Separate names with a comma.
Discussion in 'The Hangar Bay' started by Xango2000, May 1, 2018.
put all my mods' info in a steam guide.
so i don't have to keep the info updated in multiple locations anymore
Ill be deleting this OP and replacing it with the guide link
Thanks for sharing your work boss
Of course the corollary to this device is to have a cloaking device. Such a device would draw power - the amount determined by the mass of the ship or base being cloaked. Proximity, even deflection could be considered.
Let the electronic warfare begin!
I... Think I may know a way to do that, unfortunately everyone that is cloaked at the same time would be able to see each other... Err, only entities that are cloaked.
Yes Please if for no other reason that to get the devs to see some enthusiasm over this kind of Depth to combat.
Good News: the next version of ActiveRadar will be able to see Meteorites and Chunk Resource nodes
Bad News: it can only see Chunk Resource Nodes If that area of the playfield is occupied.
is that because the nodes do not exist until a player enters the playfield?
In 8.0 unoccupied areas of the planet are unloaded from RAM, and the API request I'm sending only checks the areas of the playfield that are loaded... Plus entities that Might travel into the loaded area like troop transports, meteorites, and mobs... But not drones, only drones that are in the area are seen by the API request.
As long as that still gives a range > 500m, the mod is still helpful
Max range appears to be 1k for chunk nodes. Any player within 1k of the chunk nodes and you can scan it.
Meteorites should be infinite.
Which beats the solid biological waste out of 500m
I'd put forth a proposal a while ago for the ore scanner to be required to detect any ore at all... for this mod, perhaps having it in inventory could serve the same purpose in /scan r as having the radar does for /scan?
Yeah, I've thought about it. It makes sense to need the ore scanner in inventory and that wouldn't take a ton of work to implement, plus by the time you are able to build a drill you should already be able to unlock the ore scanner.
Players are going to complain but I think I'll do that in the next version.
They should be thankful that an improvement to the extremely limited built-in scanning "system" even exists .
there have been a few changes since my last forum post
we are on v0.0.5 now
HVs can use either of the 2 radar dishes for /scan
Suit Radar is required for /scan r
Hey . the downloads did not work ..
some one could change this ?
or reupload this mod ( ive they work at lates patch ?)