v1.5.X Patches

Discussion in 'Patch Notes' started by Pantera, Aug 12, 2021.

Thread Status:
Not open for further replies.
  1. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    6,967
    Likes Received:
    10,747
    c_laugh.gif

    Yeah, such 'Drops' happens from time to time.
    And it would be better if the Talons would be further away than they are currently.:rolleyes:
     
    #21
    cmguardia and Kassonnade like this.
  2. Pantera

    Pantera Administrator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    7,793
    Likes Received:
    8,618
    Patch: 2021-09-06 v1.5.7 (B3449) reverted back to B3449 due to an issue found with B3454 on release servers.
     
    #22
  3. vacknyr

    vacknyr Ensign

    Joined:
    Aug 25, 2021
    Messages:
    2
    Likes Received:
    0
    can't seem to role back on our G-Portal server... hmmm With the server at the 3454 we cannot leave the initial spawn in zone by ship or Teleporter...
     
    #23
    Last edited: Sep 6, 2021
  4. Pantera

    Pantera Administrator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    7,793
    Likes Received:
    8,618
    Patch: 2021-09-07 v1.5.8 (B3456)

    Changes:
    - Updated unity to 2021.1.17f1
    - Optimized some queries for the ranking information in the player overview screen. With this change, the "travelled AU/LY" will get reset.
    - Optimized query for requesting player name in chat window

    Fixes:
    - MP: Potential fix for missing chunks in ships when changing playfields
    - Fix for connection issue found with yesterdays release

    Note: just as a precautionary measure we would like to advise you to create a backup copy of your save games & blueprints before they are touched by this build.
     
    #24
  5. Luna3009_CN

    Luna3009_CN Ensign

    Joined:
    Jun 22, 2017
    Messages:
    11
    Likes Received:
    4
    When I remember correctly there is no floor in these kind of Talon buildings. How about just digging out of there? You already have a Survival Tool that could do the job.

    Other thing you can do by yourself: just add a parameter in the playfield_static file for the Talon settlements to prevent them to spawn in the starting area. Should be something like that:
    SpawnPOIAvoid: [START]
    SpawnPOIAvoidDistance: 1000
    The second line defines how far away the POI at least has to be from this area in meters. Same is done in default with the starter planet's Drone Bases for example, just to avoid crashing your escape pod in the middle of a death trap ;-)
    Hope this helps.
     
    #25
  6. Pantera

    Pantera Administrator
    Staff Member

    • Developer
    • Moderator
    Joined:
    Aug 15, 2016
    Messages:
    7,793
    Likes Received:
    8,618
    Patch: 2021-09-09 v1.5.8 (B3457)

    Fixes:
    - Multiple playfield & client exceptions found in submitted logs
     
    #26
    Germanicus and Myrmidon like this.
  7. Luna3009_CN

    Luna3009_CN Ensign

    Joined:
    Jun 22, 2017
    Messages:
    11
    Likes Received:
    4
    Got a small update for main game and dedicated server without changing the version or build number. Does anyone know what it does? And yes, it was really for the game and no update for subed workshop items.
     
    #27
Thread Status:
Not open for further replies.

Share This Page