Found another divide by Amount :-( https://github.com/GitHub-TC/EmpyrionScripting/releases/tag/13.0.6 should work now. Sorry for the inconvenience
Any answer to why the configuration.json is being created in the save folders with the default amounts instead of the values set in the config file in the mods\empyrionscripting folder? Should the value be "ItemId": 4344 or "ItemName": "MoneyCard" for the salary lines in the \Mod\EmpyrionScripting\configuration.json? Seems regardless there is a configuration.json that is created with the Salary lines with the default cost values in the saves folder ie Empyrion - Galactic Survival\Saves\Games\NewGame_4\Mod
Astic, Is there anything in the API to allow scripts to post messages in the ingame chat? Maybe elevated so it has to be from an admin core structure?
The configuration.json in the content/mod directory is overwritten with every mod update and is also not in the (normal) backup of many servers. Hence the mod configuration in the savegame. This does not usually change that often on a server. But I'll see if I can find a directory for "templates"
You can currently open dialogs, but I'll see if I can also include a chat/info output. In any case, this would be limited to the global (admin) channels and only the faction channel would be accessible for players
No What is the "use case" for this? Why would you want to deactivate the mod, the DLL is loaded into the process and blocked by it. Replacing the mod via ModLoader, as with my other mods, is unfortunately not possible with the new ModAPI
I just wanted the idname and iconid json files created by the mod for the EWA, but i dont want the mod to be active edit : NameIdMapping.json IdIconMapping.json