Well that's what happens with exploits. People don't report them when it benefits them. There's a promethium dupe still in the game that'd been carefully hidden from the devs by players since around A8-A9. They haven't done anything about it, despite it ruining a huge portion of multiplayer and is fixable by adding a single line to the config.
Never heard of the promethium dupe... As a single player, I don't have a problem with, and don't care about any of these, fix MP issues for MP, please...
I must be a terrible player, because I don't invest my time in looking for exploits. I can't fathom duplicating promethium in Multiplayer - it's simply far too easy to come by. One Promethium Asteroid will supply any one person with more promethium than they can use in months.
I haven't played in nearly a year, and have returned to see what's new. I was hoping with the new docking I could make a proper drop ship, but it still doesn't really work. Drop ship = A small CV that you can dock an SV, HV, or both to, and then be able to dock that CV to another CV and not need to remove the ships from it. Anyone successfully create a drop ship that doesn't require going back and forth to move the ships?
It is kind of a pain to have to undock your HV(s) from you SV before it can dock to your CV. It's time consuming and you have to have the available space to play musical chairs. I designed a CV that specifically has space topside to move and then dock the HVs to the side before docking the SV. You really need to have a boxy hangar CV like the Wayfarer if you want to ease the juggling aspect of docking any to any.
Both of these need to be fixed. It is a complete pain having to undock all the small ships from a CV before you can dock it to another. Secondly, if the carrier CV/Base gets attacked, docked ships have ZERO protection from their shields or the carriers shield, so either the carrier's shield should extend over the docked vessels, or their shields should be able to function. I prefer the former - this is how the shield mod in Space Engineers works, but then that's a really nicely done visible bubble shield. Also in SE - weapons can remain active. If you don't want that, then switch them off/power down rather than the current additional restrictions that only seems to serve to be annoying. Without up/down thrusters on your HV, it seems you are limited to 1ms vertical, with up/down thrusters then you are limited to 3ms - bug? All my HVs designs that are intended to be moved around a lot in space therefore have up/down thrusters. TBH - I dont mind that. If anythig it seesm more logical than some magic force doing the job, unless of course you plan to give us full on gravity drives eventually? Also, if you do not switch off gravity in the carrier ship/station, then the HV will tend to get flung down by the gravity as soon as it is away from the 'floor' blocks. At 3ms this is a real pain to recover. Often you end up having to jetpack up back to the carrier vessel which is probably 100+ meters away by now, switch off gravity, jetpack back down (and assuming you havnt frozen to death), now very very very slowly crawl your HV back up to where it was supposed to be. You really think this makes good fun gameplay? When in a space playfield you need to make up your mind if they are still ground effect vessels or painfully slow space vessels. The current behaviour is somewhat annoying. I am guessing these limits (and others) came out of PvP exploits/abuse etc? Can you just give them their own config with these rules and please stop ruining the game for everyone else?
Both of these need to be fixed. In SP You have to do all by Hand. No one is there to do the work for you. To request/demand that this function should be fixed...well - play COOP and the problem is "fixed" by your Pal playing with You. Secondly... Just place them inside? . Our Shields are no Bubbles. Different Game Engines - Different ways to handle things. If ELEON finds a way they will come up with a Solution. .....ruining the game for everyone else? Don't count me to your "everyone else" list, please?
I think you have got far too used to what is and don't question it anymore Maybe I have too elsewhere and hence why I do question why this couldn't be done better. From the outside I get the feeling a lot of done as either a knee jerk reaction without much thought as to consequences or only half done as a hack etc. Maybe from the inside it is very different. As for finding a way - that starts with the will to do so. Maybe they actually want the game to be as much of a fiddle as possible (there are numerous choices and the limits that suggest this is the case). Egosoft once had this attitude until a large chunk of the player base gave them the finger in return and moved on.
Bubble shields are hard to do in games like this. It took about a year to develop a mod for space engineers to do it. Now I wish shields did protect docked ships or at least make it a server setting.
I think that had more to do with the SE API than any difficulty with determining a point of intersection which is quite easy for an eliptoid. It also does some fancy effects when hit which of course is more complex (and was nicely done). Probably the hardest bit might have been negating the normal weapon damage inside the SE game engine. Also there was the issue of getting it to work with other weapon mods which themselves were having to go outside the SE API due to targeting issues among other problems, so they have to interact with the shield mod to work properly as I understand it. In a single game without mods involved, I dont see the complexity TBH.
Paraphrase - solo player should just f-off? I know a few people who have this. I don't know anyone who still plays it. Perhaps attitude like yours are a large part of the reason for that.
Found this thread because I wanted to learn more about the docking features because to my dismay I discovered the docking pad was not in the Device list as I wanted to make a switch that allowed me to shut it off/turn it on to make solo docking possible and being able to switch quickly what the master ship was. What I am trying to do is make an SV that is long but limited to 5 blocks wide and 3 high, I have a HV that has a 5 wide by 3 high square hole in the centre with the docking pad at the back of that hole on the bottom. If I back the SV into the slot I can snuggle in all the way so there is no gap and my SV now has a Combat Steel shell, but if I snuggle the HV over the SV the docking pad engages prematurely making a gap that exposes vital devices of the SV. I was hoping that I could use a toggle to shut off/turn on the docking pad and the same for landing gear. If that were possible when I wanted to use the HV as the master controller I could cut the power to the SV landing gear and activate the HV docking pad and reverse if I wanted the SV to be the master ship.
there is only on master ship, the one where you docked the others, you can't have two master ship or reverse it without dock/undocking.