11.12.2019 | v1.3.5 Added support for Solar System smart completion logic (import of Sectors.yaml). Fixed Playfield name smart completion logic (e.g. for PlayfieldEntered). Semi fixed annoying removal of new line break. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
16.12.2019 | v1.4.0 Added support for empty Messages like CompletedMessages. If you set "None", no notification ingame will be visible. You have to press F5 (reload the page) every time a patch comes out to apply the changes. Note: some reported that sometimes, if they add a text somewhere, change to a different task and switch back, that the previous text is being removed. This is annoying for sure. Unfortunately I am not able to reproduce it on my end. Please let me know how I can trigger it and we will fix it asap!
There are now different colored key card items added to the game. If you make sure your config.ecf/example_config.ecf and localization file are up to date, they should show up in eWPDA now too. Just letting everyone know because they could be useful for making missions.
16.12.2019 | v1.4.1 Big and crucial fix to those nasty "typed something and it disappeared" issues! Thanks to the reproduction case @Hummel-o-War ! You have to press F5 (reload the page) every time a patch comes out to apply the changes.
This is an awesome tool. I uploaded my crazy hand typed PDA into it and it showed everything without issue. Also after looking through the tool I now have ideas on changing up how I have gone about doing some of my missions and adding in some PlayfieldOps stuff. Ty for the hard work. My PDA sessions won't require a pot of coffee and sleep sacrifice using this lol.
18.12.2019 | v1.4.5 Implemented a big export error cleaner. -> if you have selected empty values in dropdown buttons, they are now cleared at export and don't throw exceptions in the game anymore. -> made sure that some user errors are fixed on the fly. Setting OnCompleteSignal only the name and not the type for example. -> adding a red border around PlayerOps or PlayfieldOps if user set empty Type. -> some other fixes. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
After pushing really hard recently this is probably my goodbye patch for this year. I hope my 2 big tools this year helped you and will help you along the way. I have some more plans but let's see what 2020 will bring... Have nice holidays and take care! RexXxuS 18.12.2019 | v1.5.0 Dramatically(!) improved drag & drop performance. This potentially also fixed the previous duplicate created Tasks/Actions. Thanks to Hayawen! You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Found some more bugs I couldn't keep in until next year. 22.12.2019 | v1.5.3 Fixed left tree is not refreshed after Scenario import sometimes. Fixed more empty properties exception on export. Fixed text is not colored when copy paste to other input fields when reloading / exporting. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Last important bug fix I had to push out for this year. Happy New Year in advance. 28.12.2019 | v1.5.4 Fixed hopefully last occurrence where your input is removed after you switch back to it (affected empty CompletedMessages). You have to press F5 (reload the page) every time a patch comes out to apply the changes.
First big patch in the new year. The tool gets to a very stable state in the last weeks of heavy usage. Alpha 12 additions are already prepared. PDA gets even better! Are there any questions or requests about the PDA I could maybe cover in a video? 16.01.2020 | v1.6.0 Redesigned buttons for a better user experience and more appealing consistent design. Implemented a better error checker for wrong input handling. It won't let you export anymore until you fix the red bordered errors. Fixed non-arrays got exported. Fixed short form of color format, so it was a different color ingame as expected. You have to recolor your text to make it full bright ingame. Fixed empty objects sometimes still are shown or get exported (if you remove PlayerOps for example). Prepared Alpha 12 additions. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Is there a way, or can a means be implemented in the future, to determine if an item has been removed from a player's inventory? For example, as part of a PDA Mission: "Deliver This Widget" - award player with Widget as step one of the mission. Complete Mission when Widget is placed in Container at target location.
Yes, this is already possible with the "InvestoryOp" PlayerOps property. Will do a video about it asap.
Excellent. So far I've found your videos to be pretty helpful. I would love to see a full start-to-finish from a blank data set for both the PDA and for Universe tool. I find these web tools to be several grades above the older tools in terms of features, logical flow and general useability. Great work!
07.02.2020 | v1.7.0 Live Added LIVE and EXPERIMENTAL buttons below the Disclaimer to switch between upcoming features - mainly relevant if you want to work with upcoming Empyrion version changes. Added missing "DevicePowerMulti and DeviceUnlockMulti property for PlayfieldOps. DO NOT OVERUSE (e.g for a whole planet) as this leads to high performance cost! Added PlayfieldOps inline documentation. Experimental Added EXP indication when using the EXP mode. Activated Alpha 12 additions: New Action Check: WaitAction. Shows a counter and is used to force a pause before things continue. Added InventoryOp Export syntax warn checker. Adapted new InventoryOp syntax. MAKE SURE TO ADAPT YOUR EXISTENT InventoryOp PlayerOps! I can't do this for now. Just do a Find + Replace over your PDA.yaml. The Syntax is now: [ "InventoryOp: Varonroot#4#4|Beer#1#1" ]. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
11.02.2020 | v1.7.1 Added Empyrion Logo on landing page. Added cross links to our other tools below Disclaimer. You have to press F5 (reload the page) every time a patch comes out to apply the changes. I consider to develop a third web tool for Empyrion because of Alpha 12... I'll keep you updated.
11.02.2020 | v1.7.2 Added Google Ads as experiment if all the efforts are worth or not. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Using experimental version and Chrome, the menu bar at the top is covering up the text formatting bar so I can't format titles:
23.02.2020 | v1.7.3 Fixed overlapping text style bar. You have to press F5 (reload the page) every time a patch comes out to apply the changes.