Alpha 11.5.3 Patch 2019-12-19 (Build 2758) Mode: Survival Mode: Dedicated Server Multiplayer SERVER NAME: Private SEED-ID: 1011345 If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Always Severity: Anoying Type: Aliens Summary: Ghost trees is still a thing Description: Threes that have been cut down reappers and can not be gut with saw. They dissapere whenb shoot at with some rockets from ship but then is back when logon next day. Even when built someting its in that spot. I thought this was solved in A10? Steps to Reproduce: Cut trees on starter planet and find it come back.
Is there any steps that can be provided to help find a way to trigger this ? Currently I cannot trigger this.
I have seen it on different locations when building different bases. Last time was when I build near a Havoc rescue. Cut some trees and set up solar panels. Logged out and later back in and some trees was back. Not all. But the ones back could not be cut down. I PM you the save file of this one.
I get this alot in this Alpha, Whole forests/stones etc thats been cut down and harvested have 'respawned' when I enter the atmosphere. They can't be removed or harvested again. Leaving and enter the atmosphere again fixes this. Playing on own Dedicated server, coop survival, not modded. Is the game keeping track on where everything has ever been? seems like a resourcewaste if that's the case.
Here is a game started on current alpha, with the issue on Vine around our main base https://1drv.ms/u/s!Aj72w94S0kE0gQ_tyHLfTuaPJo7g?e=9HCtbV It's a dedicated server's save. I have cleared around the base in roughly 500-700 meters around it from trees, but they reappear quite often on reentry or logging in. relogging or leaving/entering planet removes them
@The_Holo @Relo@d thanks for the save games guys it will be examined soon I'll update here again when a fix is ready.
In the next experimental update there is a fix for this so when you get close to any tree that has the issue that is currently still in the playfield it will get removed.