Fixed Change of sv turn rate

Discussion in 'Fixed (Read Only)' started by Politary, Jul 11, 2019.

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  1. Politary

    Politary Ensign

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    MODIFIED PLAYFIELDS: No

    Reproducibility: Always
    Severity: Major

    Type: Global

    Summary: Same blueprint has different yaw count.

    Description: Same sv has different turn rate on stable and EXP versions. It applies to any ship, the post has attached blueprint which has only basic ship components and some blocks.

    Steps to Reproduce: Spawn a ship, check it's statistics window.

    Screenshots, Crash Logs, any other Relevant Information or Download links: First image is current version, second is EXP branch.
     

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    #1
    nottrox ¯\ (ツ) /¯ likes this.
  2. Pantera

    Pantera Administrator Staff Member

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    Possible regression from a fix for the Vessel handling problem in the previous. Will be checked.
     
    #2
  3. Politary1

    Politary1 Ensign

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    Any update on this? Turn rates are not correct on released version.
     
    #3
  4. Pantera

    Pantera Administrator Staff Member

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    Not yet I'll update here when there is.
     
    #4
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  5. Lasher

    Lasher Ensign

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    SV Turn Rates are changed I assume this wasn't intentional? Turning slow weeee fun
     
    #5
  6. Pantera

    Pantera Administrator Staff Member

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    A fix will be in the next release.
     
    #6
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  7. Sephrajin

    Sephrajin Rear Admiral

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    Allthough confusing at first, i lile the new numbers on turnrates (eg: yaw).

    They much more represent values found in other games, such as - but not limited to - elite dangerous.

    However, the turn rates as such - not the displayed values - could need an improvement/fix again.
     
    #7
    nottrox ¯\ (ツ) /¯ likes this.
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