Needs attention READ BEFORE REPORTING - Bug Report Template, Requirements & Known issues

Discussion in 'Bugs' started by Hummel-o-War, Jan 15, 2019.

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  1. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    • Developer
    Jun 15, 2015
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    1. Read through the READ FIRST Paragraph if you are unsure which information are required:

    2. Check the Bug Forum if your issues is ALREADY added!!!

    2.a Also check the known issues list below:

    2.B Check here if you have any problems getting the game to launch & general trouble shooting tips

    A collection of issues that other users have experienced & the solutions that were found for them:

    General Windows & PC trouble shooting:

    General GPU trouble shooting:

    2.C Check here for how to record video with OBS studio

    3. IF yes, please contribute your findings to an existing thread by USING THE REPORTING TEMPLATE from below.

    4. IF your issue is not yet listed, please create a
    NEW THREAD in this forum by USING THE REPORTING TEMPLATE from below.

    IMPORTANT: Please only report ONE BUG per THREAD. Do NOT add SEVERAL bugs per thread as this will make your report hard to track! Thanks!

    5. When creating a NEW THREAD you need to select the Prefix "NEW" from the dropdown next to the headline

    6. GIVE A DESCRIPTIVE AND ON-THE-SPOT headline (thread title) so your issue is regognized by QA and by OTHER PLAYERS that might run into the same issue.

    Please note that our moderators will move and merge threads that do not follow these rules



    Post your bugs here using the following template:

    Mode: (Creative, Survival, Freedom mode)
    Mode: (Singleplayer, Dedicated Server, Peer2Peer Coop)

    SERVER NAME: (If the issue happened on a public server, please add the name here)
    SEED-ID: (Please always add the SEED-ID for SingleplayerSurvival games; Open the console. The Seed is noted somewhere to the "playfield loaded" dialogue)

    If applicable:
    MODIFIED PLAYFIELDS: Yes/No/DontKnow (<- YES if new planets or non-default playfields are used. Use DontKnow if you are not aware if anything has been changed)

    Reproducibility: (Always, Sometimes, Unable)
    Severity: (Trivial, Minor, Major, Crash)

    Type: (Global / O2Rooms / Temperature,Radiation / Player Armor,Boosters / Repair / Teleport,Portals / Instances / Triggers,Sensors / AIVessels / Gamestart / ... )

    Summary: (1-liner = can be the same as the thread headline)

    Description: (short description: 1-2 sentences)

    Steps to Reproduce: (steps to reproduce the issue. This is ESSENTIAL for a bugfix!)

    Screenshots, Crash Logs, any other Relevant Information or Download links:
    ( Note: for more complex reproduction usecases that require quite some "setup", please create a savegame and upload it to a service.
    Go to:

    For SP:
    SteamLibrary\steamapps\Common\Empyrion - Galactic Survival\Saves\Games

    For MP:
    SteamLibrary\steamapps\Common\Empyrion - Dedicated Server\Saves\Games

    right click on the save folder & place your mouse cursor over 'Send to' create a compressed copy of it then drag & drop a copy in your reply box or use the upload a file option on the forum.
    If the folder is too large use a file hosting site like mediafire, dropbox or google drive then add a share link to it.
    Thanks in advance for saving us time to address your issue! :)
    Ephoie, TK85 and Tyrax Lightning like this.
  2. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    • Developer
    Jun 15, 2015
    Likes Received:
    READ FIRST: For a proper testing procedure and bug reporting, we recommend the following preparations and workflows:
    1. Go to your steam library and VERIFY your game files!
      Steam > Library > Right-click Empyrion in the list > Properties > Local Files > Verify Locale Data
    2. Make sure you are NOT using a custom config!
      There are currently the following files that can be "modded"
      - Config_Example.ecf / Config.ecf ( "Config.ecf" is the critical one, as Config_Example has no impact on the game = pure storage)
      - EGroupsConfig.ecf
      - TraderNPCConfig.ecf
      - FactionWarfare.ecf
      - DefReputation.ecf
      Those are to be found in: Empyrion - Galactic Survival\Content\Configuration

      When running into an issue, it would be HIGHLY RECOMMENDED to check if you are using a customized version of any of these files named above.

      If so, please move the customzied files out of the folder (Rename, remove, move), then verify game files via STEAM (this will restore the default files if you do not have them ready)

    3. Avoid resuming any pre-Release Candidate savegame!
      There is a chance that changes we made do not translate to older savegames. Especially for bugs concerning terrain, loot and other playfield configs.
      Best practice: if you run into an issue with a savegame that was started BEFORE a RC has been released, please re-test the issue in a fresh new RC savegame again!

    4. Additional Routine: Delete the GAME CACHE when trying to reproduce a bug!
      The game cache saves some presets and may be source of a false positive reports or even be part of the problem. To make sure we have all the infos, please check the following folder when trying to reproduce a but and make a note in your report if the bug still happens AFTER clearing the cache: ..\Empyrion - Galactic Survival\Saves\Cache

    Continue or Quit’ (CoQ) Error

    1) When you get a so called 'CoQ' (Continue or Quit) error in SINGLEPLAYER, please do the following
    a) Exit the game (click QUIT or ALT+F4)
    b) go to this folder: C:\games\Steam\steamapps\common\Empyrion - Galactic Survival\Logs\
    c) watch for the folder name with the highest number and open it
    d) Find the Client.log which has been changed recently right click on the client log from when this happened & place your mouse cursor over 'Send to' create a compressed copy of it
    e) Open your Email, attach the compressed copy of the log & write what happened BEFORE the CoQ and send to:

    [email protected]

    The QA team will pick up your issue and decode or ask back more info.

    - need to send in the Client.logs for all players that were affected
    - need to send in the COOP server and COOP-client logs

    The COOP Client logs are in the SAME folder on the PC which started the session.

    Look for
    a) logs that start with 'Client_AsPf_'
    b) log that starts with 'Dedicated_'

    Send in both COOP Client and Server logs to the same Email address

    3) IF you are running a DEDICATED SERVER,
    go the the /LOGS folder, zip the whole thing (in case you do not know what are the latest files) + ADD an info on which playfield and WHEN (time stamp) the issue happened...and send it to the same Email address as well.



    1. If you haven an issue with a Base or Vessel with temperature, radiation, colliders, can-not-dock, o2 or plants not growing or anything that happens without anything else in the game world is directly affected, please ADD THE BLUEPRINT or the SAVEGAME and add an info if SP or MP! If you want to add your savegame, please upload your savegame to a cloud host (like dropbox, google,..) and add a LINK to your report

    2. If you having issues with something missing from your planet, spawned in the wrong place or anything that keeps being broken after resuming a savegame PLEASE UPLOAD the savegame to a cloud host (like dropbox, google etc) and add a LINK in your bug report

    3. If you CRASHED with a message "Continue or Quit" on a SP or MP game, PLEASE FOLLOW 'Continue or Quit' instructions as written above

    4. If you CRASHED back to desktop (empyion.exe does not work anymore) do the same as in (3.).

    5. If you game FREEZES (locked up), please make a note that this is a FREEZE (not a "Crash"). Add the same files as in 3. and maybe add a dxdiag as well.

    Ephoie and Tyrax Lightning like this.
  3. Hummel-o-War

    Hummel-o-War Administrator
    Staff Member Community Manager

    • Developer
    Jun 15, 2015
    Likes Received:



    • Avatar animation glitch after switching from 1PV to 3PV camera [7178]
    • Shields can continue to recharge whilst being damaged when the end of a turrets barrel is being fired on [7177]
    • Different amounts of damage dealt to shields depending on where explosive blocks are placed on the structure [7176]
    • CoQ spam when T4 CPU blocks are downgraded to T3
    • Exiting a save game whilst the personal drone is in use triggers a CoQ [7046]
    • Player suit light remains after removing armour [7028]
    • HV drills will not auto fire when the drills are not in slot 1 of the tool bar when 'Fixed movement mode' is enabled [7025]
    • Pipes L does not mirror correct anymore [7012]
    • Block shape 'Notched C low' when mirrored doesn't get orientated correctly [7007]
    • Using drill (flatten) on ground below an auto miner will completely erase the miner and all contents. [6970]
    • [MP] Terrain engine CoQ after leaving a planet [6926]
    • Solar battery amount can be carried over to other save games [6919]
    • Windows can be seen clearly through fog [6540]
    • Signal logic can force the covered thrusters to turn on [6287]
    • MainDroneBase Space POIs don't use DSL [6434]
    • Camera view becomes glitched when players Personal drone is destroyed [4384]
    • Sometimes when drilling rocks/ore rocks in water nothing is dropped from them for the player to pick up [6361]
    • Respawning on a floating POI will always spawn you on top of where you died [6450]
    • Weapon color changes after entering & exiting a cockpit [5923]
    • After rotating a base to spawn, Home/End causes base to move side to side [5985]
    • CV mining drills 'Failed setting triangles' messages [5295]
    • Mirroring Lights does not copy over the settings of lights [5952]
    • Compass heading showing incorrect when exiting & reentering a cockpit until the vessel is moved again [6258]
    • HV thrusters cannot be entirely turned on or off via switches or signals [6271]
    • RepairStation can always be used when the power button is OFF [5835]
    • Autominers do not deplete Voxel Deposits [4930]
    • Large Blueprints (max size) are broken in 2 parts or do not spawn completely. [1887]
    • AI vessel RespawnDelay Timer not working [3913]
    • Symbol + and double+ are off about 1px in some directions [2838]
    • HV/SV still produce "Smoke" when grounded and all thrusters and hover engines are off [3503]
    • Turret zoom level applied to 3rd person vessel view after exiting turret. [4748]
    • Symbols orientation is not mirrored correctly. [3957]
    • Player falling through the world when getting of a motorbike on uneven/mined terrain [4872]
    • Waypoints are not finding the quickest route through polar region [4789]
    • Docked vessels that have the waypoint option enabled take the name of the vessel they are docked to [5434]
    • Invisible Sun in space when viewed through any transparent object [6064]
    • Windowed mode 'always shown on top' [6165]
    • Cannot exit ATM with F [6141]
    • When you have the 'Show on HUD' option enabled on a device after removing that device the marker isn't removed also [3814]
    • Orbit map markers disappearing [6420]
    • Possible to fly through AI freighters, Carriers etc with player vessels (MP also has a issue with drones spawning & teleporting around player vessels) [3498]
    • Environmental effects affecting avatar when in 3rd person or using the personal drone. [4342]
    • Weather effects are visible when moving up & down in elevator blocks or jumping inside CV's & BA's & moving downward underwater. [3695]
    • RepairStation can always be used when the power button is OFF [5835]
    • [MP] 3PV camera distance is reset when rejoining a server [6831]
    Vessel Controller:
    • When brake mode is set to 'Auto-Brake Off' thrusters facing down will appear still active instead of idling [6901]
    • Structure hull blocks micro stutter when moving [6837]
    • Holding SHIFT-W does not turn off boost even if boost is empty
    • Issue with 'spiked' shapes on vessels & drag algorithm changing the max speed
    • Trader don't use the connected container or toolbar
    • Logistics 'connected' overlay stays on screen when changing from a connected container to the repair station [7017]
    • F4 structure convenience caching gets stuck when several structures are close by [5562]
    • A large item or stack when swapped with a smaller one will leave the inventory overfull [5963]
    • Container-Slots get increased when re-accessing dead corpses [5971]
    • [MP] Container controller volume info is not updated after removing & placing a new one until another CE is added. [6061]
    • Second pane for logistics dialog persists an entry from previous source when you pick a new one [6135]
    • Items on the virtual toolbar do not contribute to the mass of the connected container. [6267]
    • Repair bay GUI text overlapping with options [6986]
    • CPU Devices list isn't updating correctly when a device or devices are added to the structure [6984]
    • CPU values not matching Blueprint/Control Panel [6971]
    • Sector map glitch with mouse scroll & directional keys [6947] (UI can be seen 'shaking')
    • HUD Compass bearings change when the player gets into the cockpit & turns the vessel [6928]
    • 'Drill mode:' UI element disappears from HUD when connected to a container after opening & closing of CP [6570]
    • With the weight & mass check disabled the pentaxid tank when 'overfilled' shows a higher percentage than it should [6291]
    • Constructor item list - invalid scroll position [6414]
    • Terrain placeables can become unplaceable on terrain around structures [7010]
    • When removing terrain from under a BA that has been placed on raised terrain SI doesn't collapse [6463]
    • When a base has terrain inside of it standing on the terrain results in the outside weather damaging the avatar. [3696]
    Game pad/Controller issues:
    • [Game pad] D-Pad Down + A doesn't take all [7126]


    Should be fixed now, but please observe:
    Ephoie, Cluascorp, iKat and 2 others like this.
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