Those are ours and where exposed already in the ConfigFiles but deactivated. As Vermillion said he simple enabled them
Can you give us some pointers about what is most probably going to happen to the blocks marked as "obsolete" in the config files ?
As Ravien said, that rifle is for zirax. They don't have a wrist, so their weapons are rotated 90 degrees to fit with their hand. The pistol on the other hand is just that, a pistol. You have it set with the wrong hold type, so it's being held like a rifle. You need to change the hold type from 15 to 14.
Thanks. But I've tried all types of animation and it still rotated 90 degrees. there is Animations.ecf file where is: /* For items with weapon hold type=="X" we have a ray cast delay of Y */ /* name=holdtype, value=delay, param1=holster, param2=unholster */ { Animation Name: animation 0: 0, param1: 0, param2: 0 /* block */ 1: 0.16, param1: 0.3, param2: 0.3 /* hand player */ 3: 0.6, param1: 0.3, param2: 0.3 /* */ 4: 0.65, param1: 0.3, param2: 0.3 /* hand total horror */ 5: 0.6, param1: 0.3, param2: 0.3 /* hand talon guardian */ 6: 0.6, param1: 0.3, param2: 0.3 /* hand zirax melee, cave worm, megalonops */ 14: 0, param1: 0.5, param2: 0.5 /* Player Pistol */ 15: 0, param1: 0.5, param2: 0.5 /* Player Rifle */ 16: 0, param1: 0.5, param2: 0.5 /* Player Rifle + weaker shooting animation */ 20: 0, param1: 0.0, param2: 0.0 /* Animation driven animals */ } But what shoul i do?
Which are you referring to? The rifle or the pistol? The rifle cannot be altered. It's designed to be held by a wrist-locked zirax. The pistol, assuming it's a player model pistol needs the holdtype changed from 15 to 14. Animations don't come into it. If the pistol is an NPC-used pistol (e.g. traderweapon) then it will be rotated 90 degrees like the rifle. This CANNOT be changed, it's the direction the model was built on in order for an NPC to hold it. Yes, but you'd need to assign a lot of IDs to use the larger blocks. One for each shape, and they have problems with texturing. Singularly, it can be done.
Yeah I know. I meant is it possible to config it or change some values somewhere in config files without changing main model? Is it in the BlockConfig.ecf like this: # obsolete - do not remove { Block Id: 825, Name: HullCornerLongA, Ref: Hull Model: CutCornerB ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 826, Name: HullCornerLongB, Ref: Hull Model: SlicedCornerA1 ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 827, Name: HullCornerLongC, Ref: Hull Model: CornerHalfB ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 828, Name: HullCornerLongD, Ref: Hull Model: CornerSmallC ShowUser: NoButCSV # reported by HWS } # obsolete - do not remove { Block Id: 829, Name: HullQuarterRoundInv, Ref: Hull Model: RampRoundF ShowUser: NoButCSV # reported by HWS }