Mode: Survival Mode: Local Coop MODIFIED PLAYFIELDS: Just small adjustments in config.ecf and a bit less POI's on planets. Reproducibility: Often Severity: Major if you want the PV Type: Planet Vessel Summary: Planet Vessel starts despawn after first sight Description: When you get near a Planet Vessel it often says something like "Planet Vessel destroyed, starts despawning" or something like that (i don't remember the sentence exactly and i also play in german language so i don't know the correct english spelling). However, the PV then stops flying around but still shoots and after a couple of minutes it despawns. But at that point when it says that it starts to despawn, it never got attacked before. Steps to Reproduce: See Description Screenshots, Crash Logs, any other Relevant Information or Download links:
This should be ok now in A10.5B2524 Experimetnal branch. Please check the stock orbit playfields f.ex the starter orbit: Code: DelayBetweenRespawnMinMax: [300, 600] DelayBeforeSelfDestructionMinMax: [200, 250] IsRespawnAfterDestruction: True Spoiler: Full Code: DroneBaseSetup: - Name: MainDroneBase Count: [1, 1] DroneOnDuty: Name: [SpaceDronePlasma] Count: [2, 5] Radius: [300, 800] SpaceVessels: - Name: [Freighter] # we can define list of Freighters Faction: Polaris Count: [3, 5] FixedMaxSpeed: [20, 40] Mission: Freighter # maybe set as fixed in config yaml MissionDescription: Name: Freighter Position: PosXZMinMax: [1000, 2500] PosYMax: 2500 DelayBetweenRespawnMinMax: [300, 600] DelayBeforeSelfDestructionMinMax: [200, 250] IsRespawnAfterDestruction: True StockDescription: Name: [SpaceDronePlasma] AmountMinMax: [3, 5] ExtraMinMax: [1,1] For current save games the save games space_dynamic.yaml may need to be updated if the issue still occurs.