Hey all, Started playing again recently, tough start just to survive which was great. Bad (fun) starting location deep inside Zerax territory, major POI just outside firing range, other hard POI's nearby, a Patrol Vessel buzzing around and INSANE base attacks. Add to that, poor resource. Great time had. Finally "escaped" the hostile area I started in using a CV. Didn't do one single POI on the entire starting planet. I've now moved on to a new system and am tackling my first POI's, but I'm already loosing interest for one simple reason: It's near impossible to play tactically in this game when assaulting many larger POI's. Sure, we can neuter external defences, then land a CV for example to loot and have supplies nearby, perhaps within WiFi range, that's good tactics. However, once inside tactics go out of the window. Want to play it safe, advance slowly and carefully clearing a room at a time? I do! However, enemies just popping in out of nowhere is really quite ridiculous at times. I mean, you can have remembered the POI and know where they're going to spawn but it makes little difference. They will spawn and be shooting right away, you cannot get a jump on them. What if it's a new POI? Well, you're not going to know that the designer has set it so things will magically appear in the room behind you when you go through that door. They will pop into existence knowing exactly where you are, and be firing immediately. Even melee attackers will likely be rushing you right away...then they'll happily clip together, not blocking each other's access to attack you, not slowed down by repeated shots to the face. When they do die, they can often block your fire, while their fellows attack through them, able to damage you *sigh*. Early in Empyrion's development spawners were all visible and able to be destroyed before they spawned something. This felt cheesy and too easy to exploit when a Spawner was out there in the open and they'd only spawn enemies when you were close. Smart placement of spawners was key to keep the player on their toes. Back then, we knew to be careful proceeding through a door as a spawner might be behind it, so perhaps there's one on the floor below, so enemies will come up those stairs, or one above us so they drop-down. A cautious player could solo a hard POI if appropriately equipped and patient not rushing ahead. It was a genuine challenge and it was the gung-ho player who just ran ahead that was going to get into trouble. The key being that enemies would appear from more logical places in a well-designed POI, not simply right on top of the player. That gameplay simply doesn't exist any more since the invisible and invulnerable spawner became a thing. The difficultly feels artificial and contrived when something magically pops into existence thanks to a hidden sensor. Where's the challenge here other than coming with super-quick reactions, lots of armour and meds? As a player who prefers to be nimble and avoid getting hit, these situations are impossible to avoid in many cases. An example of this just happened to me, I'm in a fairly open, three-block wide corridor, no hostiles, I look around, looking for any sensors or areas that look like they might be hiding a turret or an invisible spawn pad. Nothing to see. I move very cautiously one block forwards and BAM, there's a Sentry Bot that's spawned right on top of me, quite literally, less than a blocks distance and where I was just standing. My first warning, the sound of it shooting at me and me taking damage. No agility or evasion on my part helps, it continues to perfectly track my movement and its shots are hit-scan. I have to take cover. Where's the fun in that? I had no counter other than a reactionary one to take cover. Sure, bringing better armour to mitigate the significant damage this enemy deals would have helped, but not that much. Would the damage reduced by heavier armour have been more or less than the extra damage dealt due to more time exposed as I'd be slower? I had no warning of this enemies appearance from nowhere. There was no delay before it could acquire me as a target and begin shooting. There was no clue it'd spawn in this random corridor with no indication of where it magically came from. Now, if that enemy had spawned a short distance away from me, say around a corner or from an adjoining room, there would have been some actions I could have taken. If that enemy didn't INSTANTLY know where I was, and took a moment to acquire me, perhaps I could have taken it out as it rounded a corner. What's more fun here. The sudden, "oh, I'm dead" from a magically appearing foe that was shooting the instant it appeared, isn't it. Here's the thing. I find a POI like this, full of cheesy spawn traps for the player when ALL they can do is react and hope they don't die to the aim-bot enemies and I go back to my ship and nuke it from orbit. It's the only way to be sure. What I mean by that, is I return to my HV, SV or CV and blow holes in the walls and kill the squishy bits that way. If I know the POI, that's trivial, I will shoot the core location - or somewhere close to it - to make a hole. Or perhaps I'll dig underneath it and use C4 to access the interior. What I'm NOT going to do is explore the POI. POI gives me cheese, I return that cheese. What a waste though. There are many beautiful POI's out there that are totally ruined for me by this magic spawning mechanic. There's nothing I can do tactically to counter this when it happens. Some POI's do it right, I'm approaching a barracks and I hear enemies spawning in, I know going through that door, or down those stairs I'm in for a fight. When those foes magically appear on top of me though. Nope. Not fun. More and more POI's seem to be going for this magically spawning enemies approach. I know some try to make it not so blatant to give the player a fighting chance. However, it seems that spawners often don't go off right away when triggered, so that enemy that was supposed to appear in front of you as you entered that corridor, actually appears behind the player as they walk through it, due to a delay. I know from prior discussions with the creators of some of these POI's that spawns right on top of the player are not necessarily the intent. At the end of the day, there's little difference between these spawns right on top of the player and a random dice rolls that says "player suddenly take n damage". I want to face enemies in more logical and tactical manner, having them just appear right on top of me makes any actions I can do - other than armour up and bring excessive amounts of meds - pointless. Perhaps it's my own gameplay bias talking here to a degree, but I don't want to have to tank and heal damage hundreds of times during a POI encounter. No, I want to avoid damage through a more tactical approach. That option is denied me in many POI's. Anyway, just sharing some thoughts having become frustrated by enemies, once again, magically spawning on top of me with no real counter other than armour and meds. Final caveat: I'm writing about this from the perspective of someone soloing a POI. In a group, many of these spawns become trivial. The guy in front triggers the magically appearance of a foe? The guy behind him can be instantly on it. Extra armour and loads of Meds shouldn't be the only tactics at play here. Having the only option be to take damage and fix it (meds) rather than being able to tactically avoid damage wherever possible, isn't ideal. What do people think? Do you like the surprise of enemies spawning in right on top of you with no option other than to tank then heal? Would you prefer to approach a POI incursion in a more tactical way? Think of it this way, a skilled player but with lesser equipment likely stands a worse chance than a newer player but with good gear. The skilled player's skill cannot prevent them taking damage from something that spawns right on top of them. Perhaps their reactions will lessen that damage, perhaps not.