Fix the bug with the negative start pos https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.0.4
in the configuration.json for Reforged Eden, what did you guys add for the Railgun & MX-4 Torpedo? "WeaponCV": ",Eden_RailgunCVSpinal,Eden_CVToredoRapid,", "AmmoCV": ",7108,7272,", Is that correct (added into the current lines) Cause the scripts looking for Weapons ids is not finding them {{~set 'WeaponsIDs' ''}} {{~set 'AmmoIDs' ''}} {{#devices E.S 'W-*'}} {{#each .}} {{~set 'WI' (configattr Id 'WeaponItem')}} {{~set 'AT' (configattrbyname
After logging into a "fuel-less" structure a few times again (Empyrion calculated that everything was supposedly used up) I changed the script processing logic. Process scripts even if only the fuel tank is empty - so that they can fill it up. https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.1.0
Right now I have the problem that the output from my harvest script gets cleared at each run of the #blocks even when nothing is harvested. So I tryed saving it (setcache) - that became a runaway thing really fast making all sccripts do strange things... Is there a easy way to get the last x lines of a variable or a lcd text? I tryed to do it with what I know and found in the readme, but it is a mess with 2 #each loops...
If you names your LCD Code: Script:[+40]xyz is means that the new lines will be added on top of the output LCD and the whole LCD output text contains the last 40 lines. This setting is useful for process log LCDs and when more than one Script uses the "activity log" LCD
Great! This is an elegant solution, but I did not find it annywhere, so I had to ask Another Problem (with a different script): I don't get all Ingots with {{~#itemlist E.S.Items Ids.Ingot}} There are almost all Ingot IDs in E.S.Items and Ids.Ingot has the correct IDs too; but I only get a few in output (I have Iron, 4320 for sure): Code: {{~#itemlist E.S.Items Ids.Ingot}} {{Id}} {{/itemlist}} ----------------- {{Ids.Ingot}} => 4333 4342 4346 4366 ----------------- ,4319-4329,4333,4342,4346,4366,
Hi Astic, it's me again. The problem not beeing harvested for the Reforged Eden hydroponic bays unfortunately is not solved. This morning I placed one bay on your vessel AI Vega and there it was not harvested either. Before that I downloaded and installed the last version of your mod 9.1.0 Any more ideas?
True, ItemList could not yet handle ranges. It is fixed with this. https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/9.1.2
How would I do this? Never put anything in the workshop. By the way, this is your ship. I only use it for the scripts.
I just tried this with the current Vega AI and it works as intended - harvesting both plants and hydroponic blocks. Maybe you still have the old version without harvest script or you have no "money" for the gardener in the refrigerator behind
First, thank you for your effort. Unfortunately here it doesn't work with the bays. If it works for you, then I must be doing something wrong. I just don't know what it is. As I wrote above, this morning I placed 1 bay on you ship, which I spawned in from the workshop and again the bay was not harvested. I didn't change anything else on the ship or the script. I also put sufficient money in the fridge. So I don't know.
@Homunk Try it with the current ship - the older version have no harvest. Do you play on SP or MP on a server?
I think, i used the latest version of it, because it had the harvest script in place. I think it gets updated automatically, whenever you update it. I play SP. Just one remark: on my other base I run the older harvest script with coordinates and ids of the plants. There all the Eden Reforged Bays are shown on display with their name (translated to german) and their correct id.
In SP, the game has the bug that the structure is often not made known to the API. As a result, of course, the scripts do not run there. Please check if the clocks run on the LCD of the structure or if "normal" plants are harvested.
Then I guess that the API in the SP cannot resolve the RE scenario correctly. The API unfortunately has MANY errors in the SP :-(
Yep all the weapons start with W- and it works on all the normal turrets etc just not the Reforged Eden ones, and those do not appear in the configuration file, so I thought it might of been the file. I will keep playing around with it.