EXP 1.7 - Mission: Murky Christmas

Discussion in 'Experimental Features Discussion' started by Hummel-o-War, Dec 8, 2021.

  1. Hummel-o-War

    Hummel-o-War Administrator
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    Time for real Christmas vibes? Find out in the new story mission "Murky Christmas".

    You can play this mission directly by jumping to the sun of the Ellyon system. It will start there automatically.
    attachFull92923

    20211208124733_1.jpg

    ==================
    IMPORTANT NOTE
    This automated starting will only fully work when you start a NEW savegame with phase 3.
    We have a HOWTO for manual updates over here: https://empyriononline.com/threads/exp-1-7-how-to-manually-update-for-murky-christmas-mission.99097/
    ==================
     
    #1
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  2. Foofaspoon

    Foofaspoon Commander

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    Okay, this mission made me chuckle.... I really liked the big cavern underneath, very cool. It was nice seeing what you could do with the new gun models as well. And water blocks? Even if they don't work properly yet? Nice little easter eggs - 4 months early!
     
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  3. Hummel-o-War

    Hummel-o-War Administrator
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    The cavern > what's your take on its "enemy presence" .. too hard or too easy?
     
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  4. Foofaspoon

    Foofaspoon Commander

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    When I figured out that the enemies endlessly respawned, it got easier as I just ran to the cages, there was still some fighting though! Tough but doable with good epic armour / weapons.

    I think if the enemies did not respawn, it would give people the option of either fighting through - really good design for sneaking and sniping I thought - or doing the run and save option.
     
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  5. MothHunter

    MothHunter Ensign

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    So, not sure if you still want feedback 7 months later, but here it is anyway:

    Coming across this mission in mid summer, the somewhat over-the-top Christmas theme felt weirdly out of place for a story mission following the prison bust.

    I would suggest giving the sleigh-ship some fuel, oxygen and (optionally) pentaxide in the tanks so you don't have to ferry it back and forth from your vessel. Also it has a shield but not enough power to use it, so I'd suggest either adding power or removing the shield.

    The cave played very poorly on my somewhat dated setup. I usually get 40-60 frames, but in the cave I got ~10 after a lot of creatures spawned.
    Fighting turned out to be pointless especially with the endless spawn. So after I died quite far in, I spent about 20 minutes and 5 deaths to get my stuff back, then dumped everything in one of the boxes and just ran in with nothing but my quickbar and died my way to "rescuing" the remaining workers.

    The resolution was a bit of a reconciliation, especially as it at least admitted the elephant in the room: if the Legacy is so super infectious for both life and machine, how come neither me nor my ship have been infected yet, and more so: ho come *anybody* is willing to let me on their ship or station after they know I've been in contact with the stuff :NewRaisedEyebrow:
     
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  6. BDAKiwi

    BDAKiwi Lieutenant

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    I have a 1080Ti with 11GB but the caverns sucked me down from an average 70~80 fps to around 15~20 fps once the various creatures spawned. I've never had a fps issue until this event.
    Also is that it?? I was expecting much more storyline than this. 'Fly back to orbit and report to GLaD' but nothing happens so I assume there's no more at the moment. Would have been nice if you had a pop-up that told us that it is to be continued instead of leaving us wondering.
     
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  7. BDAKiwi

    BDAKiwi Lieutenant

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    I added another generator on the sleigh, shield problem solved. Not sure why I bothered, it's not needed.
    Part of the new story add-on is the realisation that our hero is somehow immune. I get it about the ships, we're not seeing it with other ships and planets around the galaxy, just special POI's. The game would probably get annoying pretty quickly if we had to constantly deal with it, like most games they'll draw a line between 'logical/reality' and 'best gameplay'.
     
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