Hi, The weapons the "Light Bomber" base attack Drone uses is odd. It's very powerful, but the effect it has seems excessive as does its AoE - the range at which it's possible to get caught in the explosion. I was in a light HV, the bomber dropped its bomb and I moved out of the way it did not visually hit me, rather it landed several metres in front of my HV - I was reversing back into the tunnel entrance to my base, with terrain rock above me. I evidently got caught in some sort of AoE from the explosion, even though I looked to be well out of range. The weird thing is what it did to my HV. My HV is long, designed to carry stuff, that's it. I did pop a Minigun Turret on it, but it's basically ineffective vs. these Drones due to lack of range. Anyway, after the bomb "missed" me, I was instantly dead, but the scale of the destruction was crazy. My almost 20 block long HV was gone with the only blocks left being the Starter block. Literally almost 150 blocks gone without a trace, yet the Starter block - 8 Steel Blocks and one Core - was fully intact. The Bomb landed several metres in front of the HV, the Cockpit is at the front, directly above the starter block. Behind that were two of the smallest Generators and one fuel tank, the rest was cargo extensions surrounding a Constructor. Thrusters were standard fore/aft and left/right in symmetry, hover engines were in the corners. ALL gone bar that starter block. Darn weird lol. Sure, my HV was weak and not armoured, much of its structure being Cargo Extensions. However, for the entire thing - bar the starter block - to be vaporised from one impact that didn't even visually hit seems excessive lol. Scoob.
Sounds like either a chain-reaction gone bad (unlikely) or a bug. The bombs only have a 4-meter radius and won't damage blocks on a structure it didn't hit (If it hit the ground, then it shouldn't damage the HV, which is not part of the ground). Even if it had hit the HV, the bombs only deal 120 blast damage which would only peel back the first layer of armor and leave the internals more or less intact. So i'm gonna go with "a bug".
Can't find a single Tal'ohn guildsman in the entire village. Plenty of trade guild, Hunters, and Gaurdsman though.
Guildsmen are in every tal'ohn village unless you're using an old savegame or the POI spawned wrong. Enable debuginfo and look at the POI's name in the debug info and see what the blueprint is called.
In my game the quests pointing to the guildsman and the hunt-master are bugged. Even though I know where they are, they don't acknowledge me. If I manually force the the part of he quests where I am sent to find them (after arriving at the village), the rest of the quests will proceed normally, even the end where I am sent back to them again.
Thanks, it does seem like some obscure bug. I just can't get over how the entire HV bar the starter block was destroyed - I've been scared of those bombers ever since, assuming some value was perhaps off by a few decimal places, hence the crazy destruction. I'll let them hit me next time I'm in-game, and see if a direct hit has the same impact that near-miss did. Scoob.
I was playing through the Plausible Deniability mission and both drones that spawned were light bombers. It looked like one of them tried to launch a bomb at me but was flying to fast and ended up killing its self which breaks the mission. It would probably be better to swap the bombers out for some other type of drone for this mission. Also the light bombers are REALLY fast. With the SV speed cap of 70m/sec you can just barely keep pace with them which doesn't really fit the archetype of 'bomber' in my opinion. Maybe tone them down just a bit.
No, they will remain. They're put in that situation specifically so players can see how bombers move and work, where there's no base on the line and the SV required for the mission is at little risk of being destroyed. It's a learning opportunity for a new player, not a generic fetch/hunt quest. Them destroying themselves is a bug with the game; where rockets pass through or despawn when hitting the launcher, bombs do not. The objective can be manually completed if they do destroy themselves.
Fair enough. But their high speed can be can be a problem for an early tier SV. If all you have is a junker with one or two gats and a top speed of 30m/sec then your basically reduced to hovering in place and hoping that they happen to fly into you sights. And with the drone AIs weird tendency to do an instant 180 every time they are hit these are just plain annoying to deal with. So, my question is, is it possible to slow these specific drones down slightly? And if your not willing to can you at least point my in the right direction so I can do it myself?
No. This is hardcoded to the AI controller of the drone. I wish the devs would open up the speed and detection settings of drones for editing. Then I wouldn't need to use the bombers except for special missions, I could speed up the rocket/minigun drones since they work fine, they're just so ridiculously slow.
You don't need an SV to complete that mission, but I'm not blabbing because Vermillion will fix it. Not a cheat, just another way to approach the task at hand is all. It's actually the way I've done that mission since the first try as I had no SV at the time, so I improvised. Spoiler: (Hint) Hint: You need 78 steel plates, 4 electronics, 5 computers, 3 optical fibers and 2 wood planks to complete the mission. (not including weapons to destroy the bombers). Base game material amounts. I don't have a current WIP RG game to see if it's different. Nuff said! Probably going to regret saying anything. ;-)
You can skip some mission steps by checking them manually in the PDA, in case they break because something else kills a target or a console you need to access has been blown up or something. It's a great feature especially in coop where you often end up killing your friend's targets or vice-versa.
A funny question arose Why would a CV-ship laser turret set a 74-meter range in the atmosphere? What is the meaning of this value? P.S. I rewound the thread for the summer of last year - there was a similar question the answer was from a series - I set it because I put it: D
I just had my first base attack in a new game. This time instead of the couple fast helicopter type minigun drones, I got 1 bomber. He approached my base and then turned around and went out of range of my turrets, and just kind of sat there, kind of glitchy back and forth, in the sky. I had to drive my HV up to it and kill it from below. Is this a known issue? I'm sure it's not working as intended.
I made a report in the bugs section, but they told me that it was a Reforged Eden bug. P.S. https://empyriononline.com/threads/another-drone-ai-bug.97151/