I am a gigantic poop stain; I completely missed this comment/excerpt. I will not clog up your thread here but we need to have a chat Ravan...
Alpha 9.2 update: Filler Blocks Some awesome new functionality has been added to filler blocks, allowing you to create caves or tunnels in your POIs that use real terrain! Check out the post here that details exactly how filler blocks work.
*UPDATE* I have attached an optional custom config file that may aid in your asteroid and cave creation to the original post. It massively improves the speed of all 4 hand drills and gives each one a specific use. Really helps when shaping custom asteroids or creating caves.
Why cant I get the cut and paste system to work properly on asteroids ? I get green box but nothing spawns ?
Are you using my asteroid blueprints or are you trying to copy from a default asteroid? If the latter I need to update the guide. There's an extra step I forgot.
I was using the blank square rock, and making caves, specifically I was trying to paste a gold monolith 2x2x4 high into a room at bottom of cave, but man it just keeps appearing in space, wont let me drag it, as soon as I try it vanishes, I go to gold asteroid I spawned, and cut a new monolith of gold, I see the hole it makes if I cut it from asteroid, but when I try to drag it, poof, dissapears again so I dunno what Im doing wrong, seems confusing how the cut and paste system works.
So you're trying to copy gold ore from the asteroid and paste it to a different structure? You should be able to do it just like I do in this video: Select a part of the asteroid that you want to copy. Hit copy. Hit clear selection. Go to the structure you want to paste it to. Select a block on that structure with the selection tool. Hit paste. You'll now have the green outline that you copied from the asteroid and can move and rotate where you want it. Hit paste again to finalize.
Keep in mind if you want gold ore to show up on a planet, the gold ore needs to be a texture on the planet. You'll also need some standard asteroid rock blocks placed ABOVE the gold ore, perhaps as part of the ceiling.
Ok cheers, I will try that tomorrow when I get time, also, how do I set the core to a faction, is that done in creative ? Because I cant find anywhere to set it in group window or on POI itself, this is just for a normal POI build out of steel. And if I have some of the old containers, not the new models, do they need removing, does anyone know if they are going to be removed, the old models, because if they are then every one of them needs replacing with the new type, Im not sure where we stand on that with scenario's, be nice to know for sure. Two years from now will the old container boxes still work ingame ? And the new models are they final ?
The faction is set in the playfield now for each POI entry. Available factions: None, Public, Zirax, Polaris, Talon, Alien.
Yea there set for Zirax, but when I start the game nothing attacks me, not POIs or AI so is that a bug or something Im doing wrong ? Getting back into building a new scenario but its been so long Im rather rusty on it all, but its slowly comin back to my crusty old bain !
I think we'd have to see the scenario to figure it out. Maybe start a new thread on this forum and upload your playfield files.
If anyone is interested, here are the small custom Pentaxid asteroids I made. Feel free to use or modify at will, just drop me a line for credit. They're good to add to any space playfield to provide a small amount of Pentaxid resources in orbit without having to use the giant 1000+ default Pentaxid asteroids. Note that Eden_AsteroidPentaxidS4 is booby trapped with some explosive blocks that destroy part of the asteroid when the player approaches, but still leaves some Pentaxid to mine. Just remove that one from the list if you don't want it. You add these to space_dynamic.yaml the same way you add any other POI (such as the Polaris trade stations). Do NOT add it under the asteroids section, it will not work there. The following code is an example, add it to the POIs section of your space_dynamic.yaml. It will appear in-game exactly like any other Pentaxid asteroid, including with the correct icon and in the resources list of the space playfield. Code: - Type: AsteroidVoxel01Pentaxid Name: [Eden_AsteroidPentaxidS1, Eden_AsteroidPentaxidS2, Eden_AsteroidPentaxidS3, Eden_AsteroidPentaxidS4, Eden_AsteroidPentaxidS5] DisplayName: Pentaxid Asteroid Faction: None Mode: Survival CountMinMax: [ 4, 6 ] Probability: 1 # InitPower: True # Position: # PosXZMinMax: [2000, 5000] # PosYMax: 1000 Properties: - Key: RegenAfter Value: 180 I have not tested adding it to a fixed playfield.yaml, but I assume you could just use the following code and edit the prefab and location as desired: Code: - Type: AsteroidVoxel01Pentaxid Prefab: Eden_AsteroidPentaxidS4 Mode: Survival Name: Pentaxid Asteroid Pos: [-6551.335, 850.7909, 6160.699] Rot: [0, 0, 0] Faction: None Properties: - Key: RegenAfter Value: 180 If you want to make and add your own custom asteroids to your playfields, you can use the same method, just substitute the blueprint names with your custom ones and the "AsteroidVoxel01Pentaxid" name for whichever resource you want it to show on the map as.
Yea cool job dude, Im using your planet set for the starter planets, I mean caves ! So coooolio ! Awesome job Ravien.