It isn't supposed to, but we have been seeing a few people getting their characters reset randomly by the game in multiplayer. Perhaps the same bug caused your factory data to be deleted. It has even happened to players on the official servers, but it appears like they are just restoring the player file and not looking into why they were reset by the game when it shouldn't have. I did try to ask about it. I was told to stay out of it though and my message was immediately deleted by the dev....
First of all you dont know what we look at on our own servers and what we dont. As its a internal conversation you arnt part off. Neither I feel compeled to tell you what it was, as your not an employee of Eleon Game Studios. Ive told you to stay out of the Official Server Support post because your not a player on our servers, so you have nothing to do in that support post either. As you arnt looking for support on our Servers.
Yes the game wipes part of the cache on a game update. And it can regenerate new cache if it ends up broken for w.e reason. We can look at it, if you send us the log folder from client and server
The well fed buff works for me partially because I don’t let hunger go down unless building. I agree that it is useless in combat (that’s what dedicated healing items are for, yes?) Also, food in RL doesn’t magically regenerate health, so no, I would not like it from food, regardless of quality. So, my statement still stands: remove the buff, remove the mod.
just an update: i checked my cache folder and it seems there is a new folder because my server IP address changed. D:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\ReforgedEden1.5_188.193.139.40_186362196 D:\SteamLibrary\steamapps\common\Empyrion - Galactic Survival\Saves\Cache\ReforgedEden1.5_188.193.137.66_186362196 the update was by chance on the same day. I did not know a dynamic IP would be a problem. Is there a workaround?
You can try renaming the old folder to the new IP. No guarantee that this will work as we protect the cache pretty much from outside tampering. But a folder name might work As to a Dynamic IP thats always an issue, You could ask your ISP to give you a static one. Some ISPs do this. Some not. Afaik there is no other work around as we dont support Domain Names but work with IP Addresses
Single player quest question. I started a game on the "Haven" starter planet. Doing the Talon solo quest "Freedom Fighter". Its up to the bit where I have to "Approach Drone Base to 750 metres", but there is no Drone Base on Haven. So am I right in figuring I am just stuck and cannot continue this quest line? I tried appraching a drone base on a different starter planet but did not seem to trigger quest stuff.
Find the drone base on another normal starter (doesn't apply to non-mission planets like Tallodar, Uai or Oscatune) and turn off the mission, then re-enable it.
Good thought, but no PV on this planet. Also, though I have seen PV's get stuck under the terrain, they still showed up on the Radar and Map just fine. I suspect it must have been those Zirax Rocket Troopers, but they appeared to have excessive range and pin-point accuracy beyond my Base Turrets (Minigun, Cannon and Flak - as well as Sentries) range. Scoob.
I'm having a problem with the Southern Raiders mission, wondering if it's just the seed I'm using? I've tried all 4 starter planets on my save (Gaia, Haven, Akua and Persephone) and on every one the Zirax convoy was so low to the surrounding terrain there was no approach that didn't get me shot before I was in crossbow range. Am I missing something obvious?
Hi, I love the new 4x4x4 Large Cargo Container for HV's and SV's - very useful early-game - however, I'd like to make a request if it's at all possible... Could we have a 3x3x3 version, say holding 6k rather than 8k? This would be really nice for some very basic early-game HV's. Just thought it'd allow for some different designs. Scoob.
So, the pirate quest... It was pretty good right up until you have to deliver the package. First off, the mission is available ever if your unfriendly, which is kind of weird. One would think that agreeing to work for them would at least make you neutral and if your were unfriendly, and you had a ship with turrets on it then the turrets would immediately open up on his ship. "Oops, I just blow up the pirate lord in his lightly armed ship instead of delivering his illicit porn collection or whatever it was. How very awkward." I would suggest either requiring at least neutral rep or setting setting rep to neutral at some point prior to approaching the ship. Secondly, the way that Markos and Vespian try to intimidate you is... odd considering you have some thing they want and it would be so easy for you to just toss it out the air lock. It's made even worse be Vespian insulting you and then just giving you the option the go back to your ship because you "forgot the package". Not only does the writing not account that some people don't take well to being jerked around, it fail to account for the VAST difference in power that a player might have. You could be dealing with someone who just manage to break orbit in a cobbled together SV. Or you might be dealing with the Conqueror of the Legacy, the Tesch Smasher, the Kreil Crusher, the Warlord Spanker, the one who the Zirax only speak of in hushed whispers as The Terran. The player might be a weakling who just stared out or they might have just pulled up in a dreadnought destroying doomsday device of a CV that could melt Markos ship in half a second flat. As long a the turret target AI decided to work that is. If Markos is intelligent enough to survive as a crime boss one would think he (and by extension his direct underlings) would be smart enough not to go shooting their mouth of to potentially dangerous people. Or worse, insulting and alienating potentially profitable people. If you can't account for player power lever then perhaps be a bit more subtle with the dialog. Thirdly, Markos AND the mission objective simply tell you to bring the package to the bridge. Yet you get to the bridge and... nothing. Your expected to just wonder around what should be one of the most secure areas of the ship randomly poking things and talking to people and... oh wait. This random guard guy has the way point marker. Is he Markos? Must be because he has the magic yellow triangle thingy so I guess I'll talk to them! Wait, why dose the alleged first mate want Markos illicit porn collection??? I couldn't possible hand off something so valuable to a third party without being instructed to or else Markos will do things to me that are so unspeakable they he himself couldn't be bothered to mention them! Oh, I get it. Its a test to see if I'm so stupid that I would just give the package up to anyone who speaks even slightly forcefully to me! HA! Screw you too buddy! Oh, I spontaneously dropped dead... Guess there was a poison dart trap positioned EXACTLY were I was standing... or...something... And then there is the backout option. There is nothing stopping you from going strait down the elevator, slapping a bunch of explosives on the core and taking control of the ship. Or even just leaving and dropping the package into a black hole or something. Everything about this stage of the mission is just so very...very... bad. And it all could have been avoided by just having Markos tell the player to give the package to his first mate. The actual 'meeting' with Markos is better but it does seem kind of weird how you suddenly become his ...minion? underling? peon? What exactly is the player relation to Markos at this point anyway? It seem to me that it would be far simpler to write the player as some sort of mercenary, independent agent or business partner. I only played through part one at this point and I kind of doubt I'll do part two. The writing quality is honestly about as bad as the vanilla game just with better grammar.
Okay... No. Why would it make you neutral? That would defeat the purpose of the reputation system. The POI is indestructible, the core is indestructible, the ship doesn't attack and there are no troops on board. Markos Represents a single group, not an entire galaxy of pirates. Everything is set so that it can be done at any reputation level. It's not an illicit porn collection; he even tells you what it was after you hand it over. He's not going to tell you what's in it before you've delivered it otherwise you wouldn't hand it over. The game can't tell the difference between a noob that's got a survival tool and no armor and the conqueror of worlds. Even if it could, i'm not going to add that level of detail. They don't do it in Mass Effect, i'm not going to do it here. I'm certainly not going to be more subtle with the dialogue. Yes, you're told to take the package to the Bridge. There's a 5x5 room with 3 people in it and only one person you can talk to. Such a hard task. From what I can discern from your post and your language... you were offended by the NPCs. Well, you know what happens when you get offended? Nothing.
Ok, thanks. What about an up-scaled non-cube cargo box? You know, the double-length ones? I'm assuming here that you are re-scaling existing cargo boxes. Having decent cargo capacity for HV's and SV's early-game is a fantastic addition, though some different shapes to aid aesthetics would be great if doable. Scoob.
Thanks heaps, worked great (I had tried on Tallodar before) Same for me, the turret can fire down slopes. But I could outrun it. And in my world there were enough of the tall rocks to run from cover to cover until I got up to the truck and it couldn't shoot me.
The only scaling we can do for vanilla models is to scale it up to CV size which is 4x4x4 small blocks.