Balancing: Feedback on Game Balance and Progression

Discussion in 'FAQ & Feedback' started by Jieirn, Dec 27, 2019.

  1. Germanicus

    Germanicus Rear Admiral

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    You are not the only one who thinks there is some confusion within the Unlock levels of the Tech Tree. I found several, utterly strange sequences.
    Some concern SV, others CV. HV has also a weird sequence within the Thrusters.
    But it was said that will be sorted out in time. No high Priority.
     
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  2. xerxes86

    xerxes86 Commander

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    Yeah, I usually blast past these levels so fast it doesn't really matter.
     
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  3. Germanicus

    Germanicus Rear Admiral

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    Than it is time you start your "living" on a Dead Planet as there is nothing to "Blast through";):p
    (Dead Planet to be found in @ravien_ff Scenario Project Eden)
     
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  4. xerxes86

    xerxes86 Commander

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    Yep did that, lots of fun
     
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  5. Khazul

    Khazul Rear Admiral

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    TBH I normally blast through these - grab shotgun, waste anything that moves etc...

    But as you say, the project eden dead planet start has nothing to shoot, but had plenty of stuff to make things with, so then I particularly notice the rather awkward progression with HVs and especially SVs when looking at what I can build to get around and not freeze / get irradiated.
     
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  6. Vermillion

    Vermillion Rear Admiral

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    A12 rebalances a lot of thing, even the temporary tech tree.
    List the problem and the improvements needed and you'll probably see it get fixed for A12. Though don't expect to make an SV before level 5, since the devs seem to be stuck on having HVs unlock before SVs.
     
    #26
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