Hi Galactic Survivalists! We have just released a new build with some changes & fixes that we have ready. Please update your dedicated server & client asap. More to come soon! For bug reports and errors, please post in this forum: - https://empyriononline.com/forums/bugs.24/ For feedback on specific points, please share your thoughts in the pinned or new threads here: - https://empyriononline.com/forums/faq-feedback.25/ Changelog v1.10.3 B4241 2023-08-16 Changes: - Improved Blueprint Collection Tool: Added icons for BP type Added a new button in N building tools menu to open BPP editor. This new button is only active in creative mode (The building tools menu will still work as it always has) Combined blueprints + collection list. Removed favorites list. Added button to instant spawn BP. Slightly adjusted wireframe thickness of green/red boxes of blueprint parts Opening the window via N menu only in creative allowed & added filter button for "internal blueprints", slightly more space for BP list, sorting BPs in list alphabetically now, selected BP filter buttons get now brighter background - Add requested blank playfield template to the Example Planet - Explosions: added a check to avoid an explosion if the structure was deleted already - Hoverbike: Allowed to go over water with speed reduction Improved vertical stability on rough terrain. Added Auto rotate Key O - Updated: Main Loca updated (manual changes + autotranslated for DE,FR,IT,SE,PT(br),RU,CHS; plz report issues to [email protected]); thx to all contributors and helpers Guided tutorial: Several fixes for stability, clarity, flow: Space start: - Better armor locker interaction Salvage beach: Possible fixes for Player getting redirected back to beach: - Added task to access the Portable Constructor for the first time - Fix for task stopping when drilling Carbon early & when crafting Hoverbike very early in several combinations Weather station: - Added reminder message and marker to open cargo palette Copper mine: - Added task to discover tower; prevent possible edgecase softlock if discovering Copper deposit early; message tweaks, better marker position Salt marshes: - Easier travel with Hoverbike at half-submerged beach section (Stamp: ‘Starter_7_Beaches’ very tiny tweak) Lost Garden: - Clearer task description how to find buried tech cache Farm & Antenna - Added messages to inform player when skipped mining tower HV Workshop: - Prevent rare edgecase HV spawn glitch Challenge island: - Artillery base: Prevent softlock when destroying Sentry & Core early, placing Core early. - Better entry/exit point for cockpit of final SV Other: - (Foothold, Tech Caches) Prevent some pre-placed cargo boxes from getting destroyed when putting a block on them. Fixes: - 00974: Structures stop updating while building at some point - 01002: Structures stop updating after some time while taking damage - 01001: Explosion's can happen with a big delay when a big structure is taking damage - 00890: Collision for large thrusters is not correct and does not apply blastdamage correctly - 01029: HV Bike camera jitter (Only the default white model is fixed for the time being) - Fix UCH Diplomat forbidden blocks - Fix SV_Prefab_Tier5 forbidden blocks - Fixed: Ashon Start: Suspicious Escape Pod spawned in core room instead of hangar - 'Barren' playfield: Fix for typo in decoration definition
Oh these should be great. The second one more than the first has been giving me problems for a while. Not consistent enough that I could report anything worth reporting, but annoying when it did happen. I'll go blow stone stuff up to verify.
You guys should ask for like a $10 update donation, you guys deserve it, make some money dammit !!!! I'd pay it !!!!