Hi all, For our server I've been using the "reset POI" strategy for a little while now, but I've noticed it doesn't seem to work anymore. My method is as follows; 1. Find a raided and half destroyed POI. Get its ID number. 2. Go into the shared folder on the server. Exit the playfield, and make sure the playfield is NOT loaded. 3. Delete the relevant folder's ID number. 4. Go back into the game, and go to the playfield, and go to where the newly restored POI should be .... Here is where we encounter the problem. Normally you power-cycle the "restored" POI .... but lately, there is just an empty spot in the ground where the half destroyed POI used to be!?!?!?!? This has only been occuring since the last patch. Perhaps it was a little before then, but if so, it wouldnt have been long. Has something changed!? How are others now doing this? Andy.
This may be related to something in the works of build 613: See: http://empyriononline.com/threads/alpha-experimental-3-4-1-build-613.7498/[/QUOTE]
OK, found a working solution. Thanks JoeMorin73 for your post - it made me do some investigation. Solution = place your own core in the damaged POI before deleting the folder. Works after that, whether you leave it public, alien, or private. Andy.
will the POI react to the player that put down the core or ignore them? heard this was a problem. on an aside, this seems to only work with POIs that the game initially placed. even a server admin seems unable to place a new base block, and make edits to it like swapping an alien ready base into it. I really really wish we could edit the game save files and turn our own creations into alien faction that actually attacks the person who placed it as well.
Once you have placed your core, gone out of the playfield, deleted the corresponding folder on your server, then gone back to the playfield again it will more than likely be powered off. So you have to change it to PLY, power it on, then quickly change it to ALN otherwise the turrets will start wiping out the alien spawners and damage itself in the process!! While you have factioned it to the PLY though, you can modify the POI to however you like, so go for it and add more turrets and alien spawners if you like (which is what I do to my drone bases), then when you change it to ALN look out anyone coming close!! Andy.
Yes ...... I have a fairly heavily modified drone base which I replaced the .area files for and it did work. Can't remember whether it was powered on or not when I visited again though.... Andy.
I'll experiment with it tonight and see if I can get an alien base to attack my that I spawned instead of the game. my plan is to place a bar block, make sure powered is on and set to alien, leave playfield and swap in a stock ghost alien base then return to it and wait to get shot. lol. . . .
you could do that in one of the 4.0 experimental versions, dunno if it still works (replaced the artifact/unknown structure POI on omicron with CrashedShip to see if it's the cause for certain seeds throwing a COQ error - which luckily has been fixed now). dunno if it still works, but I don't see a reason it shouldn't since using the playfield is exactly the same way the game spawns POIs. POIs will spawn powered when set as "InitPower: True" in the playfield.yaml and they have everything they need to work normally (generator etc.) - just enter the structure and check the console, everything in yellow at the top is missing and is required for the structure to operate. no idea if an alien core has the same requirements (afaik alien cores don't need any fuel, not sure if they need any fuel tanks). did you save it as BP with an alien core, copied it to prefabs and spawned it via the playfield.yaml? wiki and the support site have a guide how to do that exactly. I'm not sure if both the client and server need the prefab in it's folder, maybe someone could test it? (can't grab the dedicated server files atm).