I made another thing that I named "Brute". I needed an armed and shielded SV that was small enough to fit in my CV hangar while having enough lift to deal with resource gathering on a high G planet. I tried a few designs from the workshop before deciding to make my own. This little craft can haul 2500 sathium ore on a 4G planet. As you can see from the screenshots, it is rather comically well endowed with thrusters. It has a pair of T2 mining lasers but mining is not it's primary purpose. The armor locker is purposely turned backwards so it sits flush with the interior wall. Features: 6 gatlings 2 T2 mining lasers Warp capable Shield Drone Hatch Internal and external cockpits so you can choose the appropriate one for the situation T4 CPU Constructor Arms locker Detector Wireless O2 Station Fridge 1.625 kSU Ammo Contanier 27 kSU Ore/Wood Container Enough thrust to haul cargo on a high G planet Equal thrust forward, back and down It's on the Steam Workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=2183695487
Went further on my large swamp starter. Killed so many Kriel Controllers, Assassins and Soldiers that I finally went neutral to the Zirax. No more base attacks. So I decided to empty the planet while trying to make Zirax friendly. Why not ? Put my last alpha design of a heavy lifter SV in the factory and here I am, digging every possible deposit. Also discovered 'Varon Roots' near the poles, and literally as much Sathium and Cobalt I would need to start my interstellar career. Still I'd need to farm these by hand and it would take centuries. And I lack of Neodymium now. No CV without neodymium. Made a backup of my game's folder, too
Finished a new SV from scratch called the "Hummingbird" with help from my friends. It came out really cool and sleek. Steam Workshop Link
Look at 0:54 : player is ducking/ crouching... I saw that video long time ago, and put a screenshot on the forum here to show that in the beginning there was obviously a player ability to "duck/ crouch", so why not now ? .
That is one fine question. It sadly adds to my case that Empryion has gotten worse over the years and not better. I mean i already new this anyways but its sad.
While i love me some ego shooters (and crouching is an integral thing in them) i still gotta ask, what´s all the fuss about crouching in EGS? Most NPCs have really good aim, crouching won´t help with the most dangerous Rocket Zirax. For me its more about getting the kinda thick AI before it gets you.
It was never possible to crouch in any Empyrion public version and the game surely did not get worse over time.
You're right. As there is always a difference between Promo Videos and what actually can be done within a game.
Man that trailer totally sold Empyrion for me! It's funny how the graphics have only marginally improved from 2014 though!!!
Based on what information? The game has improved leaps and bounds! Before I accept your conclusion, I need side-by-side screenshots of this "marginally" you mention.
Well let's not stretch the "promo video" concept too far : this is "gameplay video" and shows avatar movement, it's not cinematic cutscenes made with an external program with different models/rigs and animations. A simple explanation would be that the avatar has been changed (obviously) and the new model did not have the proper bone system to inherit the older model's "crouch" animation, and they simply didn't make a new one. It goes without saying that "crouching" goes along some flavor of "stealth" features, giving bonuses to the player when changing posture or in certain contexts. It's like asking for walking on moving ships : lots of prerequisites have to be done before, so they are "implied", like "stealth" is implied when asking for "crouching" (not cosmetic).
I finished this the other day. I needed a place to brag and here it is. I think though its more of a credit to the game and what you can do --- than what I did. Essentially I and my friends have an underground base --- and eventually, we surfaced and made some landing strips. I wanted to to a gantry tower for our big carrier like ship to dock --- and here it is.
I love the truss blocks. They are so underrated, yet they have this inherent "tech" feel about them they make every build feel "real"...
Great Truss Blocks, I do love them and use them as much as I can. Still they tend do impact the rendering performance (if in mass). So today in my Ganja goes survival, I found and visited something I already saw before in space but never ventured to because it was purple and I'm a coward. I guess it's really on Easy only. It's called [LGC] Planetary Remnant. Waow. So it's basically a *cheat* in the shape of a 6-tier asteroid with more Erestrum I could dream of, a double fat Pentaxid roid, another double Promethium, some Zascosium (a little scarce, I might post a bug fix request). A few stupid mounted sentinels, alot of disgusting aliens falling to nowhere when I dig under their feet Stupid scorpions also falling to... who cares. Before / after. But I still need Neodymium to avoid the SV part of the exploration. (seems well done, I won't).
Finally got the USSF Oracle to a decent "stopping" point as far as the building goes. Still so much more painting, texturing, lcd, changes, adjustments, hair pulling, and ritual sacrifice to go, but a good field test is in order. Started a new game with 1.0, and the first thing I discovered was new to me after 1500 hours of play... there's a first person view for the escape pod. I mean, dude. Has that always been there? Then I proceeded to god mode up into orbit and start spawning in the ships I wanted to test, mainly the Oracle. Brought everything in, gave myself necessary fuel, pentaxid, 02, ammo, and some gold coins to start buying everything else. Once all was situated, I flew over to a nearby trade station to spend some gold. As I walked about from trader to trader, looking at the new npc's walking around on tables and such, something caught my eye. ROCKETS FLASHING BY A BLOODY WINDOW! I hadn't even started ship testing yet, and the Zirax were trying to piss me off. I rushed out of the station with a backpack full of food, hadn't even had a chance to look for better armor or weapons, and pulled the Oracle away from the station. The shields were already hurting pretty bad. I think they might have gone down if the Zirax Frigate hadn't circled around to the opposite side of the station. Luckily my plasma turrets were set to always be on, so the Oracle had been firing back. I pulled the fight away from the station, went to red alert, and rushed to the hangar to take a USSF Barrage fighter in to the fray. I was impatient, hadn't done the initial shield charge earlier for the Barrage, and left the hangar before the shields were up. It didn't go well. I lost so much starboard thrust that I couldn't get the Barrage back in the hangar, so had to do an emergency landing on the topside landing deck. Rushed back down into the hangar and fired up the USSF Mammoth. This time I patiently waited for the shields to come up, then went out to start adding her firepower. It was a good and surprising fight, and I'm quite glad that these vessels are getting more aggressive. I was also able to core it and salvage it, never saw an explosion, so perhaps something changed there that I haven't read yet. Went back to the trade station, found some medium armor and EVA boosts, cleared the wreck of the frigate, and took what I could. Then I did some mining, and warped to a new system. The warp transition is fantastic. Thanks for that. And this was pretty cool too.
When did you join the Shriners? I am debating on trying to repair it or just scrap it. Lots of resources there... Today I decided to revisit the first CV I built from scratch, try to make it more visually interesting while updating it with all the new devices.