP - 01030: Infinite loading screen after teleporting to a destination that was destroyed - Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted - Fixed Pivot Point Polaris Scout Stock Prefab - Fixed an issue with street lights despawning in Survival mode when placed. EAH: https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full - Increased Player Version - Added SharedDataURL property Dark Faction DLC: Changes: RotDF scenario update: For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game. Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now. You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it. There are two different endings you can choose from that impact the whole universe. Changes: - Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ. - Updated Research HQ POI & dialogues - Added Campaign Token reward for the HQ factions - Updated Aratos playfield with new decorations - Adjusted faction spreading speed to be slower by default in the Config Fixes: - Fix random trigger PDA mission when entering area set to other players to spawn if they missed the start of the scenario - Fix broken Auto Pillar Chapter trigger - Fix NPC Research NPC Dialogue logic - Fix Oxygen Leak in Research HQ - Fix Rapier fixed location - Fix model rotation on dialogue entity
that bug that was fixed reared it's ugly head again: changing settings doesn't keep the scenario (tho the walk-around of changing the seed does bring it back). This was fixed for a time, but broke in another patch. Any chance for another fix?
It would be great to get more feedback for this specific issue for SP & MP before we release to the public branch from users who see this happen to them often.
Do you mean this ? https://empyriononline.com/threads/...settings-are-broken-again.102426/#post-466534 if yes it will be addressed in a future update.