Was watching a thread on the steam forums where someone was wondering why we cant have our shields up while we warp. I never really questioned it before, but thinking about it, I would like to know if there was a game play reason it was decided to go with shields down before a warp. Was it a PvP thing to balance against warp in/warp out attacks? Does it have to do with some kidna wonky playfield setting calculation? Id like to think there is a technical reason we cant warp with shields up, akin to the collision issues walking in moving ships. If it was a PvP oriented decision, then perhaps making it modifiable for those who are playing in PvE environments. RP wise I can see it go either way really...the shield disrupts the warp field...or having a shield is smart when subjecting a vessel to the stresses of a warp jump.