Not a bug Boarding Ramps can not be oxygenated in 'opened' area

Discussion in 'Archive (Read Only)' started by Inappropriate, Feb 25, 2021.

  1. Inappropriate

    Inappropriate Captain

    Joined:
    Mar 17, 2017
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    Build: 1.4.2 3266
    Mode: Any

    Reproducibility: Always
    Severity: Minor

    Type: O2, Air tight blocks

    Summary: Boarding Ramps can not be oxygenated in 'opened' area

    Description: Boarding Ramps can not be oxygenated in 'opened' area. Tested most but not all sizes.

    Steps to Reproduce: Walk up and down a opened boarding ramp that has both sides oxygenated.

    Screenshots, Crash Logs, any other Relevant Information or Download links:

    RE Survival-Test_2021-02-24_17-44-14.png

    RE Survival-Test_2021-02-24_17-44-59.png

    I have also attached the test blueprint I used for the screenshots.
     

    Attached Files:

    #1
  2. Pantera

    Pantera Administrator Staff Member

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    These blocks are by default setup to be airtight:

    For example with the 1x2x3 size " IsOxygenTight: true, display: true" in the BlocksConfig.ecf

    Code:
    { +Block Id: 1707, Name: BoardingRamp1x2x3, Ref: RampTemplate
      Model: @models/Blocks/Mothership/BoardingRamp1x2x3Prefab
      AllowPlacingAt: "Base,MS", display: true
      IsTextureable: true   # !!!
      IsGPUInstance: false  # !!!
      Texture: 50 
      Place: Free
      HitPoints: 430, type: int, display: true
      Mass: 2830, type: float, display: true, formatter: Kilogram
      SizeInBlocks: "1,2,3", display: true
      IsOxygenTight: true, display: true
      Voxelize: false # need this if the ramp should be oxygen tight
    }
    
    NewGame_0_2021-06-14_16-07-38.png
     
    #2
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