I created a binary release on GitHub. It is highly likely that you need to install .Net framework v4.5.2 or later for epb and EPBLab to work. In regards to ecf, you'll probably need .Net Core v2.2 or later installed. But the use of ecf is extremely limited right now. I only use it to generate block type definitions that I later compile into epb and EPBLab. So you'll probably not have much use for it anyway. Also, the use of EPBLab is quite limited, yes, you can load EPB files and examine them, but you can't really do anything with them. There is a "Save As" button and it works, but since you can't really create or change anything, the point is rather blunt. The "New" button creates a blueprint with all shapes of SV steel blocks in a grid. I use this for reference when modelling by own shapes - shapes I have no geometry for are shown as cubes, but loading this blueprint into the game show how they should look. Oh, one control that isn't really mentioned anywhere is that you can hit "f" when a block is selected in the block view to focus on that block and using the scroll wheel to move closer and farther back also moves the focus point. If you want to orbit the selected block after using the scroll wheel, hit "f" again. EDIT: It might help if I also provide the link: https://github.com/ApanLoon/EmpyrionStuff/releases/tag/0.1 EDIT 2: If you test this, please let me know if it works, what doesn't and what you would like to see fixed first.