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If an NPC is near (very small radius) a sound triggered by the player, the NPC should turn towards the sound, for example. Example: Opening a...
After update 1.10.4232 all sounds of doors, gates and ramps were very low. Barely audible. And with a lot of discrepancy in relation to the other...
For more information see here Bug Report Template Build:1.10 4232 28-01:28 Mode: Mode: SERVER NAME: SEED-ID: If applicable: MODIFIED...
For more information see here Bug Report Template Build: 1.8.3 3849 05-04:26 Mode: any/all Mode: any/all SERVER NAME: any/all SEED-ID:...
Build: 3376 Mode: Survival SERVER NAME: N/A SEED-ID: N/A If applicable: MODIFIED PLAYFIELDS: N/A Reproducibility: Always Severity: Trivial...
Laugh if you will, but someone had to bring up this smelly topic. I figured I'd do it and spare some other soul the humiliation of making this...