Hello Galactic Survivalists! We've just deployed a small hotfix to resolve a few issues that now have fixes ready. Thanks for your continued feedback and support keep exploring the stars! Changelog: v1.13.2 B4801 2025-09-09 Fixes: - 01066: PDA-Spawned, hostile drones do not attack the player (this fix will only work with non customised/Vanilla drones) - Fixed an issue in the API that a structure isn’t recognised after switching playfield - Invader vs Defender & Default Multiplayer: Added all SpaceWarpTarget playfields & all SolarSystemConfig Files (This will fix that all systems are snow story worlds, only applies to unexplored systems) - Fixed some trading exploits by removing buy and sell traders on the same poi - Fixed Talon Trades on Akua (Farm and Plantation) can get unresponsive after having talked to the settlement chief. (For all that are affected: open the console and type in "ds reload" and hit enter. Then again "ds reload" and hit enter again".) - Fixed Nemoris did not have the Control Station available (for those having already visited the system, please complete the steps manually as the fix will only work for fresh savegames) - Fixed Ningues Science Vessel was lacking a closet with Tales of Tash pad ( Open the console and type in "di". On the top right there is a 4-digit ID of the POI. Type to console "regenerate ID" and replace ID with the 4-digits) - Fix Fixed Huzzra had wrong dialogue when returning before crash site had been visited - Invader vs Defender & Default Multiplayer: Fixed CoQ when looting some NPCs
Can you also update The Hoverbike so it can fly higher maybe above the trees since it get bugged flying so low to the ground. Also the Temperature around the Stars ( Sun ) outside should be 1000C not 200C so you can not run around to long next to the Star ( Sun ). Thank You!!! just remove the starting planet Contact Point Alpha & Ashon II Orbit. To be honest every player starts at Akua.
What? No, those are really bad ideas. The game should have more starting options, not less, if anything. The more variety the better. The star idea kind of makes sense but the others are just silly.
You can start on the other planets and build and travel to Contact Point Alpha. No need more starting planets the are already to many . The can add more solar systems to discover more alien life, maybe add more alien life like Eosapien + other
The challenge of Contact Point Alpha is starting on it and trying to survive. Once you've got a ship you've pretty much beaten it. Going back to it later wouldn't be a challenge. Why? You don't have to make use of them. You can just start on Akua and then travel to the other ones later if you want. Some of us want a challenge though and enjoy the more difficult and varied options. The game has something like 30,000+ star systems already. How many more do you want? And yes I agree more variety of NPCs would be nice.
No, not every player starts on Akua. Please don't assume every player plays like you, Empyrion has so much flexibility in playstyle and approach and taking option away is never a good idea! Adjusting temps around the sun adds nothing to the game and takes the devs away from more important things. The hover bike does need some adjustment imo so it doesn't bottom out quite so much but making it fly is too much.