Yeah, such 'Drops' happens from time to time. And it would be better if the Talons would be further away than they are currently.
Patch: 2021-09-06 v1.5.7 (B3449) reverted back to B3449 due to an issue found with B3454 on release servers.
can't seem to role back on our G-Portal server... hmmm With the server at the 3454 we cannot leave the initial spawn in zone by ship or Teleporter...
Patch: 2021-09-07 v1.5.8 (B3456) Changes: - Updated unity to 2021.1.17f1 - Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset. - Optimized query for requesting player name in chat window Fixes: - MP: Potential fix for missing chunks in ships when changing playfields - Fix for connection issue found with yesterdays release Note: just as a precautionary measure we would like to advise you to create a backup copy of your save games & blueprints before they are touched by this build.
When I remember correctly there is no floor in these kind of Talon buildings. How about just digging out of there? You already have a Survival Tool that could do the job. Other thing you can do by yourself: just add a parameter in the playfield_static file for the Talon settlements to prevent them to spawn in the starting area. Should be something like that: SpawnPOIAvoid: [START] SpawnPOIAvoidDistance: 1000 The second line defines how far away the POI at least has to be from this area in meters. Same is done in default with the starter planet's Drone Bases for example, just to avoid crashing your escape pod in the middle of a death trap ;-) Hope this helps.
Patch: 2021-09-09 v1.5.8 (B3457) Fixes: - Multiple playfield & client exceptions found in submitted logs
Got a small update for main game and dedicated server without changing the version or build number. Does anyone know what it does? And yes, it was really for the game and no update for subed workshop items.