v1.10.5 Experimental III

Discussion in 'Announcements' started by Pantera, Dec 6, 2023.

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  1. Pantera

    Pantera Administrator Staff Member

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    Hello Galactic Survivalists!

    Welcome to the third release of Empyrion Galactic Survival v1.10.5 Experimental branch.
    Please see the changelog for new additions to this release.
    As always, we extend our gratitude for your unwavering support and valuable feedback throughout this experimental phase.

    As always - please report each bug over here for this experimental release phase:
    https://empyriononline.com/forums/bugs.34/

    ====

    Changelog v1.10.5 B4257 2023-12-12

    Fixes:

    - Fix for a regression found with mining/drilling trees & terrain deco on some planets (they cannot be mined/drilled)

    ====

    Changelog v1.10.5 B4256 2023-12-11


    Changes:

    - Changed DLSS version to 2.5.1 to avoid the ghosting issue found in later versions
    - Disabled Sky Reflection with DLSS

    Fixes:

    - Fixed Ghost tree seen on planet in front of the player
    - Fixed NPC Blocks rotating when accessing a dialogue on it

    ====


    Changelog v1.10.5 B4255 2023-12-06


    Changes:

    - Added a video option for Nvidia DLSS2:
    We have added support for NVIDIA's DLSS2 to our game which can be found at the bottom of the video options in the options menu.
    Like with FSR2 we recommend using DLSS2 with at least 2k resolution or 4k.
    You can also choose from three image quality modes: Quality, Balanced, and Performance.
    Each mode has a different performance boost and a different image quality.
    DLSS2 can help you achieve smoother and more responsive gameplay, depending on your hardware, resolution + video options, and scene complexity.

    Nvidia users at native 2k resolution can also experiment with using DLDSR & or DSR from the nvidia control panel in combination with DLSS2 to improve overall picture quality.
    To do this simply open the Nvidia control panel from your desktop then navigate to:
    Manage 3d settings > Global settings > DSR - Factors:
    If you have the “DL scaling” options at the top of the GUI choose those over the “Legacy” options. For now test with just the 1.78x option by checking the box then select ok & apply in the control panel.
    You may also want to adjust the "DSR Smoothness" setting to your liking here in combination with your DLDSR/DSR which is just below "DSR -Factors". Typically around 10 to 20% is enough.

    Next start the game up & in the video options choose the screen mode “Exclusive Fullscreen” & then in the resolution list select a new resolution which should be at the bottom of the list.
    Lastly select which mode of DLSS to use at the bottom of the video options on the right side then load into a save game. When in a save you can change to different quality modes with DLSS via the video options.
    To go back to your native resolution just change it back in the resolutions list in the video options.
    Additional: you may also want to experiment at this point with locking your FPS in the video options menu to 60 or up to a max of 75 when using such higher resolutions to increase the image quality in combination with DLSS to decrease the workload on your GPU.

    Important: DLSS2 only works on Nvidia RTX GPUs and it may have some limitations and trade-offs.

    - Main Loca updated for new video option settings

    Guided Tutorial: Maintenance update:

    - Updated configs (Switched to new Constructor models, Multitool T1 now uses Small Energy Cells as ammo)
    - Tweaked some POI for Multitool ammo loot

    Fixes:
    - 00938: Fuel for turned off vessels can go missing when the player returns
    - 01108: GUI tiles go blank on the first opening after loading in to a save
    - Fix the path of some prefabs like "HexapodDeadPrefab" in some scenarios to fix an exception found in PF server logs
    - Fixed MultitoolT2 not using the MultiCharge as ammo in Default Multiplayer
    - Fix Decoration collider bug https://empyriononline.com/threads/can-not-harvest-rocks-or-trees-on-snow-planets.102093/
    - Deconstructor device animations are not working correctly.
     
    #1
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  2. Myrmidon

    Myrmidon Rear Admiral

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    As of today I am an owner of the RXT4060 so I did some test with both FSR2 and DLSS2.

    For gaming on 1080p monitor :

    1) FSR2 looks a little blurred more than I expected. At least on the nvidia's hardware.

    2) I think DLSS is amazing and for 1080p resolution no further adjustments are needed, at least for my taste.

    3)Both technologies
    are worth it I did a test with FSR on my old GTX1070 and saw substantial gains in terms of FPS. With the RTX4060 I could finally see above 60FPS steady in Missile silo, and remember with all video settings on max. Weaker hardware can benefit too and if needed by setting the video preset quality to "Medium" or adjust every setting accordingly.

    4) Extra step :Above tests with both up-scaling technologies were performed on Linux with similar results. This for those migrated on Linux and do play the game there too. Even if Eleon does not support this.

    Santa came early this year. :SantaClaus: Those two are very cool additions to the game. Thank you Eleon. :thumpUp:

    PS :
    What's with the tree floating close to cursor when the player is walking on planet playfield ? :D
     
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    Last edited: Dec 7, 2023
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  3. Pantera

    Pantera Administrator Staff Member

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    afaik that's an instancing issue with the decoration a fix is coming very soon for that.
     
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  4. Pantera

    Pantera Administrator Staff Member

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    Changelog v1.10.5 B4256 2023-12-11

    Changes:
    - Changed DLSS version to 2.5.1 to avoid the ghosting issue found in later versions
    - Disabled Sky Reflection with DLSS

    Fixes:
    - Fixed the "Ghost tree" seen on planet in front of the player
    - Fixed NPC Blocks rotating when accessing a dialogue on it
     
    #4
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  5. Myrmidon

    Myrmidon Rear Admiral

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    Many thanx @Pantera. Loading Empyrion now for further testing. Big day tomorrow. :thumpUp:;)


    Upd1: I like the lack of Sky Reflections. DLSS2.5.1 looks better at least on 1080p where I can play.

    Upd2: I am getting this error with a CoQ message, but I can continue to play without any further issues :


    [​IMG]


    Does it have to do anything with Cinematic Temporal Anti-Aliasing?


    Udp3 As expected setting DL DSR Factor of 1,78 and activating DLSS in game then setting the game resolution on 1440 on a monitor of 1080p and disabling in-game antialiasing setting The final optical experience is matching almost perfectly the one without those settings active on Best video settings preset, but of course with more performance. GPU RTX4060 :)
     
    #5
    Last edited: Dec 12, 2023
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  6. Pantera

    Pantera Administrator Staff Member

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    Changelog v1.10.5 B4257 2023-12-12

    Fixes:
    - Fix for a regression found with mining/drilling trees & terrain deco on some planets (they cannot be mined/drilled)
     
    #6
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  7. Pantera

    Pantera Administrator Staff Member

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    From just a screenshot alone it's not really possible to say we must have a copy of the log to decode the exception to see where it is coming from.
     
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  8. Myrmidon

    Myrmidon Rear Admiral

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    Good morning....Here you go with the log file. It does not produce any crash.
     
    #8
    Last edited: Dec 13, 2023
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