Could someone explain what is the best way to update this mod without losing current save. Really love this mod. I’m using the workshop version, single player.
The workshop scenario will update itself. It will not require a restart and won't break your savegame.
Hi, I have a few "how to" questions. 1 - I would like to be able to deconstruct some items back into ingots, for example; I wonder if having this: { Template Name: SteelPlate OutputCount: 10 DeconOverride: Continue CraftTime: 2 Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC" { Child Inputs IronIngot: 2 } } in C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config.ecf would do the trick. By that I mean; a) will the code allow processing back into ingots? b) will the code affect a saved game? c) will an update to this mod, or elon update overwrite these changes? A similar question is, I would like to increase the cpu benefit of crew members from the current -1000 cpu. Unfortunately I have not been successful in locating where this might be found/done. I am asking for help with this in regards to a single player survival game, i.e. just me playing a game by myself and not a server setup of any flavour. Thank you for your great mod, even though it makes me scratch my head a lot as I try to convert a blueprint from the vanilla game into something that works, lol. Oh and thanks for the recent bump from 4 to 5 cpu things
Changing the DeconOverride should work. Unless it's a hardcoded issue regarding base components, but I don't think it is. CPU value on crew is set on the blocksconfig for the NPCAlienTemplate and NPCHumanTemplate. As a scenario, these changes will be overwritten when the scenario updates to a new version. Nothing Eleon does will overwrite the changes though. It will not require a new save game, will affect any savegame using the scenario and will cause no corruption (unless you screw it up somehow).
Thanks for the fast reply. Do you mean Block Id: 328 and 329 in C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\BlocksConfig.ecf If so then I seem to be missing something; { +Block Id: 328, Name: NPCAlienTemplate Material: human # do not use "alien" because it will show dirt effect Shape: ModelEntity Model: Entities/Decorations/HomeSweetHome/BedPrefab DropMeshfile: Entities/Misc/BagSmallPrefab BlockColor: "110,110,110" Place: Free AllowPlacingAt: "Base,MS", display: true SizeInBlocks: "1,1,1", display: true SizeInBlocksLocked: "Base,MS" IsAccessible: false, type: bool IsOxygenTight: false, display: true Category: Deco Blocks TemplateRoot: AlienNPCBlocks # ModelOffset: "0,0.5,0" ShowUser: No XpFactor: 0 # no experience gain when destroyed HitPoints: 5, type: int, display: false BlastParticleIndex: 14 BlastRadius: 1 BlastDamage: 0 Mass: 80, type: float, display: true, formatter: Kilogram } No mention of cpu benefits? Also I was under the impression that anything written in C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Configuration\Config.ecf would stick as per; # How it works: # - rename to 'Config.ecf' to activate # - change original values of parameters as desired # - listed parameters will overwrite the game's internal original values # - parameters not listed (commented out / removed) will cause the game to continue using the internal ORIGINAL values Also I believed it would stick considering that the mod would not be writing its own Config.ecf at that location? viz. I did not find such a file in that location before I saved one there and I have been happily playing with this mod for *cough* a few hours I am just double checking that we are talking about the same files in the same locations.
Scenarios run their own Configuration files, you need to edit those. The ones you're editing are the base game's configs and won't affect Reforged. At no point should you ever use a full Config.ecf file in conjunction with Reforged Galaxy or Reforged Eden you will corrupt your game. To this end, both scenarios come with their own Config.ecf to countermand any Config.ecf in use in the main folder (which caused problems in the past) that allow a number of preset options.
phew! dodged a bullet on that one then, as I saved the file but had not run the game yet Ok so I am wondering where I should be looking for or placing a config file. I ask as I took a look in C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Saves\Games\Reforged EP Akua-200921-0250\Content\Configuration and only found a GalaxyConfig.ecf file. Or in C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Galactic Survival\Content\Scenarios I am not seeing anything that shouts reforged eden project to me. See I am sucking at finding the right file(s) lol.
Ok found the files. Two of them 'cos I got survival and creative. Did not even know that files were to be found @ C:\Program Files (x86)\Steam\steamapps\workshop\content\383120\2154284616\Content\Configuration\Config.ecf I was doing all my searches under common lol.
Finally found an honest gripe...or at least to me it is about reforged Eden/Galaxy. Ship repairs. I may be >completely< off base, and if so, just count this as whining and ignore it. Heck, it’s whining anyway... I took a newly spawned starter SV (the CRUDE) into space for some exploration and after a few close calls came limping back home. I figured I’d just swing by the trading station, sell some spare weapons, and get repaired. They wanted around 65,000 credits to fix my busted up tiny little SV! For that price is easier and cheaper to just salvage the whole thing, dump it back into the factory and spawn another. Is this price based on material cost I would have if I sold the basic ores?
Cost is based on base materials missing. 65,000 is only a lot if you're basing it on vanilla values and the dollar. If you were to sell a single laser rifle you'd get around 150k. Though i'm planning on redoing the economy again for the November update.
Ahh...gotcha. I was just an hour or so in, so no laser rifles yet. Like I said, mainly me just whining. Y’all do an awesome job.
Sooo... In an effort to save space on my C drive, I today moved steam to my D drive. I followed the instructions very carefully and everything is working fine and pointing in the right places... EXCEPT for RG. I can start up Empyrion fine, but upon clicking 'resume game', a message pops up saying all my RG saves won't work and to please delete them. If I go to scenarios, RG is there, but clicking on it gives a COQ. I know this is probably more a steam question than an RG question, but I figured I would get a faster reply here. I'm sure there's just an additional step I need to do somewhere... anyone know what it might be? I already did the obvious and unsubsribed/resubscribed to RG and restarted Empyrion. I validated game files before starting anything also.
Try going to your Steam workshop folder, finding the correct folder for Reforged Galaxy, deleting it, then restart Steam, validate game files, then try to re-launch Empyrion.
No such luck. Nothing is different except that now there's no folder for RG in the steam workshop folder... oddly enough RG still shows up in the scenarios in-game and Steam still says it's subscribed... maybe there's more folders elsewhere I also need to delete?
I don't know what to tell you. Maybe try deleting your cache folder too (you'll lose your factory contents in the save game though).
Poll for players, Ends November 1. Would players have the motorbike "kit" spawn a vanilla motorbike that they can pick up or a super cheap HV hoverbike that they can't pick up and has no fuel?
Hoverbike BUT....should not be handed to me on a silver platter like is happening now (same for SV), I would love to find it as "captured tech" by the Zirax or something....
The cost of the Hoverbike Kit would be the total cost of the HV blueprint, except that it comes out of a constructor instead of the factory and can be stored in your inventory and deployed when needed. (But not picked up again)