For more information see here Bug Report Template Build: 3849 Mode: Singleplayer Mode: Creative SERVER NAME: NA SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Minor (though major for any scenarios that make use of decals for important visuals) Type: Decals Summary: Decals will not show if the same blueprint is spawned next to each other. Description: Spawning 2 or more copies of a blueprint in creative mode, or 2 or more of the same POI in a survival game, will cause decals to disappear. Specifically, when spawning a blueprint for the first time, the decals appear fine. Spawn another copy of the same blueprint, and the decals from the first spawn will disappear. Repeat and only the decals on the latest spawned copy of the blueprint show up. The save game still has a decals file for the structure, and upon reloading the save game all decals may appear as normal again. This affects both default creative and custom scenarios. Tested using both the default built-in decal gun and custom decals using Unity prefabs. Steps to Reproduce: 1) Start a new default creative game. 2) Start a new BA structure. 3) Give yourself a decal gun and add a decal to it. 4) Save it as a new blueprint. 5) Spawn your blueprint. It will show a decal. 6) Spawn another copy of your blueprint. The decal on the first blueprint will disappear. Screenshots, Crash Logs, any other Relevant Information or Download links: This bug limits decals to showing only on a single POI if multiple of the same .epb is being used in render range of each other. While it's unlikely to affect vanilla, it may affect any custom scenario that makes use of decals on POIs. Decals appear to work as normal as long as the .epb file is different, even if the same decals are being used on both blueprints. It only seems to happen if the same .epb file is being spawned. Log attached. Below image shows the same blueprint spawned twice but only the latest spawned copy on the right has a decal showing.