Reforged Eden Scenario

Discussion in 'Scenarios' started by Vermillion, Jul 16, 2020.

  1. xtended2l

    xtended2l Commander

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    sigh... I played Eve online once... And big alliance gifted me "Myrmidon" ship for my adventures. That is the only positive association with this name so far.
     
    #1921
  2. malrose1

    malrose1 Commander

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    if its such a major to your game play... then... use the console
     
    #1922
    Myrmidon likes this.
  3. xtended2l

    xtended2l Commander

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    Thanks for another obvious advise, but I've already added these quests to RE.
     
    #1923
  4. Ravlain

    Ravlain Lieutenant

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    We're having trouble figuring out which Zirax POIs count for destroying cores for class missions. We've tried an assortment of targets, the only one which has counted so far is a relatively small communications point on a moon (didn't note the exact name unfortunately). We've since tried some considerably larger and better defended POIs with no luck, latest was a complex of Communications Centre and 3 dishes, defended by about 12 turrets, but the central core for the communications centre didn't count :(
    What POI types should we be looking for?
     
    #1924
  5. Vermillion

    Vermillion Rear Admiral

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    Communication Centers, Support Bases, Artillery Bases, Drone Bases, Spaceports, Drone Ports, Oxygen Depots, Fuel Depots, Supply Stations.
    Does not include any space POIs or defense towers; which it says on the mission information. If it has little to no interior and 2 or more turrets, it's a defense tower.
    You also need to destroy the core by hand.
     
    #1925
  6. Ravlain

    Ravlain Lieutenant

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    OK, thanks for that, although last session we did take down a communication centre which didn't advance the quest.
     
    #1926
  7. bbk.3164

    bbk.3164 Commander

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    Vermilion, please request:
    Reforge has "Augmented Light Armor". which sits as the TOP in the game :) ... but the Model of this armor is copied from the "Light Vanilla Armor", because of this its lem - looks - clumsy :(

    Therefore, please - please rework the "Augmented Light Armor" Model - make it from a copy of the "Medium Armor", and with Neon glow elements :)

    Thanks :) :) :)
     
    #1927
  8. ravien_ff

    ravien_ff Rear Admiral

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    That is armor that I have added. I will probably be reworking the whole progenitor stuff for RE2.
     
    #1928
    bbk.3164 likes this.
  9. Myrmidon

    Myrmidon Rear Admiral

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    The....whaaaaat? :rolleyes: :D :)
     
    #1929
  10. Vermillion

    Vermillion Rear Admiral

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    Been under construction since late march. Complete overhaul from scratch.
     
    #1930
    Taski and malrose1 like this.
  11. Myrmidon

    Myrmidon Rear Admiral

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    Interesting. When can you share more info?
     
    #1931
  12. southern_magilla

    southern_magilla Ensign

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    What would it take to make gravity gens adjustable?
     
    #1932
  13. Vermillion

    Vermillion Rear Admiral

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    Eleon.
     
    #1933
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  14. southern_magilla

    southern_magilla Ensign

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    Dang. I've been thinking about trying to make a mod that has that feature and one block, an "umbilical" block based on the repair bay that allows vessels and bases to share oxygen and fuel when both have the block installed, but that doesn't seem like enough for its own mod and that's the entirety of my ideas lol
     
    #1934
  15. me777

    me777 Commander

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    well, filling o2 and fuel tank is possible with mods as is taking bottles out of a container.

    my carrier has a "empyrion scripting mod" script that auto-fuels docked ships...
     
    #1935
  16. southern_magilla

    southern_magilla Ensign

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    I think it would be cool for both (or all) vessels in range that have the requisite "umbilical" block and share a faction or whatever to basically all pull from one pool of fuel and o2, maybe even ammo although that one is less dicey. So assuming you keep your base filled, every time you jump in your CV, HV, or SV that are docked or within range, they are fueled and ready to go. But the flip side is, if you pull up on your base and it's out of fuel, it can pull from your CV or whatever. Might also end up spurring the creation of like "fuel bowser" type HVs, SVs, or even CVs that are basically giant mobile fuel tanks.

    I figure it can be done but sadly this is not enough for an entire mod and I'm out of big ideas lol.
     
    #1936
  17. ravien_ff

    ravien_ff Rear Admiral

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    Cannot be done in a scenario.
     
    #1937
  18. ASTIC

    ASTIC Rear Admiral

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    This can be done with the EmpyrionScriptingMod
    https://github.com/GitHub-TC/EmpyrionScripting

    also look here:
    [MOD EXT] Empyrion Scripting - Scripts | Empyrion – Galactic Survival - Community Forums (empyriononline.com)
    [MOD EXT] Empyrion Scripting - Discussions | Empyrion – Galactic Survival - Community Forums (empyriononline.com)
     
    #1938
  19. Landru

    Landru Ensign

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    I'm getting a CoQ (null reference exception) and a hang when I enter a planet's or moon's atmosphere. This is the second game in which it's happened. I've reloaded from an earlier save, and cleared the Cache directory, but it still happens. If there is anywhere I can look to debug further, let me know.

    Empyrion 1.8.15 3887
    RE for 1.8 build 36
    Seed 759465
    Alien Starter (Masperon)
    System Vape Alpha [G]
    The planet names are not always the same, but it is the planet at the bottom of the system with two Ice moons. The Ice moons cause the exception.

    Not much info on the console. A lot of IdMapping warnings, e.g.,
    no name for id PLBScifiStorage found in 'BAW_Havoc'! Skipping.

    then . . .
    Unloading playfield 'Asmen Sector'
    Loading playfield 'Asmen Moon'
    RandomPlacer: StartBiome center: 0, 0, planet size class: 3
    NullReferenceException: Object reference not set to an instance of an object

    Anything I can do to clean up the save and keep playing? Or do I need to start over again?

    Also, is the playfield console command supposed to crash the game?
     
    #1939
  20. me777

    me777 Commander

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    I just cleard an abandoned Factory, but not the way it is intended...
    I just could not find annything that told me the code for the ramp switch for the first ramp down into basement. I think (if i remember right) there was no code the last time i cleared one of those?
    how i cleared it: i used my cv laseer turrets to blow a hole where the underground ba-turretts are...
     
    #1940

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