Here's a finished example config It increases the ammo capacity for the T1 and T2 pistols to 16 and increases steak's food value by 20. Should work as-is. But I haven't tested it.
You can use a simple text editor, but choose one which shows line numbers at least. I use Notepad++, it's free. Save the file as plain "txt", and change the extension manually to "ecf" (like renaming).
ok confirmed this doesnt work: # How it works: # - rename to 'Config.ecf' to activate # - change original values of parameters as desired # - listed parameters will overwrite the game's internal original values # - parameters not listed (commented out / removed) will cause the game to continue using the internal ORIGINAL values VERSION: 9 # ==================== BLOCKS, DEVICES ========================== # Properties: { Item Id: 2051, Name: Pistol { AmmoCapacity: 16, display: true } } { Item Id: 2068, Name: PistolT2, Ref: Pistol { AmmoCapacity: 16, display: true } } { Item Id: 2349, Name: Steak, Ref: FoodTemplate { AddFood: 80, display: FoodValue } } do you guys know any news ?
The file should just be called "Config". ecf is the file extension and actually naming it "Config.ecf" will cause it to not work.
it is called only Config is my path wrong? when a line starts with " # ", does that mean the line doesnt count ?
The # symbol stands as a remark argument. So yes anything in the same line that follows a # symbol is being ignored on parsing (or execution) of the file (by the interpreter of the programming language that runs the game).
If you are on Windows, you need a file extension, in this case the " .ecf" after "Config", else you might simply be trying to run a .txt file and nothing will happen. What is the file type of your config ?
should be right it does work ! i tried in "creative" before diving into survival, and fortunately, these configs dont apply to creative, this way, you can build stuff properly for official servers. it does work in survival !
If you want to use a Config.ecf file in creative mode you have to copy the file into the creative scenario as well. Creative already has a Config.ecf in the scenario folder to increase a few stack sizes in creative mode. So that means you have to replace it in there if you want to use your custom one in creative mode. It's a new addition that came about after this thread (You are in an A12 experimental thread after all). Be warned though. You will have to copy your custom config into creative over and over every time the game has an update because it will be overwritten to the default one creative uses when it updates or you verify files through Steam.
We need a tool to edit/merge config files. All the fiddling editing by hand here and there makes it very tedious.
Yes I know that. What I mean is a tool like EPD and PDA editors that are specific designed for the ecf structure as it is for the game.
i like that creative is separated; you use that for builds on official-servers afterall. configs are there for the normal non-vegans who dont want to live off plants in a game, and for ppl who know how firearms work and dont accept their pistol not shooting targets at 20 meters. basically increase meat-drop and increase range on weapons, and this turns into an awesome game again.