[Challenge] CIVILIAN buildings

Discussion in 'Questions, Discussions & Feedback' started by Hummel-o-War, Nov 6, 2016.

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  1. Fractalite

    Fractalite Rear Admiral

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    I am good with constructive criticism, but I will need to get my hands on them to do so. :) I will wait for the stable release and the blueprint files.
     
    #81
  2. Frigidman

    Frigidman Rear Admiral

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    But by then its too late! LOL!
     
    #82
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  3. Frigidman

    Frigidman Rear Admiral

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    Ok, I'm done with this set.
    20161119131228_1.jpg
     
    #83
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  4. Iskar

    Iskar Commander

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    Finished the other facilities I had envisioned so far today.

    Infirmary:
    Creativemode_2016-11-20_02-08-04.png Creativemode_2016-11-20_02-08-41.png Creativemode_2016-11-20_02-08-51.png
    Cargo Hub:
    Creativemode_2016-11-20_02-04-54.png Creativemode_2016-11-20_02-05-04.png
    Workshop:
    Creativemode_2016-11-20_02-06-21.png Creativemode_2016-11-20_02-06-47.png
    Recreation Centre, the "Gourmeteor":
    Creativemode_2016-11-20_02-02-31.png Creativemode_2016-11-20_02-03-37.png Creativemode_2016-11-20_02-04-02.png

    Too tired now to arrange it all to a settlement. Will do tomorrow and upload the blueprints for the above.
     
    #84
  5. Savinwraith

    Savinwraith Commander

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    Here is my first set of modern designs. Not sure i like the exterior colors. I should see if i can get kieve to design my exterior colors.

    Completed 3 and then had ideas for more tribal structures that I put under wreckage/artifacts.

    All 3 are on steam as well.

    20161120003153_1.jpg 20161120003213_1.jpg
     

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    #85
  6. Iskar

    Iskar Commander

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    Somewhat arranged into a settlement:
    Creativemode_2016-11-20_16-03-56.png
    I realised I had forgotten the Fuel Depot, which you can now see in the front left.

    Below the blueprints all in one batch.
     

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    #86
  7. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    btw > everyone who wants his work reviewed, needs to add at least a savegame or all the blueprints ;-)
     
    #87
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  8. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    ;-)
     
    #88
  9. Hummel-o-War

    Hummel-o-War Administrator Staff Member Community Manager

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    PS: If someone wants - for whatever reason - his source files not revealed, you are free to send me the savegame or blueprints via personal message at any time :)
     
    #89
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  10. Runningwithhamster

    Runningwithhamster Captain

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    Third part of colonial set I made using experimental features from Alpha 4.4 (Build 724) :
    • Control tower
    • Research Lab
    • Spaceport
    • Apartments (Big house for 2-4 persons)
    Control tower
    [​IMG]
    Control tower interiors
    [​IMG]

    [​IMG]


    [​IMG]

    Research lab
    [​IMG]

    [​IMG]
    Research lab interiors
    [​IMG]

    [​IMG]

    [​IMG]
    Spaceport
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Apartments
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    I am also uploading two HVs I've made to bring more "life" to screenshots.
    [​IMG]
    Plus I updated some previously published blueprints with new symbols from Build 721
    First part
    Second part
     

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    #90
  11. Fractalite

    Fractalite Rear Admiral

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    I really appreciate that you included a visual guide in the .zip for how to add this to a game/server. Very awesome and extremely thoughtful.

    Now that I have looked at them, I have some thoughts/constructive criticism, but you have everything so neatly packaged. Not sure I should. :)

    Still, wonderfully done sir!
     
    #91
  12. Frigidman

    Frigidman Rear Admiral

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    Easy enough to repackage, but it depends if Eleon like them enough. If they do, and have feedback on something I need to change, then I can. Otherwise I'm trying to keep a hands off of the set until a later date. Going to start working on the alien set.
     
    #92
  13. Frigidman

    Frigidman Rear Admiral

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    Those are all really great! I like the detailed use of LCD's. I was hesitant to get too involved with them, plus they take more time setting up right than building a whole building! LOL. Props on that massive list you have for the starport :D

    I love the detailing you have in places. Nice touches... and it ties all the pieces together well.
     
    #93
  14. Fractalite

    Fractalite Rear Admiral

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    Okay... I will do some small stuff...


    Missing texture on science lab:


    Creative_10_2016-11-20_14-37-33.png


    Missing texture on... um... spaceport?


    Creative_10_2016-11-20_14-45-55.png


    Missing texture/not uniform on... er.... Medical bay? (there are so many buildings!)


    Creative_10_2016-11-20_14-37-44.png


    Missing paint on substation:


    Creative_10_2016-11-20_14-39-03.png


    Multiple missing fuel lines for power stations that are attached to buildings(is the fuel to be carried by hand?:


    Creative_10_2016-11-20_14-50-15.png


    Exposed cores in certain buildings does not make sense:


    Creative_10_2016-11-20_14-51-20.png

    A side note; the comms center is really cool, I love the varied antenna heights:

    Creative_10_2016-11-20_14-52-49.png


    Thank you thank you thank you thank you thank you for powering the public WC, those were gonna be some cold toilets.... :)


    Creative_10_2016-11-20_14-54-10.png


    Also, clever use of the new LCD panels:


    Creative_10_2016-11-20_14-54-44.png


    In your provided notes you mention that this was geared for Ningues, but an outside garden and park... On an arctic or tundra planet? I suppose these designs could be used anywhere, but I would not be useful to you right now if I did not point out the oddity there.

    Also, on a related note, the spaceport has an outside couch.... it feels a little out of place:


    Creative_10_2016-11-20_14-57-28.png




    Awwwwww.... I can only attach ten files? Boo. Ah well. Hope this was helpful. Let me know if you want more.
     
    #94
  15. Fractalite

    Fractalite Rear Admiral

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    Oop, I thought I got it all, more missing paint on the substation:


    Creative_10_2016-11-20_15-37-35.png


    Also, spaceport does not have radar? Or maybe add a separate radar housing?


    Creative_10_2016-11-20_15-39-52.png


    These storage sheds are nifty, but for an arctic planet, their roofs would be a touch different - either a lot more over-hang, or, far more likely, slanted roofs. You could even bring some inventiveness to it and build texture some blocks onto the structure as though the engineers did not think about it, and then had to hastily construct something:


    Creative_10_2016-11-20_15-42-23.png


    One of my favorites of the buildings you created; the fuel depot. This is a tricky juncture/joint, as spatially the fuel would have to travel in an odd way to reach the extended line. So maybe instead of the cylinder block, on the curved corner blocks but aimed downwards?


    Creative_10_2016-11-20_15-43-58.png
     
    #95
  16. Fractalite

    Fractalite Rear Admiral

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    If anyone else would like me to critique their stuff, feel free to send me a conversation or respond to me here and I will happily do so.
     
    #96
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  17. Frigidman

    Frigidman Rear Admiral

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    Why I did what I did:

    Couch outside, and parks... you dont live in Canada or have visited?

    Cores exposed in floors... design choice. Trust me, I wouldnt just leave a core in the middle of a room, or under a desk because there wasnt another place for it ;)

    Radar: I dont believe its relevant for a space port. If it were an airport, maybe, or military base.

    Fuel Lines: Not sure I understand. Anything touching is powered. The fuel is right there with the generator. Its a generator building (on all builds). Fuel does not flow through the buildings.

    Fuel Depot top: We dont have a block that would make the right transition, so I built it to slide into a larger 'cap' which covers them all. I thought it looked fine ;)

    ---

    Ok, I found the missing textures (thanks!), and adjusted the startport veranda a bit with what I will call 'heated glass canopy'. And threw on a radar off to the side to appease the radar gods. Also adjusted the medical facilities generator connection, to be more 'solid' than 'gratelike'. And I moved some cores =p

    20161120172823_1.jpg 20161120173127_1.jpg 20161120173152_1.jpg
     

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    #97
    Last edited: Nov 20, 2016
  18. Fractalite

    Fractalite Rear Admiral

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    Hmmmmm... well, sorry if I was not helpful. I will depart from this thread.
     
    #98
  19. Frigidman

    Frigidman Rear Admiral

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    You were helpful. Got me to post a v2 of it, didn't you? ;)
     
    #99
  20. Runningwithhamster

    Runningwithhamster Captain

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    Yes, for now setting up LCD's is a living hell. For example they correctly display tabulated text, but you can not insert tabulation in in-game editor. So you need to use external editor (like Notepad++), and when you copy-paste text all line breaks disappear! Setting up those screens took about an hour.:mad: Hope text editing/formatting will get some additional attention in future updates.:rolleyes:
     
    #100
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