Feedback Required EXP 1.7 - Mission: Murky Christmas

Discussion in 'Experimental Features Discussion' started by Hummel-o-War, Dec 8, 2021.

  1. Hummel-o-War

    Hummel-o-War Administrator
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    Time for real Christmas vibes? Find out in the new story mission "Murky Christmas".

    You can play this mission directly by jumping to the sun of the Ellyon system. It will start there automatically.
    attachFull92923

    20211208124733_1.jpg

    ==================
    IMPORTANT NOTE
    This automated starting will only fully work when you start a NEW savegame with phase 3.
    We have a HOWTO for manual updates over here: https://empyriononline.com/threads/exp-1-7-how-to-manually-update-for-murky-christmas-mission.99097/
    ==================
     
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  2. Foofaspoon

    Foofaspoon Commander

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    Okay, this mission made me chuckle.... I really liked the big cavern underneath, very cool. It was nice seeing what you could do with the new gun models as well. And water blocks? Even if they don't work properly yet? Nice little easter eggs - 4 months early!
     
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  3. Hummel-o-War

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    The cavern > what's your take on its "enemy presence" .. too hard or too easy?
     
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  4. Foofaspoon

    Foofaspoon Commander

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    When I figured out that the enemies endlessly respawned, it got easier as I just ran to the cages, there was still some fighting though! Tough but doable with good epic armour / weapons.

    I think if the enemies did not respawn, it would give people the option of either fighting through - really good design for sneaking and sniping I thought - or doing the run and save option.
     
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