Hi Galactic Survivalists! We have made some optimizations (for CPU, RAM & VRAM usage) & some other fixes that have been. Please check out our feedback forums and use the pinned threads: https://empyriononline.com/forums/faq-feedback.25/ Any bug reports please post directly to our bug forum: https://empyriononline.com/forums/bugs.24/ Changes: - Optimizations have been done for CPU, RAM & VRAM usage which should show less overall usage when in game - Removed AssaultRifleT2 & PulseRifleT2 from the LootGroups - NPC weapons ZiraxAssaultRiflePlayer & ZiraxShotgunPlayer damage revert Fixes: - Containers can show empty until you reopen them - It's not possible to walk though retracted ramps when placed in some orientations - CV small thruster flame cannot be colored - 1PV hand can disappear when aiming at certain angles - Rendering Distance of Hangar Door (6X5) - 600RPM Handheld Weapons can lower Framerate With Shadows Enabled - New flashlight/spotlight dithering pattern - interaction box bugged, tech deco(Level4Prop4) - FPS drops for clients can be seen when at least 2 players are moving in front of each other <- Another fix has been added for this to reduce stutter previously seen when players are moving around in close proximity to each other in MP - HV and SV T3 and T4 extenders do not cast shadows correctly - When sitting in an SV passenger seat you can clearly see a plane in front you - Fix Velocity Kinematic warning - Fixed missing localization entries for Base,CV,SV and HV - Fixed 00291 Invader vs Defender: Fixed PlanetType in SpaceWarpTarget: Resulted in Explorer Tokens not being given - Fixed ConsoleMap in orbit <- Now the map when in orbit of a planet (within 10km) will display the planet
Any hotfix for this? It is a problem for years now...(SV is landed ontop of Zirax soldier clipping through its haul)