[TOOL] eWPDA | Empyrion Web PDA

Discussion in 'The Hangar Bay' started by RexXxuS, Oct 1, 2019.

  1. RexXxuS

    RexXxuS Rear Admiral

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    No. I can't reproduce it. No idea what you did.
    Can't fix it without a reproduction case.
     
    #261
  2. Vermillion

    Vermillion Rear Admiral

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    Here's the Yaml and CSV files that somehow end up with this CSVKeyHelper line added to it (Lines 1874 and 2353).
    I've fixed it for now by manually deleting the lines and then re-importing them, which seems to have solved the problem for me, for now.

    Seeing as they appeared in Chapters 5 and 6 I'd guess they appeared when I used it to check the keys for the chapters for IsPdaTaskActive in dialogs.
    https://www.dropbox.com/scl/fi/0lyuimr06f0hzath1fcie/PDA-R2.csv?rlkey=75jom088bel4nrkjfa72j2ugr&dl=0
    https://www.dropbox.com/scl/fi/g22z...-R2.yaml?rlkey=irxk0jio1nnbjayz0mslnb1gx&dl=0
     
    #262
  3. RexXxuS

    RexXxuS Rear Admiral

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    Once you have a
    CSVKeyHelper: ''
    in your PDA.yaml, the tool didn't clean it, yes. This bug will be fixed.
    The master question is rather: HOW did you manage to export an empty CSVKeyHelper tag. I tried bunch of variations but couldn't make it work. ¯\_(ツ)_/¯
     
    #263
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  4. RexXxuS

    RexXxuS Rear Admiral

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    19.02.2024 | v2.75.0
    • Fixed empty CSVKeyHelper tag got exported

    You have to press F5 (reload the page) every time a patch comes out to apply the changes.
     
    #264
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  5. RexXxuS

    RexXxuS Rear Admiral

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    Hi Creators,
    Thanks to a generous support, I unlocked 2 new pledges! You have now a nice gallery you can choose your images from and quickly add them to your Descriptions or other input fields. (copied in your clipboard) The second one is to clear those images if needed from your browser database individually. Have fun!


    [​IMG]


    09.12.2024 | v2.77.0
    • Added PDA Description Image Chooser / Gallery feature [Successful pledged feature]
    • Added Clear only the PDA Image database feature [Successful pledged feature]

    You have to press F5 (reload the page) every time a patch comes out to apply the changes.
     
    #265
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  6. ravien_ff

    ravien_ff Rear Admiral

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    Oh nice! Thank you for the update and thanks to whomever donated!
     
    #266
  7. RexXxuS

    RexXxuS Rear Admiral

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    Hi Creators,
    With the upcoming 1.12 patch Eleon added a new PlayfieldOps to replace a structure the player is standing in. A lot of interesting and powerful things such as time travel and dynamic constructions are possible with that and it is now included in eWPDA as well!


    19.02.2025 | v2.78.0
    • Added new PlayfieldOps ReplaceStructureStandingIn

    You have to press F5 (reload the page) every time a patch comes out to apply the changes.
     
    #267
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  8. ravien_ff

    ravien_ff Rear Admiral

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    Thank you so much for adding that to the eWPDA tool!
    That's going to be a great PDA mechanic to use.
     
    #268
  9. RexXxuS

    RexXxuS Rear Admiral

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    Hi Creators,
    I almost thought why bother maintaing the tool but getting such great pledge donation, I am very thankful and I'm happy to make the tool better for you. In this case a big feature got implemented that let you import / export your PDA Chapters from A to B. For example from another scenario to yours. With the keys, with the localizations. Or even duplicating your own Chapters within your scenario easily. Thanks to the secret hero :)


    06.03.2026 | v2.79.0
    • Added Import / Export PDA Chapters feature [Successful pledged feature]

    You have to press F5 (reload the page) every time a patch comes out to apply the changes.
     
    #269
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  10. ravien_ff

    ravien_ff Rear Admiral

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    Thank you! And thank you to whoever pledged! These tools are invaluable for scenario development.
     
    #270
  11. AcCaptain

    AcCaptain Ensign

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    I am having an issue with a blocks destroyed trigger. Trying to create a quest line that has the player clearing Abandoned POIs - starting with the pad on starter worlds. I've created the quest and made the Check BlockRemoved and BlocksDestroyed. I point it at the correct entity with the name of 'Abandoned Pad' and make sure the target is set to CoreNPC. I've added other steps to trigger when the player gets close to the POI and that triggers properly, even showing a new way point (Which is super nice, thanks for that) but no matter how I test I cannot get the quest to complete despite removing or destroying the block. Ive used the debug weapons, normal T1 weapons, the multi tool... I don't get any errors in the log, there's just no response after core destruction. Any help is appreciated.
     
    #271
  12. ravien_ff

    ravien_ff Rear Admiral

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    Does that POI have a normal Alien Core or a admin Alien Core?
    Try also adding CoreNPCAdmin (you can check for multiple block types) and see if it works then.
    You might also have to use the POIs group name instead of spawn name. Most things should work with both but there's a few I've still had issues using spawn name or .epb name and had to use group name for.
     
    #272

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