Hello Galactic Survivalists! First of all, we want to thank you very much for your feedback that reached us during the Experimental Phase of Update 1.11.8 through our various feedback channels. As you may have already experienced in the testing phase or at least seen in the blogs, in addition to numerous bug fixes and the completion of the Dark Faction Scenario Story Campaign, the new "Freeze & Board" gameplay for the Dark Faction DLC expansion is another central focus of this update. In brief: The Dark Faction has gained the ability to disable your capital and small vessels as well as hover vessels. If you are in a disabled capital vessel, a boarding crew will be teleported over to you. If you don't take them out, they can cause some serious damage to the interior of your ship! How exactly this works is explained in the following video: You can also find all the details in the corresponding feedback thread here: https://empyriononline.com/threads/...on-dlc-disruptor-translocator-turrets.102503/ With the current update, you also get the revamped and expanded Dark Faction Story Campaign - fully playable in both solo and co-op modes, including two possible story endings! In addition to this, the current update includes, among other things, a small hitpoint balancing, a new Pentaxid Tank model, and over 470 new and updated icons in the areas of Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more. As always, all the contents of the update can be found in detail below in the comprehensive changelog. Please use the feedback forum for your feedback: https://empyriononline.com/forums/faq-feedback.25/ Please use the bug report forum for bug and error reports: https://empyriononline.com/forums/bugs.24/ We hope you have fun with the update as always and look forward to your feedback! Changelog: v1.11.8 B4531 2024-09-12 Main game & Dark Faction DLC: Changes: - MP: Updated EAC - Assigned new icons for Destroyed Blocks (Signal/Touch; Wood, Xeno), Epic Upgrade Kits, AlienSting & more - Partial preview icon update ( ~470; eg. Building Blocks, Wings, Windows, Railings, Farming, Plants, Ingots, Components, Medical, Food, Cooking, Trading & more) - New Pentaxid tank model - Changed: Game client now checks server version and shows the version in red if not matching client's version, also disables Connect button in this case - Hitpoint changes acc to a more unified ruleset around the following HP ranges: Regular soldiers and troops 500 Elites & special 700-800 Civilians: 300 Damaged / infected: 400 Special HP ranges for larger entities (Golem, Hishkal), Talon, Kriel Fixes: - 00906: Players can take damage when in a cockpit & being fired on - 01195: Dialogue Input Disables AI Permanently Until Reload MP - 01030: Infinite loading screen after teleporting to a destination that was destroyed - Fix: On server update of SharedDataURL no longer the player produced Blueprints and PDA log are deleted - 01520: [MP/Co-op] PDA signals (*Signal) are not stored in Blueprints when used as Logic Circuit input signal - 01490: Fixed a crash that was triggering when approaching certain structures (player & POI’s) - Fixed an error on the dedicated server when "HeartBeat:" is enabled in the dedicated.yaml - Fixed Pivot Point Polaris Scout Stock Prefab - Fixed an issue with street lights despawning in Survival mode when placed. - Fixed PL translations (default scenario; UI/Messages) being shifted to wrong original texts EAH: https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full - Increased Player Version - Added SharedDataURL property Dark Faction DLC: Changes: - Added Dark Faction Disruptor & Translocator turrets: When a vessel gets hit by the beam: The targeted vessel will be less and less mobile in a gradual way. The UI immobilization bar will grow indicating the level of mobility. When full the targeted vehicle will be totally immobile. When hit by the Freeze beam the UI Freeze Icon will blink indicating that the targeted vehicle is actually hit by the Freeze beam. When the targeted vehicle escape the beam or the beam stops then the UI immobilization bar will diminish with time => recovery of mobility When UI immobilization bar is full then the ship is totally frozen and the next frozen phase will start When ship is totally frozen: The ship will not be able to move anymore. The ship will rotate to the horizontal plane (only for CV). The UI Freeze icon will turn to red color (not blinking anymore). A timer countdown will start with a duration of FreezeDuration second. The UI Immobilization bar will change its color to red and become hence now the UI Freeze countdown bar. The UI Freeze countdown bar will start full and will decrease with time. When the UI Freeze countdown bar is empty the targeted vehicle will be able to move fully at once (no progressive mobility recovery). The translator Turret will fire at the stopped vessel as long as it has a line of sight to the player vessel & teleport some NPC's over. They will despawn after all of them get killed or their boarding timer runs down. RotDF scenario update: For DLC owners: A rework of the Dark Faction scenario has been done with the changes below into a full campaign with a proper mid and end game. Your progression is reflected in the story to defeat the Dark Faction, which spreads throughout the universe at a slower pace now. You prepare with different Simulations how to fight against the Dark Faction, gather enough Symelite resources and research the proper tech to beat it. There are two different endings you can choose from that impact the whole universe. Changes: - Updated Story with a full campaign: When you reach Aratos more missions are available from NPC’s at the UCH HQ. - Updated Research HQ POI & dialogues - Added Campaign Token reward for the HQ factions - Updated Aratos playfield with new decorations - Adjusted faction spreading speed to be slower by default in the Config - Updated translations for Dark Faction DLC on supported languages (DE,FR,IT,ES,PTb,RU,CHS) Fixes: - [01329] Dark Field Nullifiers don't appear to work - Fix random trigger PDA mission when entering area set to other players to spawn if they missed the start of the scenario - Fix Auto Pillar Chapter trigger - Fix Oxygen Leak in Research HQ - Fix model rotation on dialogue entity - Fixed a variety of issues with the translocator & disruptor turrets