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Discussion in 'News & Announcements' started by Taelyn, Nov 22, 2022.
Ready for the upcoming Experimental Version 1.9 tomorrow?
Wow very nice
I hope there will be a feature so we can paint them with 3-4 colors to be able to distinguish those with boosters and their types that are installed. Somehow we need a visual indicator of this, please.
what about player movements and some actions ? like interacting with consoles and being able to see the hands , stuff like that would be nice ,
love the game so far , keep it up !
Might be the angle, but the heads look comically large compared to the bodies.
The suits look nice. Very shiny. The dude's head looks... incongruent.
Yeah, the Legs look like they've been trained in a much lower G environment from the Torso too... almost emaciated.
Please fix the character's dislocated left shoulder/broken elbow when holding a weapon or tool. No human arm should bend that way.
Why would you remove the ability to 'sprint' in all directions? I can certainly move faster than a walking pace when sidestepping, moving backward, etc., and I'm not even a trained soldier! Slowing it down a bit for running backwards or sideways is understandable, but not removing it altogether.
Also, I'd suggest changing the hip/pelvic joints unless it's some sort of magic flexible plate. As-is, it doesn't look like the character would be able to walk at all. It sort of makes sense with the light and medium armor if you imagine the visible area of the torso is a flexible undersuit, but the heavy armor's pelvic and thigh plates are clearly connected in a way that would immobilize the legs.
To be honest before you're adding new armor , make a new charackter modell , and i don't mean retexture i mean a add least non disney animation charackter .