Drone base attack.

Discussion in 'The Hangar Bay' started by joemorin73, Sep 6, 2016.

  1. joemorin73

    joemorin73 Captain

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    I've been trying to modify the Drones that attack bases. (Type 1)

    I'm trying to get some variety in the drones, but it appears I can only get the first declared type to be the attackers in infinite waves. Has anyone else attempted or succeeded in modifying these values?
     
    #1
  2. N!n@

    N!n@ Ensign

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    Hello...

    Can someone help me and post a guide how to activate the unlimited Drones Waves Attacks in SP? Im to stupid for it..

    Tried with change the difficulties but the Waves stop after 2-3 times...

    Thanks alot

    Rosi
     
    #2
  3. joemorin73

    joemorin73 Captain

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    Not really what this post was about, but to change the Drone waves, you need to find this section on a playfield:

    DroneBaseSetup:
    # PresetStyle:
    # -> 0 = no drone attack base,
    # 1 = day + 2 triggers,
    # 2 = night + 2 triggers,
    # 3 = at once + 2 triggers,
    # 4 = night + turret trigger
    Random:
    - GroupName: DroneBaseAkua
    DronesMinMax: [ 2, 3 ] # range of number of drones that defend drone base
    ReserveCount: 3 # number of drones that will be replaced when defending drones got killed
    DroneProb: 1.0 # probability that drones will defend drone base
    Difficulty: 5 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves)
    PresetStyle: 3 # 0..4 -> see comment above

    As you see the difficulty, it what needs to be changed to 5, 6 or 7. The planets difficulty will not affect if the playfield gets infinite waves.
     
    #3
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  4. N!n@

    N!n@ Ensign

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    I will give it a try. Thank you :)
     
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  5. joemorin73

    joemorin73 Captain

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    PS, you need to erase the planet's savedata after making changes to the planet playfield. If not, you won't see the changes. (This will wipe everything on the planet.)
     
    #5
  6. N!n@

    N!n@ Ensign

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    THIS made it! Thanks alot. Is working now :)
     
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  7. HippiePeaceLove

    HippiePeaceLove Ensign

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    Sorry to bring up an older thread, but I am not sure I have understood correctly:

    - I am currently on Akua in Single Player started a few days ago with medium difficulty. The drone attacks stopped after three waves, even though the drone base is still standing.

    - I changed difficulty to hard. Still, no attacks are coming.

    - Do I understand correctly that I have to wipe the savegame in order for the difficulty change to take effect, and thus the drone attacks resuming to infinte attacks? Alternatively: would they now work if I settle on a different planet?

    - Is there a way to wipe only the planet and keep the player stats and inventory?

    Many thanks!
     
    #7
  8. joemorin73

    joemorin73 Captain

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    There are a lot of questions and issues, so I will try to answer them all as best as I can and I know.

    Akua and it's drone base:
    What determines endless waves is not the game's difficulty, but the planet's drone base setting. Akua's planet is generated by the template file "playfield.yaml" that is located in the save game's "Templates\Temperate" folder. In the file, you would look for the following section.

    Code:
    ### Drones
    DroneBaseSetup:
    # PresetStyle:
    # -> 0 = no drone attack base,
    #    1 = day + 2 triggers,
    #    2 = night + 2 triggers,
    #    3 = at once + 2 triggers,
    #    4 = night + turret trigger
    
    # Extra:
    # -> 0 = default
    #    1 = Attacking base
    #    2 = Troop transport
    #    3 = Ground troop
    
        Random:
            - GroupName: DroneBaseAkua
              DronesMinMax: [ 2, 3 ]        # Range of number of drones that defend drone base
              ReserveCount: 3               # Number of drones that will be replaced when defending drones got killed
              DroneProb: 1.0                # Probability that drones will defend drone base
              Difficulty: 1                 # 0..4 -> 0 = no drone attack base ... 4 = max difficulty level (5, 6, 7 = low, medium, high difficulty but with infinite drone waves)
              PresetStyle: 2                # 0..4 -> see comment above
    As you see here, the difficulty for Akua is set to 1. 1 is easy with limited attacks. If you set the difficulty to 5, 6 or 7, you will be able to have infinite waves with difficulty for low, medium or high respectively.

    PLEASE NOTE: changing the file will not change it in the game as the playfield is already created. For this, you will need to "wipe" the playfield.


    Wiping Playfields:

    Wiping a playfield will restart planet/orbit/moon as if it was never visited. (NOTE: This will remove anything that is player built. If there is anything you want to keep, move it off the playfield.)

    Please exit Empyrion completely before starting this procedure.

    To wipe a playfield like Akua, go to your save game folder and look for the folder "Akua" in the "playfields" folder. This is the save of the specific playfield. Rename or delete the "Akua" folder. Load back your save game. (You can rename for backup purposes. "Akua_OLD")

    Load Empyrion and start the save game. The Akua field should be completely reset.

    Hope this helps and answers your questions.
     
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  9. HippiePeaceLove

    HippiePeaceLove Ensign

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    Wow, Joemorin, thanks for the fast reply!

    Moving off the playfield - does it mean for built stuff (ships) to leave the atmosphere or just hover a HV? Will stuff in my inventory survive?

    Also, if I edit the playfield for another planet before I go there within the same game, will the changes work? Or are all playfields created when the game is started?

    Thanks again!
     
    #9
  10. HippiePeaceLove

    HippiePeaceLove Ensign

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    Also, another question regarding the values:

    ReserveCount: is it a one time replacement up to the number - so with "3" the overall replacement is 3 drones, none thereafter? What do the extra numbers mean - where do I apply them?

    Ty
     
    #10
  11. joemorin73

    joemorin73 Captain

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    Moving off the playfield will require you to leave the planet. The hovercraft is not sufficient.

    A playfield save is not created until you actually visit the planet/orbit/moon. So if you never visited the location, it will not be created. (So yes, you would be able to change them without resetting anything.)

    I'm still a little fuzzy on the ReserveCount. My understanding is how many are waiting to replace destroyed ones, but I would love to get a more detailed explanation from a developer. Perhaps @Hummel-o-War could help.
     
    #11
  12. Gray

    Gray Commander

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    since the thread isn't that old, did you try deleting only the difficulties.dat first?

    it would also be great if we can activate infinite waves per menu, not by digging through the .yaml files per planet.
     
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  13. StoneLegion

    StoneLegion Captain

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    I'm not 100% sure testing it now but I think you can backup the world then nuke it then generate it then copy the drone.dat file and put back the backup version and replace with the new generated drone.dat file. At least I'm hoping it will work :)

    Edit: Seems to work of course you need to go to that planet to also generate it. But drones are attacking again even got a base attack alert.
     
    #13
    Last edited: Nov 1, 2016
  14. HippiePeaceLove

    HippiePeaceLove Ensign

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    After starting a new game with everything on hard and setting the endless base attecks to a value of "6" in the world file, I had drone attacks for many days. But eventually they stopped completely. Does this have to do with the maximum number of reinforcements in the file? Note: I did not attack the drone base and drones still roam the planet (Omicron).
     
    #14
  15. Slipstream

    Slipstream Captain

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    Yes, once they run out of stock, they're done.
     
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  16. Dinkelsen

    Dinkelsen Captain

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    There is an entry in the drone base description that controls how many drones the base has in stock. Did you experiment with setting those to higher numbers? I set those pretty high (added a zero each) for a special version in Ningues but I didn't really count how many drones were sent my way. I only know that there was quite some carnage going on before they suddenly stopped.
     
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  17. Gray

    Gray Commander

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    it might be limited, say way the amount of active drones defending a POI is 3 iirc.
     
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  18. Zuleica

    Zuleica Rear Admiral

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    I had a setting of 7 and added two zeros to the stock of drones. Had two waves nightly and after a few days of three drones per wave they started coming in two waves of six.

    Really cool right? Gonna be a challenge right?

    Wrong. The two canon turrets I'd set up took out all six drones long before they could get a shot off. After four nights of running out in the dark to try and loot more than three before they derezed I got bored, destroyed the drone base and went about my business.
     
    #18
  19. joemorin73

    joemorin73 Captain

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    I do wish the drones would scale and becoming more challenging. in the interim, change the drones to V2.
     
    #19
  20. Gray

    Gray Commander

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    imho it's not about a good fight, but a constant threat - getting **** done before you have a turret or once your ammo runs out. down the line having a drone that soaks up damage like in a tower defense game might be a good idea.

    plus on the starter planets it shouldn't be *that* crass, that should come on harder planets (together with cloaked ground units if you get lazy and didn't close down your base - bonus points if they can open doors!)
     
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