I am good with constructive criticism, but I will need to get my hands on them to do so. I will wait for the stable release and the blueprint files.
Finished the other facilities I had envisioned so far today. Infirmary: Cargo Hub: Workshop: Recreation Centre, the "Gourmeteor": Too tired now to arrange it all to a settlement. Will do tomorrow and upload the blueprints for the above.
Here is my first set of modern designs. Not sure i like the exterior colors. I should see if i can get kieve to design my exterior colors. Completed 3 and then had ideas for more tribal structures that I put under wreckage/artifacts. All 3 are on steam as well.
Somewhat arranged into a settlement: I realised I had forgotten the Fuel Depot, which you can now see in the front left. Below the blueprints all in one batch.
btw > everyone who wants his work reviewed, needs to add at least a savegame or all the blueprints ;-)
PS: If someone wants - for whatever reason - his source files not revealed, you are free to send me the savegame or blueprints via personal message at any time
Third part of colonial set I made using experimental features from Alpha 4.4 (Build 724) : Control tower Research Lab Spaceport Apartments (Big house for 2-4 persons) Spoiler: Pictures Control tower Control tower interiors Research lab Research lab interiors Spaceport Apartments I am also uploading two HVs I've made to bring more "life" to screenshots. Spoiler: HVs Plus I updated some previously published blueprints with new symbols from Build 721 First part Second part
I really appreciate that you included a visual guide in the .zip for how to add this to a game/server. Very awesome and extremely thoughtful. Now that I have looked at them, I have some thoughts/constructive criticism, but you have everything so neatly packaged. Not sure I should. Still, wonderfully done sir!
Easy enough to repackage, but it depends if Eleon like them enough. If they do, and have feedback on something I need to change, then I can. Otherwise I'm trying to keep a hands off of the set until a later date. Going to start working on the alien set.
Those are all really great! I like the detailed use of LCD's. I was hesitant to get too involved with them, plus they take more time setting up right than building a whole building! LOL. Props on that massive list you have for the starport I love the detailing you have in places. Nice touches... and it ties all the pieces together well.
Okay... I will do some small stuff... Missing texture on science lab: Missing texture on... um... spaceport? Missing texture/not uniform on... er.... Medical bay? (there are so many buildings!) Missing paint on substation: Multiple missing fuel lines for power stations that are attached to buildings(is the fuel to be carried by hand?: Exposed cores in certain buildings does not make sense: A side note; the comms center is really cool, I love the varied antenna heights: Thank you thank you thank you thank you thank you for powering the public WC, those were gonna be some cold toilets.... Also, clever use of the new LCD panels: In your provided notes you mention that this was geared for Ningues, but an outside garden and park... On an arctic or tundra planet? I suppose these designs could be used anywhere, but I would not be useful to you right now if I did not point out the oddity there. Also, on a related note, the spaceport has an outside couch.... it feels a little out of place: Awwwwww.... I can only attach ten files? Boo. Ah well. Hope this was helpful. Let me know if you want more.
Oop, I thought I got it all, more missing paint on the substation: Also, spaceport does not have radar? Or maybe add a separate radar housing? These storage sheds are nifty, but for an arctic planet, their roofs would be a touch different - either a lot more over-hang, or, far more likely, slanted roofs. You could even bring some inventiveness to it and build texture some blocks onto the structure as though the engineers did not think about it, and then had to hastily construct something: One of my favorites of the buildings you created; the fuel depot. This is a tricky juncture/joint, as spatially the fuel would have to travel in an odd way to reach the extended line. So maybe instead of the cylinder block, on the curved corner blocks but aimed downwards?
If anyone else would like me to critique their stuff, feel free to send me a conversation or respond to me here and I will happily do so.
Why I did what I did: Couch outside, and parks... you dont live in Canada or have visited? Cores exposed in floors... design choice. Trust me, I wouldnt just leave a core in the middle of a room, or under a desk because there wasnt another place for it Radar: I dont believe its relevant for a space port. If it were an airport, maybe, or military base. Fuel Lines: Not sure I understand. Anything touching is powered. The fuel is right there with the generator. Its a generator building (on all builds). Fuel does not flow through the buildings. Fuel Depot top: We dont have a block that would make the right transition, so I built it to slide into a larger 'cap' which covers them all. I thought it looked fine --- Ok, I found the missing textures (thanks!), and adjusted the startport veranda a bit with what I will call 'heated glass canopy'. And threw on a radar off to the side to appease the radar gods. Also adjusted the medical facilities generator connection, to be more 'solid' than 'gratelike'. And I moved some cores =p
Yes, for now setting up LCD's is a living hell. For example they correctly display tabulated text, but you can not insert tabulation in in-game editor. So you need to use external editor (like Notepad++), and when you copy-paste text all line breaks disappear! Setting up those screens took about an hour. Hope text editing/formatting will get some additional attention in future updates.