I have a planet called FireFly. I have very few creatures spawn on it. I think I might have found 1. What am I doing wrong? Here's my playfield.yaml: Code: --- # Playfield Configuration # IMPORTANT: YAML files use spaces as indentation. Please don't use TABs - tab indentation is forbidden: http://yaml.org/faq.html # For more detailed explanations of the different parameters, see examples in Empyrion\Content\Playfields\ExamplePlanet and ExampleSpace # Please do not use long comments here because in a multiplayer game the yaml file has to be sent from server to client # Playfield Characteristics RealRadius: 1303.797294 ScaledRadius: 1300 Gravity: -8.25 AtmosphereDensity: 1.05 AtmosphereO2: 0.2 AtmosphereBreathable: True TemperatureDay: 35 TemperatureNight: 10 # Music: desert Music: default Radiation: 0 DayLength: 24 PlanetType: Temperate Moons: 1 Water: WaterBlue SeaLevel: 23 PvP: False #Seed: 123456 #UseFixed: False # Playfield difficulty Difficulty: 5 # Planet or Space PlayfieldType: Planet Description: "Difficulty:[c][FFFFFF] Easy[-][/c] Origin:[c][FFFFFF] %Origin%[-][/c] FireFly is a temperate planet with vast oceans, volcanic islands and large continents with mountain ranges. It has a breathable atmosphere. The average temperature is 23°C and gravity amounts to 0.84g. Start: [c][FFFFFF]Escape Pod[-][/c]" # Sun SunFlare: EnvironmentalEffects/SunFlareBlue # Atmosphere and Sky AtmosphereEnabled: True AtmosphereColor: "0.19, 0.26, 0.35" SkyColor: "1, 1, 1" SkyHorizonColor: "1, 0.5, 0" # Light DayLightIntensity: 1.4 NightLightIntensity: 0.65 DayShadowStrength: 0.95 # Fog AtmosphereFog: 0.5 FogCloudIntensity: 1 FogIntensity: 0.1 FogStartDistance: 400 GroundFogIntensity: 0 GroundFogHeight: 0 # Clouds CloudsDensity: 0.5 CloudsSharpness: 0.35 CloudsBrightness: 0.7 CloudsOpacity: 0.95 CloudsZenithColor: "0.87, 0.92, 1" CloudsHorizonColor: "1, 0.3, 0" # Wind Speed WindSpeed: 3 # Special Effects SpecialEffectsLocal: - Name: DandelionsFew Biome: [ OpenPlains, Water ] Time: Day MaxHeight: 55 - Name: Butterflies Biome: [ TropicalForest ] Time: Day MaxHeight: 50 FollowPlayerY: True - Name: FireFliesOrange Biome: [ TropicalForest ] Time: Night MaxHeight: 50 SpecialEffectsGlobal: # Weather - Name: Clear Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: CloudsLight Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: CloudsMedium Type: Weather InitialDelay: 0 Delay: 2 Lifetime: 1200 - Name: Clouds Type: Weather InitialDelay: 10 Delay: 5 Lifetime: 1000 - Name: Fog Type: Weather InitialDelay: 24 Delay: 12 Lifetime: 1000 - Name: Wind Type: Weather InitialDelay: 24 Delay: 12 Lifetime: 600 - Name: RainMedium Type: Weather InitialDelay: 24 Delay: 12 Lifetime: 600 - Name: RainHeavy Type: Weather InitialDelay: 48 Delay: 24 Lifetime: 600 - Name: Storm Type: Weather InitialDelay: 48 Delay: 24 Lifetime: 600 # Global Effect - Name: BirdFlocksCrows Biome: [ OpenPlains, Water, TropicalForest ] Time: Day InitialDelay: 1 Delay: 4 Lifetime: 600 PlyDist: 100 SpawnY: 30 Struct: True ### Terrain and Decorations # Terrain and Local Decoration Terrain: Name: TemperateNew2 PoleLevel: 30 NoiseStrength: 0.2 ColorChange: YFadeCenter: 80 YFadeRange: 40 YFadeMin: 0 YFadeMax: 0 MainBiome: Textures: - [ Cliff, 5 ] - [ Cliff, 0 ] - [ BedrockLava, 2 ] Decorations: - [ RocksmallA02, 0.001 ] SubBiomes: - Altitude: 22 Textures: - [ SeaGround02, 20 ] - Altitude: 27 Textures: - [ Cliff, 25 ] - [ SandBeach01, 1 ] - Altitude: 42 Textures: - [ Cliff, 40 ] - [ Grass02Cliff, 1 ] - Altitude: 66 Textures: - [ Cliff, 64 ] - [ Grass02Cliff, 1 ] Decorations: - [ RocksmallA02, 0.1 ] - Altitude: 86 Textures: - [ Cliff, 84 ] Decorations: - [ RocksmallA02, 0.1 ] - Altitude: 255 Textures: - [ Cliff, 253 ] - [ Snow08Cliff, 1 ] BiomeTextureReplacements: - Biome: 2 From: Grass02Cliff To: Grass05Cliff - Biome: 5 From: Grass02Cliff To: RockGrassCliff # Biome Definition and Main Decoration Biome: # Water Area - Altitude: [ 1, 12 ] Slope: [ 0, 5 ] BiomeClusterData: - Name: "Water" Id: 1 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ CoralBig01, 2] - [ CoralBig08, 2] - [ FingerSponge03-01, 1] - [ CoralStone03-05, 2] - [ Hydrilla2, 2] - [ SeaWeed02-04, 3] - [ RealRock1Water, 1] - [ RealRock5Water, 1] - [ CrystalStraight, 1] - [ PromethiumStone, 1] Grass: - Name: "GrassGreen01" Density: 1200 YScale: 1 Preset: "GrassDense" - Name: "GrassGreen01" Density: 500 YScale: 1.5 Preset: "GrassPatches" - Name: "Water" Id: 1 ClusterSize: 10 NbOfClusters: 10 Decorations: - [ SeaWeed02-04, 20] - [ Hydrilla2, 10] Grass: - Name: "GrassGreen01" Density: 1200 YScale: 1 Preset: "GrassDense" - Name: "GrassGreen01" Density: 500 YScale: 1.5 Preset: "GrassPatches" - Altitude: [ 1, 23 ] Slope: [ 0, 15 ] BiomeClusterData: - Name: "Water" Id: 1 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ CoralBig01, 0] Grass: - Name: "GrassGreen01" Density: 600 YScale: 1 Preset: "GrassDense" - Altitude: [ 1, 24 ] Slope: [ 0, 180 ] BiomeClusterData: - Name: "Water" Id: 1 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ CoralBig01, 0] # Forest - Altitude: [ 28, 52 ] Slope: [ 0, 12 ] BiomeClusterData: - Name: "TropicalForest" Id: 2 ClusterSize: 250 NbOfClusters: 11 Decorations: - [ WhiteOak, 0.6] - [ RiverBirch, 0.2] - [ UmbrellaTree, 0.25] - [ AkuaPalm, 0.15] - [ AkuaPlant, 0.2] - [ AkuaPlant2, 0.3] - [ Rainforest, 0.1] - [ BigFlower, 0.3] - [ ElderberryBush, 0.7] - [ MushroomBellBrown01, 0.4] - [ CattailWinter, 0.8] - [ PixieStalks, 0.4] - [ InsanityPepper, 0.15] - [ AkuaFern, 1] - [ AkuaBushGreen, 1] - [ AlienPlant07, 0.3] - [ AlienPlant14, 0.2] - [ DeadTree01, 0.1] - [ DeadTree02b, 0.1] - [ RealRock2, 0.15] - [ RealRock1, 0.15] - [ CobraLeavesPlant, 0.5] - [ DimpleDome, 0.2] - [ AlienPlantWorm1, 0.2] - [ AlienPlant11, 0.7] - [ SkeletonWhaleFull, 0.05] Grass: - Name: "GrassGreen04" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "GrassGreen03" Density: 1000 YScale: 1.2 Preset: "GrassPatches2" - Name: "Plant01" Density: 250 YScale: 1.15 Preset: "GrassPatches3" # Open Plains - Name: "OpenPlains" Id: 5 ClusterSize: 60 NbOfClusters: 5 Decorations: - [ RealRock10, 8] - [ RealRock3, 6] - [ RealRock4, 8] - [ RealRock5, 7] - [ RealRock8, 4] - [ RealRock9, 5] - [ DesertPlant20, 10] - [ PixieStalks, 2] - [ Snakeweed, 5] Grass: - Name: "GrassGreen06" Density: 200 YScale: 0.8 Preset: "GrassDense3" - Name: "OpenPlains" Id: 3 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ BushGreen01, 0.1] - [ BushGreen02, 0.1] - [ ElderberryBush, 0.15] - [ AmericanElm, 0.1] - [ AkuaBush1, 0.1] - [ CornDogBush, 0.3] - [ Snakeweed, 0.5] - [ DesertPlant20, 0.25] - [ CattailWinter, 0.5] - [ RealRock10, 0.005] - [ RealRock3, 0.005] - [ RealRock4, 0.005] - [ RealRock5, 0.005] - [ RealRock8, 0.02] # large rock - [ RealRock9, 0.02] # large rock - [ BulbShroom, 0.1] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Flower01" Density: 1000 YScale: 0.9 Preset: "GrassPatches2a" - Name: "Flower02" Density: 70 YScale: 0.8 Preset: "GrassPatches2" - Altitude: [ 28, 55 ] Slope: [ 0, 20 ] BiomeClusterData: - Name: "OpenPlains" Id: 3 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock1, 0] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 250 YScale: 1.5 Preset: "GrassPatches3a" - Altitude: [ 24, 55 ] # 24 and not 28 to make sure water sound is not played on dry land Slope: [ 0, 180 ] BiomeClusterData: - Name: "OpenPlains" Id: 3 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ CoralBig01, 0] #Mountains - Altitude: [ 55, 66 ] Slope: [ 0, 20 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ CornDogBush, 5] - [ Snakeweed, 10] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 250 YScale: 1.5 Preset: "GrassPatches3a" - Altitude: [ 55, 66 ] Slope: [ 0, 27 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock1, 0] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 250 YScale: 1.5 Preset: "GrassPatches3a" - Altitude: [ 66, 86 ] Slope: [ 0, 15 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock4, 0.4] - [ RealRock5, 0.4] - [ RealRock6, 0.4] - Altitude: [ 86, 180 ] Slope: [ 0, 15 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock1Snow, 0.3] - [ RealRock10Snow, 0.3] - Altitude: [ 28, 180 ] Slope: [ 0, 180 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock1, 0] ### Resource Deposits RandomResources: - Name: IronResource CountMinMax: [ 6, 7 ] SizeMinMax: [ 8, 14 ] DepthMinMax: [ 0, 1 ] DroneProb: 0.2 MaxDroneCount: 1 - Name: CobaltResource CountMinMax: [ 5, 6 ] SizeMinMax: [ 6, 14 ] DepthMinMax: [ 0, 1 ] DroneProb: 0.2 - Name: CopperResource CountMinMax: [ 5, 6 ] SizeMinMax: [ 6, 13 ] DepthMinMax: [ 0, 1 ] DroneProb: 0.3 - Name: SiliconResource CountMinMax: [ 4, 5 ] SizeMinMax: [ 6, 13 ] DepthMinMax: [ 0, 2 ] DroneProb: 0.3 - Name: PromethiumResource CountMinMax: [ 5, 6 ] SizeMinMax: [ 8, 12 ] DepthMinMax: [ 0, 2 ] DroneProb: 0.4 - Name: MagnesiumResource CountMinMax: [ 6, 7 ] SizeMinMax: [ 7, 9 ] DepthMinMax: [ 0, 3 ] DroneProb: 0.3 ### Resource Asteroids AsteroidResources: - Name: IronResource Threshold: 1.0 Amount: 0.9 - Name: CobaltResource Threshold: 1.0 Amount: 0.9 - Name: CopperResource Threshold: 1.0 Amount: 0.9 - Name: SiliconResource Threshold: 1.0 Amount: 0.9 - Name: PromethiumResource Threshold: 1.0 Amount: 0.9 - Name: MagnesiumResource Threshold: 1.0 Amount: 0.9 ### POIs POIs: Random: - GroupName: DroneBaseAkua DroneBaseSetup: DroneBaseSetup CountMinMax: [ 1, 1 ] DroneProb: 1 DronesMinMax: [ 2, 3 ] ReserveCount: 3 Properties: - Key: Music Value: DarkSoundscape - Key: RegenAfter Value: 720 # Spawn TS Akua and close to it some weakly defended civil settlements - GroupName: TS_Akua CountMinMax: [ 1, 1 ] DroneProb: 0 DronesMinMax: [ 1, 1 ] ReserveCount: 1 TroopTransport: False SpawnPOIAvoid: [DroneBaseAkua] POIDistance: 1000 SpawnResource: ["PromethiumResource:0-2"] ResourceDistance: 300 Properties: - Key: Music Value: SunnySkies # Spawn mine with some weakly defended tribal villages - GroupName: AbandonedMine CountMinMax: [ 1, 1 ] DroneProb: 0.1 DronesMinMax: [ 1, 1 ] ReserveCount: 1 TroopTransport: False SpawnPOIAvoid: [TS_Akua] POIDistance: 1300 SpawnResource: ["IronResource:0-2","CobaltResource:0-2","MagnesiumResource:0-1"] ResourceDistance: 300 Properties: - Key: Music Value: DarkSoundscape - Key: RegenAfter Value: 720 # Weakly defended Civil Settlements close to TS Akua - GroupName: CivilSettlement CountMinMax: [ 1, 2 ] DroneProb: 0.5 DronesMinMax: [ 1, 2 ] ReserveCount: 2 TroopTransport: False SpawnPOINear: [TS_Akua] POIDistance: 500 Properties: - Key: RegenAfter Value: 720 # Spawn strong defended civil settlements randomly - GroupName: CivilSettlement CountMinMax: [ 2, 3 ] DroneProb: 0.9 DronesMinMax: [ 1, 2 ] ReserveCount: 2 TroopTransport: False Properties: - Key: RegenAfter Value: 720 # Tribal villages close to Abandoned Mine - GroupName: TribalVillage CountMinMax: [ 1, 2 ] DroneProb: 0.8 DronesMinMax: [ 1, 2 ] ReserveCount: 0 TroopTransport: False SpawnPOINear: [AbandonedMine] POIDistance: 500 Properties: - Key: RegenAfter Value: 720 # Spawn crashed Talos - GroupName: CrashedTalosMid # Do not use regeneration with burried POIs CountMinMax: [ 1, 1 ] DroneProb: 0.8 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: True - GroupName: CrashedTalosFront # Do not use regeneration with burried POIs CountMinMax: [ 1, 1 ] DroneProb: 0.6 DronesMinMax: [ 1, 1 ] ReserveCount: 3 TroopTransport: False SpawnPOINear: [CrashedTalosMid] POIDistance: 1000 - GroupName: CrashedTalosBack # Do not use regeneration with burried POIs CountMinMax: [ 1, 1 ] DroneProb: 0.9 DronesMinMax: [ 1, 2 ] ReserveCount: 3 TroopTransport: False SpawnPOINear: [CrashedTalosFront] POIDistance: 1000 # Spawn military POIs close to Drone Base - GroupName: EpsilonTierI CountMinMax: [ 2, 4 ] DroneProb: 1.0 DronesMinMax: [ 2, 4 ] ReserveCount: 3 TroopTransport: True SpawnPOINear: [DroneBaseAkua] SpawnPOIAvoid: [TS_Akua] POIDistance: 600 SpawnResource: ["PromethiumResource:0-1"] ResourceDistance: 300 Properties: - Key: RegenAfter Value: 720 # Spawn military POIs randomly - GroupName: EpsilonTierI CountMinMax: [ 2, 3 ] DroneProb: 1.0 DronesMinMax: [ 2, 4 ] ReserveCount: 3 TroopTransport: True SpawnPOIAvoid: [TS_Akua] POIDistance: 1000 Properties: - Key: RegenAfter Value: 720 FixedPlayerStart: - Mode: Survival Spawn: EscapePod Armor: ArmorLight Items: [ "Pistol, 50Caliber:250, Medikit02:10, AntidotePills:3, WaterBottle:10, EnergyCell:25, DrillT2:1, IronIngot:800, CobaltIngot:800, SiliconIngot:800, CopperIngot:800, MagnesiumPowder:800, PromethiumPellets:800, PlasticMaterial:200, NightVision:1, OxygenBottleSmall:10, OxygenBottleLarge:10, EmergencyRations:10, DrillCharge:20, AssaultRifle:1, 5.8mmBullet:500, EVABoost:1, RadiationBoost:1, PlayerBikeKit:1, AutoMiningDeviceT1:5, ConstructorSurvival", "Pistol, 50Caliber:250, Medikit02:10, AntidotePills:3, WaterBottle:10, EnergyCell:25, DrillT2:1, IronIngot:800, CobaltIngot:800, SiliconIngot:800, CopperIngot:800, MagnesiumPowder:800, PromethiumPellets:800, PlasticMaterial:200, NightVision:1, OxygenBottleSmall:10, OxygenBottleLarge:10, EmergencyRations:10, DrillCharge:20, AssaultRifle:1, 5.8mmBullet:500, EVABoost:1, RadiationBoost:1, PlayerBikeKit:1, AutoMiningDeviceT1:5, ConstructorSurvival", "Pistol, 50Caliber:250, Medikit02:10, AntidotePills:3, WaterBottle:10, EnergyCell:25, DrillT2:1, IronIngot:800, CobaltIngot:800, SiliconIngot:800, CopperIngot:800, MagnesiumPowder:800, PromethiumPellets:800, PlasticMaterial:200, NightVision:1, OxygenBottleSmall:10, OxygenBottleLarge:10, EmergencyRations:10, DrillCharge:20, AssaultRifle:1, 5.8mmBullet:500, EVABoost:1, RadiationBoost:1, PlayerBikeKit:1, AutoMiningDeviceT1:5, ConstructorSurvival", "#FreshStart: Pistol, 50Caliber:250, Medikit02:10, AntidotePills:3, WaterBottle:10, EnergyCell:25, DrillT2:1, IronIngot:800, CobaltIngot:800, SiliconIngot:800, CopperIngot:800, MagnesiumPowder:800, PromethiumPellets:800, PlasticMaterial:200, NightVision:1, OxygenBottleSmall:10, OxygenBottleLarge:10, EmergencyRations:10, DrillCharge:20, AssaultRifle:1, 5.8mmBullet:500, EVABoost:1, RadiationBoost:1, PlayerBikeKit:1, AutoMiningDeviceT1:5, ConstructorSurvival" ] ### Drones DroneBaseSetup: Random: - GroupName: DroneBaseSetup DronesMinMax: [ 2, 3 ] ReserveCount: 3 DroneProb: 1.0 Difficulty: 5 PresetStyle: 2 # BaseAttack: DroneSmallAttackBase Stock: - Name: DroneSmallFast01Rocket Amount: 100 Extra: 1 - Name: DroneSmallFast01Minigun Amount: 300 Extra: 1 - Name: DroneSmallSlow01Cannon Amount: 200 Extra: 1 - Name: DroneSmallAttackBase Amount: Infinite Extra: 3 - Name: DroneTroopsTransport Amount: Infinite Extra: 2 - Name: ZiraxMale Amount: 500 Extra: 3 - Name: ZiraxRocket Amount: 500 Extra: 3 - Name: Crawler Amount: 150 Extra: 3 - Name: AlienAssassinGrey Amount: 300 Extra: 3 # Patrol drones on whole planet # Type determined by stock of drone base DroneSpawning: Random: - DronesMinMax: [ 5, 10 ] CenterX: -2500 - DronesMinMax: [ 5, 10 ] CenterX: 2500 ### Creatures CreatureSpawning: - Biome: Water Entities: - Name: Slimes Period: Day Amount: 70 Delay: 0 RestrictYMinMax: [ 40, 70 ] - Name: PlantMonsters Period: Night Amount: 30 Delay: 0 RestrictYMinMax: [ 10, 40 ] - Biome: TropicalForest Entities: - Name: Hexapods Period: Night Amount: 40 Delay: 0 RestrictYMinMax: [ 10, 40 ] - Name: Spiders01 Period: Always Amount: 60 Delay: 0 RestrictYMinMax: [ 40, 60 ] - Name: Triceratopses Period: Day Amount: 50 Delay: 0 RestrictYMinMax: [ 30, 50 ] - Name: TalonGuardianHerd Period: Always Amount: 60 Delay: 0 RestrictYMinMax: [ 40, 60 ] - Biome: OpenPlains Entities: - Name: LizardMuleHerd Period: Day Amount: 50 Delay: 0 RestrictYMinMax: [ 30, 50 ] - Name: RaptorHerd Period: Day Amount: 40 Delay: 0 RestrictYMinMax: [ 20, 40 ] - Name: RaptorsNight Period: Night Amount: 60 Delay: 0 RestrictYMinMax: [ 50, 60 ] - Name: TalonGuardianHerd Period: Night Amount: 60 Delay: 0 RestrictYMinMax: [ 40, 60 ] - Name: PlantMonsters Period: Night Amount: 60 Delay: 0 RestrictYMinMax: [ 50, 60 ] - Name: AlienBugs01 Period: Always Amount: 60 Delay: 0 RestrictYMinMax: [ 50, 60 ] Build: 1076 Thanks for the help! Jack
Hi, I didn't go all through for now, but you've got a couple of problems here: First off, you have way too many entities set in your 'Amount': Max. is 5 You are using RestrictYMinMax: If you use that feature, you have to make sure that the selected Biome's (e.g. OpenPlains) altitude range covers your entire 'RestrictYMinMax' setting. E.g. Biome's Altitude Range is set to 28-52, RestrictYMinMax is set to 30-40. So you can't create a biome, whose altitude range is only set to 28-52 and then you restrict creatures to spawn only in the range of 50-60. Even if that worked, you would really narrow down the range that creatures could spawn in. So the chance of creatures spawning is very low. I would try removing the restrict feature for testing purposes completely on all creatures and try again. But there are also some errors in your Biome configuration anyway. Did you copy that from an existing ingame playfield. If so, which one? I would have to check, if that was created by the devs or not? You have set up a dummy biome as suggested by the devs, but you set the slope range of the dummy biome smaller than 0-90 (your setting is 0-27) in Mountains. Secondly, you are using grass in the dummy biome, which is not wise. The whole reason for using a dummy biome in the first place is to create a slope definition for all the previously undefined slope ranges. And also, that you widen up the space, creatures can spawn. Your Code: Code: #Mountains - Altitude: [ 55, 66 ] Slope: [ 0, 20 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ CornDogBush, 5] - [ Snakeweed, 10] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 250 YScale: 1.5 Preset: "GrassPatches3a" - Altitude: [ 55, 66 ] Slope: [ 0, 27 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 0 NbOfClusters: 0 Decorations: - [ RealRock1, 0] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 250 YScale: 1.5 Preset: "GrassPatches3a" It should look like this: Code: #Mountains - Altitude: [ 55, 66 ] Slope: [ 0, 20 ] BiomeClusterData: - Name: "Mountains" Id: 4 ClusterSize: 60 # Can be set to desired size NbOfClusters: 10 # Can be set to desired amount. depends somewhat on set size Decorations: - [ CornDogBush, 5] - [ Snakeweed, 10] Grass: - Name: "GrassGreen06" Density: 2000 YScale: 0.8 Preset: "GrassDense3" - Name: "Plant01" Density: 250 YScale: 1.5 Preset: "GrassPatches3a" # Dummy Biome - Altitude: [ 55, 66 ] # Same AltitudeRange as above Slope: [ 0, 90 ] # SlopeRange is always 0-90 in Dummy Biome BiomeClusterData: - Name: "Mountains" # Same as above Id: 4 # Same as above ClusterSize: 0 # Always 0 NbOfClusters: 0 # Always 0 Decorations: - [ RealRock1, 0] # Always RealRock1, Density always 0 in Dummy Biome # No grass at all in Dummy Biome!! Maybe this helps a bit. /jmc