My first CV ship in Empyrion is finished! I'm not a complete n00b, I built a few in Space Engineers but it's never really been my forte... Anyway, the Terrastar Norfolk-Class Gunboat: Interior pics can be found on the Steam page: Steam Workshop link: Click Here!
The Sakaala, has ben finalized, recolored and done. WEEEEEE changes: New color scheme. Reduction in lights. re-build bridge. Rebuild hull. rebuild minor parts of interior. deck 2 made WAY more open. The Sakaala, is meant for the advanced survivalists. The interior, allows for a myriad of modifications, making it fit YOUR playstyle, multiplayer or singleplayer. Not to mention, a RELAXED atmosphere, and easy to navigate, interior. As it is, it is set up for singleplayer style. However, you can simple add seats to it, and the rest will support your group with ease. 18 plots of dirt, should be enough to keep 3 of you alive, on a steady basis. Armament, is more or less symbolic. comes from the factory, with: 2 Plasma turrets. (Top, rear) 8 Cannon turrets. (4 top, 4 belly) 4 Minigun turrets. ( sidemounted.) 4 Player-sentry guns. (belly mounted) 18 Grow Plots 1 kitchen 1 advanced, and one normal, large constructor. The hangar bay, will hold 2 small / medium sized SV's, depending on their design. WS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=673215882
Preview of the CV my brother n I have been putting together. We have a base/tower it lands on that we put down on any new planet/moon we visit. So we can land flat We got a couple versions depending on how jagged the terrain is, one is a tall tower, another is squat. Costs a lil of iron and copper/silicon (for the elevator blocks), and about 5 minutes in the factory from raw resources. Its kind of neat that elevator blocks work without power LOL! So we can enter the bottom of the ship from the landing pad. Funny, but works for now
Hello everybody! Lately I have updated some of my old BP and created some new. update 1) Kushan-Carrier-MKIII update 2) Cruiser-MKIII-D7-style The new vessels are: 1) GDR-Trabant-X01 A wonderful new development of VEB-Raumschiffklau. 2) Alien-bio-ship This ship is completely built out of Alien blocks. Unlike the Steam version of this, however, a pure alien ship. It uses the Alien core, alien weapons and also has two hidden spawner blocks installed. It is not intended for the normal game. The Steam version does not have any forbidden blocks. Sorry for my bad English!
Star Trek Defiant Inspired Ship CV designed as a cheap(ish) build to get around the system. No gardens on this one but there are 4 rocket launchers and 3 pulse laser cannons. Has a small hanger bay, large enough for the Delta Flyer to dock (ive added this Blueprint also)
That's really nice! It's like a perfect marriage between a Defiant and a Daedalus-Class from Stargate.
Mobile Base "Khafra" Meant to function as a mobile base, this little CV is good for extended mining missions far from home. There are doors on each side and one door + elevator in the middle. This is especially useful if you can manage to park right on top of a mine. 4 30mm cannons for planet defense, and 4 plasmas for limited space defense. It's no battleship, so it's best to avoid anything too threatening. You may want to trim a few of the lateral firing engines if you don't need the maneuverability. Pros: - Fairly efficient. Can stay powered 100+ hours with 30 large fuel tanks filled, and everything except engines and RCSs powered. - Lots of grow plots - All hardened steel - Room for additional equipment if desired Cons: - The 16 grow light use a lot of juice for some reason - Not much space for added weapons. - No hangar.
M6-Vengeance A small and cheap assault ship, ideal as a companion for larger vessels. For the design of the ship I used the Kushan assault frigate from homeworld as a template. I have also uploaded two hulks, feel free to use this for own creations. Thank you very much.
I didn't intend to publish it, but here it is, the Telemachus class frigate, my current single player CV. Quickly made in creative and spawned in SP. Visually based on Eve Online's cormorant destroyer but not at all a replica. Hangar for 8 SV smaller than 20x20x10 (like the fighters and carrier based dropships I will post/update soon), or bigger (but fewer) if you remove the hangar's upper deck 2 decks : - Machine room with constructor, containers, armored fuel tanks, 2 large generators (used at 80% max, 52% on main propulsion) and some spare space - Living deck, with everything you may need : medic station, clone chamber, food processor, fridges, crew's quarters (can be removed if you need more space) and 36 growing plots. Consumption without prop : 632 kW. 6 fuel tanks, when full of large fuel packs, are enough to power the ship during 28 days without propulsion. The propulsion is rather light. The ship may feel heavy, but it consumes little fuel (and could be easily upgraded). The warp drive, all RCS and lateral thrusters are hidden, enclosed in steel. Very resilient : all exterior blocks and those around fuel and warp tanks are made of hardened steel. Other interior blocks are made of steel. The current weaponry is only defensive : 12 minigun turrets (4 above, 4 below, 2 on each side) Currently it cannot land on planets (it would have to land on the turrets) 23 blocks large, 53 long, 13 high 3417 blocks Resources to spawn 6810 iron ingot 1320 silicon 1100 copper 1010 cobalt Planned upgrades : some hull blocks that are not turned correctly so textures do not match will be replaced, oxygen tanks may be moved with fuel tanks, so they will be armored, propulsion could be more reactive. Criticism welcome.
Updated the DZ. Fully textured, more generators, grouped stuff etc. ... http://steamcommunity.com/sharedfiles/filedetails/?id=641535616
Preview of the SlamTek RGC Fleet thus far. (From left to right: Kobold Destroyer, Goblin Frigate, Naga Frigate, Kappa Corvette, Gremlin Corvette)
Sure thing! Got a few more in the pipeworks too... in various stages of assembly heh. Of the ones pictured, only the Kappa (2nd from the right) is unfurnished currently.
Sure! They'll probably end up being changed at least a little by the time they reach combat, so I don't see too much harm Once I get back home from work in a couple hours I'll upload em