Cool, I was just going over there to check Btw: I notice on the splash screen during loading, it states that on the 25th June Carbon deposits were added to the starter planets. I chose the "Dry Desert" start and it doesn't have them. It does have Graphite deposits though. With the near total absence of Plants, I'm struggling for Carbon.
Lol, of course I know Graphite is Carbon but incorrectly assumed they were treated differently in-game. Guess I got used to seeing Carbon Rocks and Carbon Desposits in Vanilla that my game-brain didn't assume the association lol. Ok, got plenty of Carbon from Graphite deposits - no need to process mined Graphite into "refined" Carbon Substrate or anything like that. Plant fibres aren't critical for this now, but I still need (ideally) a source of Wood - or lots of plant fibre - so I can make Nitrocellulose. I am quite liking this start, even though not paying attention made it a little harder than it should have been. I do pick up raw Graphite too of course...
Is anyone else seeing lots of Blank dialogues? Traders, such as those at the Polaris and Talon POI's I just visited, are fine, but other NPC's that have a "Press F to talk to..." option just give a blank window, with no text. Usually an option to interact means there's a dialogue, even if it's just a "I've nothing to say" (yet) due to encountering a mission NPC at the wrong time.
Can you use the di command and tell us the blueprint name, planet you found it on, and what npc it was? A screenshot showing the di window and the NPC in question would be best.
deleting the save and re-uploading the scenario fixed my problem... Spoiler Is it normal the drop pod flatens a large area, making walls of terrain and letting the decoration float above? https://steamcommunity.com/sharedfiles/filedetails/?id=2827246846 tryed 2 seeds, but both times akua. *edit* the whole tarrain seems to be under the decoration; as i aproach the wall it gets further away... maybe i have some error in my server?
Not near gaming PC at the moment, will be later, but it's the large crashed CV where the free HV is located. It has an Admin Core, so I'm sure it's plot-related. There were other's too, I'll make a note when I'm back in-game. Note: I have been to this POI before when not on-plot (so to speak) and got full dialogue from the dude in question. Edit: ID of POI is "1020" on planet Sharee, the Dry Desert starter. It's been quite tough from a resource stand-point and there have been some high rad zones too, as well as unfavourable temperatures while on foot - heater takes care of that though. There's no Wood from which the Shower can be built, and the anti-radiation meds don't reduce rads by 1.0 like in vanilla, so care needs to be taken. I ended up getting some wooden planks from a ruined POI using the multi-tool. The big ones early-game are very much Food and O2 as there are very few plants for Fibre and none for food early-on. Also, the O2 Generators are very very slow due to low moisture content. Things get better once you move a distance from the starting area and the Food / O2 issue gets resolved. I stayed mobile for a long time, gathering stuff I needed, before settling down near the four key Ore deposits. I can now grow food locally, along with plant fibre, but have to travel to get water for O2 regularly - I set down a Water Generator in a logical location.
Hi, I know we've spoken about this before, but with different factions... I got jumped by a Pirate Scrapper so fled (in v.light SV) to a nearby Colonist Barracuda (CV) hoping the Colonist vessel would shoot the Pirates. However, even with the Pirate landing quite a few hits on the Colonist's Barracuda, it ignored them. In the past, I've been able to flee Pirates and have a POI's guns attack them...that that ended badly for the station last time that happened. I thought this was great to see two faction assets slugging it out like this, was sorta hoping I'd see similar action between other factions... Guess the Pirates are on Neutral terms with the Colonists... to be fair, I thought I was neutral with the Pirates too, but they dropped to unfriendly before I'd even encountered them is seems. The Pirate Scrapper is a tough little bugger to face early-on, in an unshielded SV with just one Gatling Gun. Don't think I can take it...especially now I'm damaged. Gonna run away, then return and hope the Sathium Asteroid I'm targetting is clear for a few minutes at least... Edit: well, that's weird, I was closing in on the Scrapper - under 2km away - planning to have a go at it when it just vanished. I've been following it on my HUD from over 12km away, yet it vanished when I got close. Of course, I can grab the Sathium I need now, so there's that, but it's odd it just vanished like that. ...and it just magically spawned in again, right on top of me - literally under 100m away - as I was mining. I saw in suddenly appear. What's going on? lol.
Are the new designators of MS, SS, and GV part of Reforged Galaxy, Project Eden or the base game? Or did my localization get screwed up somehow? Someone told me MS means "mothership" and I have to say I don't particularly care for the change. Mothership has a particular connotation and frankly I don't consider my Capital Miner ship a "mothership" in any sense of the word. I don't know what SS (spaceship?) and GV (ground vehicle?) stand for (obviously they replace SV and HV) but things in the game still refer to Capital Ship and Small Vessel and Hover Vessel. If this is not a change introduced by the scenario, let me know so I can complain in the general forums.
I thought they were the vessel designations in a non-English (original German?) language versions of the game. I assumed some file had just been overwritten with the non-English text.
I'm coming back to the game after many months, more than a year actually. I see a lot of stuff changed, big time. I was very excited about 1.8, but also a bit dissapointed, I expected a lot of new factionable npc-s, but oh well. What do you think, is it possible in the forseeable future that they add more npc models, or...? I would guess, another year or two at least... PS: Under "they" I meant the devs. I know you guys cannot add more models which are not in the game. You are doing stupendous work here with the scenario anyway, I am very grateful.)
Folks on our server are relaying that sensors have stopped working specifically, sensors attached to teleporters. Have removed, reinstalled and tried different placements without success. Also, hearing reports of being cloned in behind the clone chamber and almost impossible to get out due to decorations and blocks. Is anyone else experiencing these issues as new events?
Those would all be bugs with the game itself. Sensors' functions are hard-coded and respawning in a clone chamber would be either a problem with the respawning mechanic (also hard coded) or the model (same model as vanilla).
So now we have the much welcomed Platinum Cards. Those can be crafted with all constructors. Questions: 1. Can we use de-constructor, after adding "Decon override : continue" in the templates.ecf? I tested myself but it does not work. Am I doing something wrong, or missing something? 2. If not is there any way we can edit ATM to select what it gives us, i.e select between the old cards and the new Platinum Cards, given that the amount is stored in the ATM of course. Thank you in advance. PS : If something is wrong with the picture bellow please fix : https://imgur.com/gallery/5RoVchE
I lost Khalad. Went to the convoy, blew it up, he said he was there. Lied, I waited and waited and he never came. So i clicked on the 'bypass' mission or whatever it's called, now I have to go back to the Ruined Tank and give him the demolition charges. But it's not in the registry, no marker to location, i've no clue where it is at. I activated a different quest, went to a different starter world, activated the talon quest again. No change. Watched a video that seemed to show the ruined tank as being NNW of the convoy, bu it must be a little different for each server. Already stuck on the main storyline (that darn teleporter), now this one is messed up too - anyone know a location for Ruined Tank?
Main storyline breaks when entering the Xenu Mainframe due to the game bug with teleporters in 1.8. The Ruined Tank's location is random. It does not have a fixed location. If you blew up the convoy before talking to Khalad, then you failed to follow any of his instructions (go in on foot, don't blow anything up). You blow up the convoy: You break the mission. If you want to find the Ruined Tank, you'll need to look for it. You should at least remember what POIs it was near or what the terrain looked like outside.