I've been working on the Mirai, while she is all CPU capable now, with the new updates of the scripting mod, I'm quite occupied, considering I'm also playing an online survival with friends. But since, I've wrote 2 scripte for switches, to automaticly fuel up docked hv/sv and to move all cargo of docked vessels within boxes starting with 'Loot' to a single box of Mirai, from where (a ton of) other scripts sort items into their specific containers. And there is more to do before I can spawn her online - as I want all the scripting done when I have the level in the survival game For best experience, "Mirai A12" has to be played with the Empyrion Scripting Mod by Astic: https://github.com/GitHub-TC/EmpyrionScripting/releases (You must disable EAC while playing local/SP/creative) Just started 3 days ago on Dread of the (a modified) Eden scenario. Dead planet, no animals, no air, no plants, no ores, no pois (but wrecks). I'm already looking for a place for my/our first space base.
Mandrake - Short-Range Armed Scout (SV) - https://steamcommunity.com/sharedfiles/filedetails/?id=2151641380 Just a little scout SV I built this evening.
While I have put together a base where I can park my proposed base module(s), I didn't have a place where I could initially spawn in my capital vessels. So I put together this base. Pictured is a base module on top of my T1 CV for moving said module between systems and now a T1 BA with a pad where I can spawn these in. Edit: Decided to quickly update two of my smallest BP and make them public on my workshop. The original Hawk Talon used to be my most popular SV and I don't think it was for the paint job. Well, this time there is no paint job. https://steamcommunity.com/sharedfiles/filedetails/?id=1975998514
As I call her a Cargo Miner (Cruiser), she has to have a 'Cargo Transfer' screen.... Work in progress - trying to present information gathered from multiple other scripts.
A little further progress and a name- 'Andromeda'. Outer hull more or less final shape (I still expect some small changes around the ring section). Some detailing done, some painting done, but lots to do. Interior is barely touched and still mostly bare cubes. Hangar outer hull and narcelles only part painted Hangar - that is two CVs in here, along with a large HV and a couple of large SVs - easily room a couple of small CVs + 10-12 medium to large SVs + 8-12 HVs. Transfer tunnel from Andromeda's hangar to the Saturn's hangar (that's the Saturn's hangar interior in distance) Landing alignment holo-fence for the top entry into the hangar
Today I - And so I am again in my favorite creative! because ostopizdeli bugs Found a few flaws in Anubis ... correct later I also had to expand the aircraft carrier’s hangar under the mad spider to make it comfortable to fly in to fly out and pick up anubis right from the deck only there is no gate of this size ... I'm sitting thinking about how to get out of the situation ... there is one idea But I will accept friendly advice, bros creatives I'm sitting thinking about how to get out of the situation ... there is one idea But I will accept friendly advice, bros creatives
That is a beauty! Cant wait to see her inner values Speaking of inner values, here are some: Got it working so far: Now that I have the basic, lets make it smooth. (Behind the scene-stuff / 'error'-catching)
There's a simple beauty in the desert: https://steamuserimages-a.akamaihd....963/C3EFFBFF5A070DE900CE1E651EFE4B9CC80798E5/
I sat, I thought, thought of how to make an aircraft carrier’s hangar, and I got covered ... though not on a hangar. Here everyone has a washer, box, flappie bird, etc. And he decided to bungle himself generally a T2 ship + - which is not difficult to assemble in the starting system and in which my Orion and Dasdrill are placed. The usual canned food in my style without shields with throwing weapons, T2, and lvl 10 + -... As one friend of mine says - Big Flash card!
Not done, but long overdue (since A10). Made an A12 version of my Creative Studio, offering planets with gravity ranges from 0.7 - 5g for testlfights etc. https://steamcommunity.com/sharedfiles/filedetails/?id=2153477044
Had nothing important to do right now, so I made a set of patrol vessels for planets since the ones we've got right now are too big, too underarmed and too slow. They're mostly from the workshop from about 3-4 years ago too, so they're full of internal thrusters and just too much loot. Xenu, Epsilon and Rados. These things also make good starter CVs for the player, they just need a warp drive in the tail section.
Does anyone know the game option setting to turn on the exposed thruster requirement? edit: nvm, found it in a scenario's gameoptions_example.yaml - ThrustersNeedOpenSpace: true
Today I ... hmmmm did a little canned food ... as usual, I try to shove the non-pushable ... Still interested in the concept of building here is this. I certainly don’t @Fractalite ... who is the god of such sh*t ... but there are a couple of ideas to try to cross a couple of ships with similar outlines from several anime. In general, we will see...